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* add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol2005-01-171-1/+2
* cleaned up warningsDaniel Borca2005-01-174-44/+45
* allow more internalFormat/format combinations (i hope i got it right)Daniel Borca2005-01-171-2/+5
* fix compilation error for fx/MesaDaniel Borca2005-01-171-1/+1
* since we've already messed up this one, let we do it further and make it look...Daniel Borca2005-01-171-2/+2
* remove trailing slash from TOP definitionDaniel Borca2005-01-171-1/+1
* silence warningBrian Paul2005-01-171-1/+1
* clean up gl2 structsBrian Paul2005-01-171-77/+85
* silence a bunch of warningsBrian Paul2005-01-171-47/+77
* fix a few warningsBrian Paul2005-01-171-1/+2
* added getstring.cBrian Paul2005-01-161-0/+3
* added a few OpenGL 2.0 tokens (temporary)Brian Paul2005-01-161-0/+8
* _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul2005-01-164-4521/+4548
* make tnl_clipspace_attr->insert field const, to silence warningBrian Paul2005-01-161-1/+1
* This fixes it but why mipmaps still work?Aapo Tahkola2005-01-162-5/+2
* I was wrong...Aapo Tahkola2005-01-161-0/+3
* Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola2005-01-161-5/+0
* Added a fast path for emitting unclipped primitives directly to aFelix Kuehling2005-01-165-173/+375
* On the way to getting stencil working.Vladimir Dergachev2005-01-154-4/+146
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-158-63/+179
* Converted to use spantmp2.h.Felix Kuehling2005-01-151-74/+32
* Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling2005-01-151-6/+6
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
* Enable line stippling.Alan Hourihane2005-01-142-11/+16
* Fix previously un-noticed issue with flat-shaded points.Keith Whitwell2005-01-144-30/+18
* silence a warningAlan Hourihane2005-01-141-1/+1
* Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane2005-01-143-44/+10
* 16bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane2005-01-141-0/+10
* Populate WriteMonoDepthSpan in 24/8 modes.Keith Whitwell2005-01-141-0/+1
* changed coding style. made `glutTimerFunc' less accurate, but far more relia...Daniel Borca2005-01-143-400/+356
* changed coding style. added possibility to use default timer instead of PC/H...Daniel Borca2005-01-141-130/+146
* changed coding style. added a NULL pointer check.Daniel Borca2005-01-141-27/+31
* changed coding styleDaniel Borca2005-01-1412-1022/+1049
* doc updateDaniel Borca2005-01-141-0/+1
* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
* add -DUSE_EXTERNAL_DXTN_LIB=1 so compressed textures are enabled for soloDave Airlie2005-01-132-2/+2
* remove some dead texture codeAlan Hourihane2005-01-131-44/+0
* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
* Fix loop for quads-as-triangles.Keith Whitwell2005-01-131-2/+2
* Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell2005-01-131-5/+5
* Simplify viaChooseVertexState slightly.Keith Whitwell2005-01-131-5/+1
* Remove misleading comment.Keith Whitwell2005-01-131-2/+0
* TypoKeith Whitwell2005-01-131-1/+1
* Emit constant colors for texunit 1 blending.Keith Whitwell2005-01-133-41/+56
* add s_atifragshader.c, s_atifragshader.hMichal Krol2005-01-131-0/+8
* 3dlabs glslang frontendMichal Krol2005-01-131-0/+37