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*
mesa: Remove the Initialized field from framebuffers.
Eric Anholt
2013-06-25
7
-12
/
+0
*
mesa: Remove Driver.GetBufferSize and its callers.
Eric Anholt
2013-06-25
9
-129
/
+0
*
glsl: Fix gl_shader_program::UniformLocationBaseScale assert.
Vinson Lee
2013-06-25
1
-1
/
+1
*
svga: allow 3D transfers in svga_texture_transfer_map()
Brian Paul
2013-06-25
1
-4
/
+3
*
svga: use new svga_define_texture_level() helper
Brian Paul
2013-06-25
2
-2
/
+15
*
svga: fix layer/level mix-up in svga_mark_surface_dirty()
Brian Paul
2013-06-25
1
-1
/
+1
*
svga: use new svga_age_texture_view() helper
Brian Paul
2013-06-25
2
-1
/
+14
*
svga: add array index assertion in svga_validate_sampler_view()
Brian Paul
2013-06-25
1
-0
/
+1
*
svga: use svga_texture() helper instead of casting
Brian Paul
2013-06-25
1
-1
/
+1
*
util/debug: Cleanup/improve debug_symbol_name_dbghelp.
José Fonseca
2013-06-25
1
-78
/
+161
*
util/debug: Make debug_backtrace_capture work for 64bit windows.
José Fonseca
2013-06-25
2
-2
/
+61
*
draw: allow overflows in the llvm paths
Zack Rusin
2013-06-25
1
-4
/
+8
*
draw: avoid overflows in the llvm draw loop
Zack Rusin
2013-06-25
1
-8
/
+6
*
nvc0: do not set tiled mode on gart bo when fence debugging is used
Maarten Lankhorst
2013-06-25
4
-9
/
+15
*
ilo: honor render condition in blitter
Chia-I Wu
2013-06-25
4
-8
/
+23
*
ilo: remove ilo_shader_internal.h from GEN6 pipeline
Chia-I Wu
2013-06-25
3
-38
/
+55
*
ilo: remove ilo_shader_internal.h from GEN7 pipeline
Chia-I Wu
2013-06-25
1
-11
/
+6
*
ilo: speed up ilo_shader_select_kernel_routing() a bit
Chia-I Wu
2013-06-25
2
-4
/
+32
*
ilo: move SBE setup code to ilo_shader.c
Chia-I Wu
2013-06-25
6
-155
/
+237
*
ilo: use ilo_shader_state exclusively in GPE
Chia-I Wu
2013-06-25
6
-107
/
+44
*
ilo: map SO registers at shader compile time
Chia-I Wu
2013-06-25
6
-37
/
+72
*
ilo: use ilo_shader_cso for FS
Chia-I Wu
2013-06-25
8
-154
/
+255
*
ilo: use ilo_rasterizer_state exclusively in GPE
Chia-I Wu
2013-06-25
5
-15
/
+17
*
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
Chia-I Wu
2013-06-25
7
-62
/
+141
*
ilo: use ilo_shader_cso for GS
Chia-I Wu
2013-06-25
7
-145
/
+225
*
ilo: introduce ilo_shader_cso for VS
Chia-I Wu
2013-06-25
7
-42
/
+102
*
ilo: add functions to query shaders
Chia-I Wu
2013-06-25
2
-0
/
+152
*
ilo: clean up finalize_shader_states()
Chia-I Wu
2013-06-25
4
-62
/
+79
*
ilo: use multiple entry points for shader creation
Chia-I Wu
2013-06-25
6
-32
/
+96
*
ilo: move internal shader interface to a new header
Chia-I Wu
2013-06-25
13
-183
/
+226
*
gallium/hud: do not use free() for the free_query_data hook
Brian Paul
2013-06-24
3
-3
/
+23
*
draw: check for out-of-memory conditions in the AA line module.
Matthew McClure
2013-06-24
1
-7
/
+34
*
tests/graw: Fix typo in shader-leak.c
José Fonseca
2013-06-24
1
-1
/
+1
*
tools/trace: Fix syntax.
José Fonseca
2013-06-24
1
-1
/
+1
*
st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
Richard Sandiford
2013-06-24
1
-2
/
+3
*
gallium: Fix llvmpipe on big-endian machines
Adam Jackson
2013-06-24
32
-346
/
+326
*
llvmpipe: fix wrong results for queries not in a scene
Roland Scheidegger
2013-06-22
1
-12
/
+9
*
gallium/docs: more documentation for pipe_resource::array_size
Brian Paul
2013-06-22
1
-0
/
+6
*
svga: minor cleanups, comments in svga_tgsi_insn.c
Brian Paul
2013-06-22
1
-8
/
+19
*
svga: add null ptr check in svga_get_tex_sampler_view()
Brian Paul
2013-06-22
1
-0
/
+3
*
tools/trace: Several tweaks/fixes to dump_state
José Fonseca
2013-06-22
1
-9
/
+29
*
trace: Dump result of create_stream_output_target
José Fonseca
2013-06-22
1
-0
/
+2
*
vl/mpeg12: fix mpeg-1 bytestream parsing
Maarten Lankhorst
2013-06-22
1
-6
/
+24
*
freedreno/a3xx/compiler: ensure min # of cycles after bary instr
Rob Clark
2013-06-21
1
-2
/
+13
*
freedreno/a3xx/compiler: add TGSI_OPCODE_ABS
Rob Clark
2013-06-21
1
-6
/
+14
*
freedreno/a3xx/compiler: add TGSI_OPCODE_DPH
Rob Clark
2013-06-21
1
-3
/
+18
*
freedreno/a3xx/compiler: fix for replicating instructions
Rob Clark
2013-06-21
1
-24
/
+18
*
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
2013-06-21
6
-125
/
+100
*
mesa: Move shader compiler API code to shaderapi.c
Eric Anholt
2013-06-21
2
-35
/
+38
*
mesa: Fix missing setting of shader->IsES.
Eric Anholt
2013-06-21
1
-0
/
+1
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