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* i965: Stop doing our optimization on a copy of the GLSL IR.Eric Anholt2014-01-175-40/+28
* s/Tungsten Graphics/VMware/José Fonseca2014-01-17714-1360/+1360
* trace: Re-license trace.xsl under MIT license.José Fonseca2014-01-171-14/+22
* svga: fix crash when clearing null color bufferBrian Paul2014-01-171-3/+7
* llvmpipe: handle NULL color buffer pointersBrian Paul2014-01-175-94/+156
* softpipe: handle NULL color buffer pointersBrian Paul2014-01-171-93/+96
* llvmpipe: fix large point rasterization with point_quad_rasterizationRoland Scheidegger2014-01-171-12/+19
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-179-12/+60
* mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_programIlia Mirkin2014-01-162-3/+1
* llvmpipe: do constant buffer bounds checking in shadersZack Rusin2014-01-169-43/+174
* nv50, nvc0: initialize ctx->sample_mask to ~0Ilia Mirkin2014-01-162-0/+4
* mesa/main: Free ctx->DrawIndirectBuffer during teardownAaron Watry2014-01-161-0/+2
* st/dri: prevent leak of dri option default valuesAaron Watry2014-01-161-0/+6
* radeon: Move gfx/dma cs cleanup to r600_common_context_cleanupAaron Watry2014-01-162-7/+7
* mesa: Eliminate parameters to dd_function_table::ScissorIan Romanick2014-01-159-30/+31
* mesa: Eliminate parameters to dd_function_table::DepthRangeIan Romanick2014-01-157-11/+7
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-1510-50/+11
* radeon: Remove dead codeIan Romanick2014-01-151-9/+0
* i915: Remove spurious calls to DepthRangeIan Romanick2014-01-152-9/+2
* mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLESIan Romanick2014-01-151-0/+37
* scons: add new shaderimage.c file to the buildBrian Paul2014-01-151-0/+1
* clover: Fix clover::keys and ::values to deal with r-value references properly.Francisco Jerez2014-01-151-6/+6
* clover: Don't try to build programs created from a binary again.Francisco Jerez2014-01-152-19/+22
* clover: Add missing fields to the clover::module serialization code.Francisco Jerez2014-01-151-0/+3
* clover: Store map result into a temporary vector in clCreateProgramWithBinary.Francisco Jerez2014-01-151-1/+1
* docs: Mark ARB_shader_image_load_store as work in progress.Francisco Jerez2014-01-151-1/+1
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-153-0/+23
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+85
* mesa: Add ARB_shader_image_load_store to the extension table.Francisco Jerez2014-01-152-0/+2
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-154-2/+94
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-154-0/+521
* mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.Francisco Jerez2014-01-156-15/+153
* mesa: Add MESA_FORMAT_ABGR2101010.Francisco Jerez2014-01-156-0/+134
* mesa: Add driver interface for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+13
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-154-0/+108
* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-152-0/+93
* st/mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* automake: include the git sha in the opengl version string for oot buildsEmil Velikov2014-01-151-6/+6
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* nouveau: add framebuffer validation callbackIlia Mirkin2014-01-152-0/+52
* clover: Use cl_ulong in the maximum allocation size calculation to avoid over...Francisco Jerez2014-01-141-1/+1
* i965: Emit 3DSTATE_VF on Broadwell too.Kenneth Graunke2014-01-141-1/+1
* i965: Disable workaround flush for push constants on Broadwell.Kenneth Graunke2014-01-141-1/+1
* i965: Enable native ETC texture support on Broadwell.Kenneth Graunke2014-01-141-1/+1
* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-146-27/+45
* ilo: disable HiZ for misaligned levelsChia-I Wu2014-01-144-82/+215
* ilo: use a helper to determine if HiZ is enabledChia-I Wu2014-01-145-8/+19
* ilo: decide on hiz first in texture allocationChia-I Wu2014-01-141-64/+64
* ilo: emit gen7_wa_pipe_control_wm_max_threads_stall on HaswellChia-I Wu2014-01-141-7/+9