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*
mesa: Fix msvc build of glsl.
Aras Pranckevicius
2010-08-23
1
-2
/
+7
*
auxiliary: fix nvfx/nv50 primitive splitting for line loops
Luca Barbieri
2010-08-23
1
-1
/
+1
*
r600g: export one component per pixel + r7xx uncompression shader
Jerome Glisse
2010-08-23
5
-5
/
+89
*
generate_builtins.py: Generate output in sorted order.
Kenneth Graunke
2010-08-23
1
-5
/
+6
*
nvfx: improve fp temp accounting
Luca Barbieri
2010-08-23
1
-2
/
+4
*
tgsi: fix false CondStackTop==0 assertion
Brian Paul
2010-08-23
1
-0
/
+5
*
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-23
1
-0
/
+1
*
glcpp: Make standalone preprocessor work with a tty as stdin
Carl Worth
2010-08-23
1
-33
/
+49
*
glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.
Carl Worth
2010-08-23
1
-4
/
+5
*
glcpp: Fix segfault in standalone preprocessor for "file not found", etc.
Carl Worth
2010-08-23
1
-4
/
+17
*
glcpp: Update generated glcpp-lex.c for the last two changes.
Carl Worth
2010-08-23
1
-191
/
+186
*
glcpp: Fix handling of "#line 0"
Carl Worth
2010-08-23
1
-2
/
+3
*
glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"
Carl Worth
2010-08-23
1
-2
/
+7
*
glcpp: Add new test for #line directive.
Carl Worth
2010-08-23
2
-0
/
+21
*
glcpp: Update README file (new specifications and fewer limitations).
Carl Worth
2010-08-23
1
-12
/
+14
*
glcpp: Add test for the #error directive.
Carl Worth
2010-08-23
2
-0
/
+4
*
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-23
2
-0
/
+57
*
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
1
-2
/
+0
*
util: fix util_fill_rect to take util_color instead of u32 param
Roland Scheidegger
2010-08-23
4
-61
/
+47
*
nvfx: emit bo relocations only when needed
Luca Barbieri
2010-08-23
8
-20
/
+65
*
glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.
Eric Anholt
2010-08-23
2
-0
/
+2
*
nvfx: match Gallium's gl_PointCoord brokenness
Luca Barbieri
2010-08-23
1
-2
/
+5
*
nvfx: support clip planes sensibly and fix them on nv30
Luca Barbieri
2010-08-23
8
-116
/
+166
*
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-23
3
-15
/
+26
*
glapi: Clean up header inclusions.
Chia-I Wu
2010-08-23
6
-40
/
+45
*
mesa: Assorted fixes for es_generator.py on win32.
Chia-I Wu
2010-08-23
1
-0
/
+6
*
i965: Add sandybridge D0 pci ids
Zhenyu Wang
2010-08-23
1
-1
/
+3
*
mesa: Fix typo in autoconf.in that made talloc cflags still detect at runtime.
Eric Anholt
2010-08-22
1
-1
/
+1
*
st/mesa: implement depth-only blit for BlitFramebuffer
Marek Olšák
2010-08-22
1
-2
/
+7
*
util: implement depth blitting in u_blit
Marek Olšák
2010-08-22
1
-17
/
+43
*
st/mesa: fix BlitFramebuffer for D24S8 textures
Marek Olšák
2010-08-22
1
-21
/
+17
*
st/mesa: added st_is_depth_stencil_combined() function
Brian Paul
2010-08-22
2
-0
/
+29
*
glsl: Don't constant-fold in a constant in place of a function outval.
Eric Anholt
2010-08-22
1
-0
/
+22
*
glsl: Convert constant folding to the rvalue visitor.
Eric Anholt
2010-08-22
1
-181
/
+19
*
glsl: Don't tree-graft in an expression in place of a function outval.
Eric Anholt
2010-08-22
1
-0
/
+5
*
st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO
Brian Paul
2010-08-22
1
-0
/
+7
*
mesa: use driver hook for creating new renderbuffers
Brian Paul
2010-08-22
1
-2
/
+2
*
st/mesa: clean-up pipe_get_transfer() calls
Brian Paul
2010-08-22
1
-12
/
+12
*
mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.
Eric Anholt
2010-08-22
4
-2
/
+11
*
nvfx: fix minor memory leak
Luca Barbieri
2010-08-23
1
-1
/
+1
*
nvfx: support both sprite coord origins
Luca Barbieri
2010-08-23
3
-43
/
+108
*
nvfx: use 64-bit bitmasks for temps
Luca Barbieri
2010-08-23
1
-8
/
+8
*
r600g: fix DB decompression
Jerome Glisse
2010-08-22
6
-75
/
+97
*
nvfx: Include missing header in nvfx_vertprog.c.
Vinson Lee
2010-08-22
1
-0
/
+2
*
translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UB
Jakob Bornecrantz
2010-08-22
1
-0
/
+26
*
translate_sse: refactor constant management
Luca Barbieri
2010-08-22
1
-81
/
+76
*
nvfx: refactor to support multiple fragment program versions
Luca Barbieri
2010-08-22
5
-76
/
+127
*
nvfx: move stuff around
Luca Barbieri
2010-08-22
5
-84
/
+95
*
r600g: depth buffer likely needs decompression when used as texture
Jerome Glisse
2010-08-22
8
-34
/
+919
*
glx/xlib: configurable strict/non-strict buffer size invalidate
Keith Whitwell
2010-08-22
3
-4
/
+42
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