| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes incorrect rendering in Unreal Engine demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: David Heidelberg <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Same as ARL, just has extra rounding.
Useful for st/nine.
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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trans_kill() only handles the single opcode. Drop the remnant of a time
when both KILL and KILL_IF were handled by the same fxn.
Signed-off-by: Rob Clark <[email protected]>
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Standalone compiler doesn't have screen or context. We need to come up
with a better way to control the target arch (ie. something that we can
control from cmdline w/ standalone compiler) but for now this hack keeps
it from segfault'ing.
Signed-off-by: Rob Clark <[email protected]>
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total instructions in shared programs: 41168 -> 40976 (-0.47%)
instructions in affected programs: 18156 -> 17964 (-1.06%)
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This will let me coalesce the VPM writes into the instructions generating
the values.
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It turns out Mesa hasn't compiled on less then 4.2 for a while
so update conf to reflect this.
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Small immediates have the downside of taking over the raddr B field, so
you might have less chance to pack instructions together thanks to raddr B
conflicts. However, it also reduces some register pressure since it lets
you load 2 "uniform" values in one instruction (avoiding a previous load
of the constant value to a register), and increases some pairing for the
same reason.
total uniforms in shared programs: 16231 -> 13374 (-17.60%)
uniforms in affected programs: 10280 -> 7423 (-27.79%)
total instructions in shared programs: 40795 -> 41168 (0.91%)
instructions in affected programs: 25551 -> 25924 (1.46%)
In a previous version of this patch I had a reduction in instruction count
by forcing the other args alongside a SMALL_IMM to be in the A file or
accumulators, but that increases register pressure and had a bug in
handling FRAG_Z. In this patch is I just use raddr conflict resolution,
which is more expensive. I think I'd rather tweak allocation to have some
way to slightly prefer good choices for files in general, rather than risk
failing to register allocate by forcing things into register classes.
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I want this from other passes.
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$(RM) includes -f.
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Enable some non-default options that distros are likely to use.
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Since our kernel BOs require CMA allocation, and the use of them requires
new mmaps, it's pretty expensive and we should avoid it if possible.
Copying my original design for Intel, make a userspace cache that reuses
BOs that haven't been shared to other processes but frees BOs that have
sat in the cache for over a second.
Improves glxgears framerate on RPi by around 30%.
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This gets DRI3 working on modesetting with glamor. It's not enabled under
simulation, because it looks like handing our dumb-allocated buffers off
to the server doesn't actually work for the server's rendering.
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This reverts db3dfcfe90a3d27e6020e0d3642f8ab0330e57be.
The commit was correct but we've got some precision problems later in
llvmpipe (or possibly in draw clip) due to the vertices coming in in
different order, causing some internal test failures. So revert for now.
(Will only affect drivers which actually support constant-interpolated
attributes and not just flatshading.)
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The blitter will start at a pixel's natural alignment. For PBOs, if the
provided offset if not aligned, bits will get dropped.
This change adds offset alignment check for src and dst, kicking back if
the requirements are not met.
The change is based on following verbiage from BSPEC:
Color pixel sizes supported are 8, 16, and 32 bits per pixel (bpp).
All pixels are naturally aligned.
Found in the following locations:
page 35 of intel-gfx-prm-osrc-hsw-blitter.pdf
page 29 of ivb_ihd_os_vol1_part4.pdf
page 29 of snb_ihd_os_vol1_part5.pdf
This behavior was observed with Steam Big Picture rendering incorrect
icon colors. The fix has been tested on Ubuntu and SteamOS on Haswell.
Signed-off-by: Cody Northrop <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83908
Reviewed-by: Neil Roberts <[email protected]>
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C linkage was removed from functions in program/sampler.cpp. However,
some cpp files include program/sampler.h within extern "C" blocks,
causing link errors for test_vec4_copy_propagation.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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Chris Wilson noted that repeated calls to CheckQuery() would call
drm_intel_bo_references(brw->batch.bo, query->bo) on each invocation,
which is expensive. Once we've flushed, we know that future batches
won't reference query->bo, so there's no point in asking more than once.
This patch adds a brw_query_object::flushed flag, which is a
conservative estimate of whether the batch has been flushed.
On the first call to CheckQuery() or WaitQuery(), we check if the
batch references query->bo. If not, it must have been flushed for
some reason (such as being full). We record that it was flushed.
If it does reference query->bo, we explicitly flush, and record that
we did so.
Any subsequent checks will simply see that query->flushed is set,
and skip the drm_intel_bo_references() call.
Inspired by a patch from Chris Wilson.
According to Eero, this does not affect the performance of Witcher 2
on Haswell, but approximately halves the userspace CPU usage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is less code and also measures the duration of the stall for us.
Our old code predates the existance of brw_bo_map().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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CheckQuery calls drm_intel_bo_references to see if the batch references
the query BO, and if so, flushes. It then checks if the query BO is
busy, and if not, calls gen6_queryobj_get_results().
Stupidly, gen6_queryobj_get_results() immediately did a second redundant
drm_intel_bo_references check, even though we know the buffer is not
referenced and in fact idle.
This patch moves the batch-flush check out of gen6_queryobj_get_results
and into WaitQuery() (the other caller). That way, both callers do a
single batch-flush check.
This should only be a minor improvement, since it would only affect
the first CheckQuery call where the result is actually available.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If query->bo == NULL, this is a redundant CheckQuery call, and we
should simply return. We didn't do anything anyway - we skipped the
batch flushing block, and although we called get_results(), it has an
early return and does nothing. Why bother?
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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q->Ready means that the results are in, and core Mesa is free to return
them to the application. gen6_queryobj_get_results() is a natural place
to set that flag; doing so means callers don't have to.
The older non-hardware-context aware code couldn't do this, because we
had to call brw_queryobj_get_results() to gather intermediate results
when we ran out of space for snapshots in the query buffer. We only
gather complete results in the Gen6+ code, however.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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total instructions in shared programs: 43053 -> 40795 (-5.24%)
instructions in affected programs: 37996 -> 35738 (-5.94%)
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We're deciding about the WS bit, not PM.
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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GCC >=3.3 has been required since 9aa3aa71386394725ce88df463d6183f62777ee5
Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-By: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is the same basic logic from the original Broadcom driver.
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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