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* freedreno/ir3: a4xx encodes larger immed offsetRob Clark2015-06-214-7/+21
* freedreno/ir3: simplify find_neighbors stop conditionRob Clark2015-06-211-17/+1
* freedreno/ir3: move inputs/outputs to shaderRob Clark2015-06-2112-176/+160
* freedreno/ir3/ra: use register_allocateRob Clark2015-06-216-481/+590
* freedreno/ir3: introduce ir3_compiler objectRob Clark2015-06-2112-31/+90
* freedreno/ir3: dump nocp optionRob Clark2015-06-213-8/+0
* freedreno/ir3: silence warningsRob Clark2015-06-211-1/+10
* freedreno/ir3: remove tgsi f/eRob Clark2015-06-2112-3957/+25
* freedreno/ir3/sched: convert to priority queueRob Clark2015-06-214-229/+242
* freedreno/ir3: use standard list implementationRob Clark2015-06-218-209/+161
* freedreno/ir3: drop dot graph dumpingRob Clark2015-06-2110-525/+228
* freedreno/ir3: more builder helpersRob Clark2015-06-214-21/+16
* gallium/ttn: add missing SNERob Clark2015-06-211-0/+1
* util/list: add list_first/last_entryRob Clark2015-06-211-0/+7
* gallium/ttn: add texture-type supportRob Clark2015-06-211-1/+43
* glsl_to_tgsi: add SVIEW decl supportRob Clark2015-06-211-1/+35
* util/blitter (and friends): generate appropriate SVIEW declsRob Clark2015-06-216-47/+146
* util/pstipple: updates for SVIEW declsRob Clark2015-06-211-5/+17
* draw: updates to support SVIEW declsRob Clark2015-06-212-2/+32
* tgsi/transform: add support for SVIEW declsRob Clark2015-06-211-0/+21
* tgsi: update docs for SVIEW usage with TEX* instructionsRob Clark2015-06-211-0/+12
* mesa: Back out an accidental change I had in a VC4 commit.Eric Anholt2015-06-201-1/+0
* docs: add news item and link release notes for mesa 10.5.8Emil Velikov2015-06-202-0/+7
* docs: Add sha256sums for the 10.5.8 releaseEmil Velikov2015-06-201-1/+2
* Add release notes for the 10.5.8 releaseEmil Velikov2015-06-201-0/+111
* vc4: Use a defined t value for 1D textures.Eric Anholt2015-06-201-1/+3
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-202-1/+6
* ilo: clean up header includesChia-I Wu2015-06-205-2/+5
* ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()Chia-I Wu2015-06-202-10/+8
* ilo: move gen6_so_SURFACE_STATE() out of coreChia-I Wu2015-06-202-52/+53
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-206-103/+317
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-207-70/+171
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-207-54/+189
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-209-67/+168
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-209-66/+190
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-203-45/+40
* ilo: fix a buffer overrunChia-I Wu2015-06-201-1/+1
* ilo: fix a -Wmaybe-uninitialized warningChia-I Wu2015-06-201-0/+1
* glsl: fix formatting glitch in _mesa_print_ir()Brian Paul2015-06-191-1/+1
* i965/gen8: Use HALIGN_16 for single sample mcs buffersBen Widawsky2015-06-191-1/+1
* mesa: move ARB_gs5 enums to core, EXT_polygon_offset_clamp to desktopIlia Mirkin2015-06-191-8/+8
* u_vbuf: fix src_offset alignment in u_vbuf_create_vertex_elements()Brian Paul2015-06-191-1/+2
* gallium: whitespace, formatting clean-up in p_state.hBrian Paul2015-06-191-16/+20
* st/wgl: fix WGL_SWAP_METHOD_ARB queryBrian Paul2015-06-191-1/+6
* stw: use new stw_get_nop_function() function to avoid Viewperf 12 crashesBrian Paul2015-06-191-3/+20
* stw: add some no-op functions for GL_EXT_dsa, GL_NV_half_floatBrian Paul2015-06-193-0/+476
* st/wgl: Don't return core profile for 3.1 contexts.Jose Fonseca2015-06-191-7/+6
* st/wgl: set PIPE_BIND_SAMPLER_VIEW for window color buffersBrian Paul2015-06-191-0/+1
* st/wgl: add support for multisample pixel formatsBrian Paul2015-06-191-9/+20
* st/wgl: respect sample count when creating framebuffer surfacesBrian Paul2015-06-191-0/+1