Commit message (Collapse) | Author | Age | Files | Lines | |
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* | r300g: fix the size of CS when emitting the fragprog constant buffer | Marek Olšák | 2009-11-04 | 1 | -1/+1 |
| | | | | Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | r300g: set the correct offset in a colorbuffer surface | Marek Olšák | 2009-11-04 | 1 | -8/+9 |
| | | | | | | | | | Suggested by Joakim Sindholt. Also, put flushing of colorbuffers _before_ the framebuffer state setup, suggested by docs. Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | r300g: add color channel masking | Marek Olšák | 2009-11-04 | 4 | -5/+19 |
| | | | | Signed-off-by: Corbin Simpson <[email protected]> | ||||
* | Merge branch 'mesa_7_6_branch' | Brian Paul | 2009-11-04 | 12 | -291/+300 |
|\ | | | | | | | | | | | Conflicts: src/mesa/drivers/windows/gdi/mesa.def | ||||
| * | vbo: fix out-of-bounds array access | Brian Paul | 2009-11-04 | 3 | -1/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | The exec->vtx.inputs[] array was being written past its end. This was clobbering the following vbo_exec_context::eval state. Probably not noticed since evaluators and immediate mode rendering don't happen at the same time. Fixed the loop in vbo_exec_vtx_init(). Changed the size of the vbo_exec_context::vtx.arrays[] array. Added a bunch of debug-build assertions. Issue found by Vinson Lee. | ||||
| * | mesa: fix broken pack_histogram() case for GLhalf | Brian Paul | 2009-11-04 | 1 | -3/+4 |
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| * | mesa: silence warning from gcc 4.4.1 | Brian Paul | 2009-11-04 | 1 | -2/+2 |
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| * | progs/tests: Fix MSVC build. | Vinson Lee | 2009-11-04 | 1 | -1/+5 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | Fix YTILE spantmp functions | Alan Hourihane | 2009-11-04 | 1 | -2/+2 |
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| * | glslcompiler: Fix Mac OS build. | Vinson Lee | 2009-11-04 | 1 | -1/+1 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | mesa: (GLint64) casts in get.c to silence Visual Studio warnings | Brian Paul | 2009-11-03 | 2 | -173/+173 |
| | | | | | | | | Revised version of a patch from Karl Schultz. | ||||
| * | docs: fix 7.6 build with Visual Studio | Brian Paul | 2009-11-03 | 1 | -0/+1 |
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| * | windows: updated VC8 project file | Karl Schultz | 2009-11-03 | 1 | -99/+103 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | windows: remove old entrypoints from mesa.def file | Karl Schultz | 2009-11-03 | 1 | -12/+0 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | mesa: added GLAPIENTRY keywords for sync object functions | Karl Schultz | 2009-11-03 | 2 | -12/+12 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | | ARB prog parser: include variable name in error text | Brian Paul | 2009-11-04 | 3 | -468/+749 |
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* | | st/xorg: these flushes shouldn't be necessary | Zack Rusin | 2009-11-04 | 1 | -6/+0 |
| | | | | | | | | performance optimization | ||||
* | | r600: rework draw functions | Alex Deucher | 2009-11-04 | 1 | -64/+134 |
| | | | | | | | | | | | | | | | | | | | | Seems INDX_OFFSET doesn't work properly on some cards, so change back to immediate mode indices. Seems to only affect DRI1. Needs more investigation. Rework and clean up the draw functions. Signed-off-by: Alex Deucher <[email protected]> | ||||
* | | r600: fix count prediction for IB case | Alex Deucher | 2009-11-04 | 1 | -1/+1 |
| | | | | | | | | Signed-off-by: Alex Deucher <[email protected]> | ||||
* | | Fix YTILE spantmp functions | Alan Hourihane | 2009-11-04 | 1 | -2/+2 |
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* | | util: Remove homegrown Windows KM profiler. | José Fonseca | 2009-11-04 | 6 | -653/+0 |
| | | | | | | | | | | It's not sampling based so its results are biased towards functions called many times. | ||||
* | | tgsi/ureg: Allow for multiple extended instruction tokens. | Michal Krol | 2009-11-04 | 2 | -75/+94 |
| | | | | | | | | | | For example, we would like to have a predicate and texture token in one instruction to do predicated texture sampling. | ||||
* | | nv50: fix shader emit_tex for cube textures | Christoph Bumiller | 2009-11-04 | 1 | -14/+36 |
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* | | nv50: add abs-modifier for emit_minmax | Christoph Bumiller | 2009-11-04 | 1 | -17/+31 |
