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* mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
* i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* added glsl/skinning.c test to test matrix blending/weightingBrian Paul2008-11-045-2/+340
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* print err msg if unable to open shader fileBrian Paul2008-11-041-0/+1
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-044-9/+0
* i965: Clean up stale NDC comment.Eric Anholt2008-11-021-2/+1
* i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-021-3/+3
* i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-029-25/+24
* i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-021-3/+7
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-014-53/+53
* Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard2008-11-011-0/+4
* mesa: fix some bugs with precision qualifier parsingBrian Paul2008-10-319-2382/+2459
* mesa: do scope replacement for variable initializers tooBrian Paul2008-10-311-0/+11
* mesa: fix copy/paste error in GLSL error msgBrian Paul2008-10-311-1/+1
* intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt2008-10-311-5/+1
* intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt2008-10-311-7/+0
* intel: Add more fallback debugging for glDrawPixels.Eric Anholt2008-10-311-8/+33
* i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-312-3/+405
* i965: support destination horiz strides in align1 access mode.Gary Wong2008-10-312-3/+3
* mesa: fix a typo in the previous commitXiang, Haihao2008-10-311-1/+1
* mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao2008-10-301-1/+1
* glx: added PFNGL*PROC typedefs for GLX 1.3 functionsBrian Paul2008-10-291-11/+30
* glu: fix compilation problem when using Windows gl.h (sf bug 2204589)Nigel Stewart2008-10-291-0/+4
* intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt2008-10-281-4/+9
* i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt2008-10-289-81/+133
* mesa: include glslcompiler driver in tarballBrian Paul2008-10-281-0/+2
* mesa: fix stand-alone glslcompiler buildBrian Paul2008-10-281-6/+2
* intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt2008-10-2817-292/+272
* i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong2008-10-282-3/+7
* configure.ac: Add support for gnu/kfreebsdJulien Cristau2008-10-281-4/+4
* i965: Fix compiler warning from unused var.Eric Anholt2008-10-271-1/+0
* i965: Remove dead brw->wrap flag.Eric Anholt2008-10-273-6/+0
* intel: Use dri_bo_get_tiling to get tiling mode of buffers we get from names.Eric Anholt2008-10-271-26/+17
* intel: GL_FALSE on a BO if it won't be modified when mapping this BO. (thanks...Xiang, Haihao2008-10-261-1/+1
* i965: don't emit state when dri_bufmgr_check_aperture_space fails.Xiang, Haihao2008-10-242-4/+12
* intel: fallback for intelEmitCopyBlit.Xiang, Haihao2008-10-241-10/+39
* mesa: version 43 of glext.hBrian Paul2008-10-231-2/+748
* mesa: version 21 of glxext.hBrian Paul2008-10-231-13/+29