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* | | nv50: add 3d texture tiling and mip-mapping | Christoph Bumiller | 2009-11-04 | 4 | -37/+114 |
| | | | | | | | | | | | | | | | | | | Mip-mapped 3D textures are not arrays of 2D layers with a mip-map layout like 2D textures, therefore we cannot use image_nr == depth for them. Making use of "volume tiling" modes now, the allowed modes are 0xZY where Z <= 5 and y <= 5. | ||||
* | | progs/util: Fix memory leak if fail to load/compile shader | Vinson Lee | 2009-11-03 | 1 | -0/+2 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
* | | llvmpipe: Sanitise shader semantic and interpolator handling. | Michal Krol | 2009-11-03 | 1 | -24/+10 |
| | | | | | | | | | | | | | | | | Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706. | ||||
* | | llvmpipe: remove old prim_setup draw stage | Keith Whitwell | 2009-11-03 | 10 | -386/+59 |
| | | | | | | | | | | | | | | Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4. | ||||
* | | llvmpipe: Respect gl_rasterization_rules in primitive setup. | José Fonseca | 2009-11-03 | 1 | -18/+30 |
| | | | | | | | | | | Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7). | ||||
* | | python/retrace: Cope with null constant buffers. | José Fonseca | 2009-11-03 | 1 | -1/+1 |
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* | | python/retrace: Add missing colon. | José Fonseca | 2009-11-03 | 1 | -1/+1 |
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* | | progs/tests: debug code for getting texture component sizes | Brian Paul | 2009-11-03 | 2 | -2/+17 |
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* | | tgsi: Up tgsi_exec's control flow nesting to 32. | Michal Krol | 2009-11-03 | 1 | -3/+3 |
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* | | Merge branch 'mesa_7_6_branch' | Brian Paul | 2009-11-03 | 8 | -20/+52 |
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| * | st/mesa: clip pixels in draw_stencil_pixels to avoid crash | Marek Olšák | 2009-11-03 | 1 | -5/+15 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil | Brian Paul | 2009-11-03 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT). | ||||
| * | st/mesa: fix tests for depth and depth/stencil texture formats | Brian Paul | 2009-11-03 | 1 | -7/+5 |
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| * | glx: Fix memory leak if XF86DRICreateDrawable() fails | Vinson Lee | 2009-11-02 | 1 | -1/+3 |
| | | | | | | | | Signed-off-by: Brian Paul <[email protected]> | ||||
| * | Add --with-dri-searchpath argument | Chow Loong Jin | 2009-10-30 | 3 | -2/+9 |
| | | | | | | | | | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]> | ||||
| * | progs/tests: fixes for drawbuffers.c | Brian Paul | 2009-10-29 | 1 | -5/+12 |
| | | | | | | | | | | Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right. | ||||
| * | progs/tests: added test for GL_EXT_texture_compression_s3tc support | Brian Paul | 2009-10-28 | 1 | -0/+6 |
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* | | mesa: clean-up, remove some flushing in FBO functions | Brian Paul | 2009-11-03 | 1 | -7/+11 |
| | | | | | | | | | | Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places. | ||||
* | | mesa: fix indentation | Brian Paul | 2009-11-03 | 1 | -2/+1 |
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* | | mesa: clean-up formatting | Brian Paul | 2009-11-03 | 1 | -1/+1 |
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* | | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT() | Brian Paul | 2009-11-03 | 1 | -7/+10 |
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* | | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers() | Brian Paul | 2009-11-03 | 1 | -1/+1 |
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* | | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers() | Brian Paul | 2009-11-03 | 1 | -9/+29 |
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* | | mesa: use ffs() to shorten loop in _mesa_drawbuffers() | Brian Paul | 2009-11-03 | 1 | -6/+10 |
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* | | mesa: added assertion, another comment | Brian Paul | 2009-11-03 | 1 | -1/+3 |
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* | | intel: avoid unnecessary front buffer flushing/updating | Brian Paul | 2009-11-03 | 5 | -2/+27 |
| | | | | | | | | | | | | | | | | | | | | | | Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths. |