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* gallivm: simplify sampler interfaceRoland Scheidegger2015-03-316-271/+218
* util/debug: Update MgwHelp link, drop BfdHelp link.Jose Fonseca2015-03-311-10/+2
* gallivm: Fix build against LLVM 3.7 SVN r233648Michel Dänzer2015-03-311-0/+5
* vc4: Drop integer multiplies with 0 to moves of 0.Eric Anholt2015-03-301-0/+8
* vc4: Add a constant folding pass.Eric Anholt2015-03-304-0/+113
* glsl: allow ForceGLSLVersion to override #version directivesBrian Paul2015-03-303-6/+10
* vc4: Don't bother masking out the low 24 bits for integer multipliesEric Anholt2015-03-301-12/+8
* vc4: Make integer multiply use 24 bits for the low parts.Eric Anholt2015-03-301-5/+5
* glsl: fail when a shader's input var has not an equivalent out var in previousSamuel Iglesias Gonsalvez2015-03-301-0/+13
* radeonsi: Cache LLVMTargetMachineRef in context instead of in screenMichel Dänzer2015-03-306-30/+41
* glsl: fix unreachable(!"") to unreachable("")Tapani Pälli2015-03-301-1/+1
* docs: add news item and link release notes for mesa 10.5.2Emil Velikov2015-03-282-0/+7
* docs: Add sha256 sums for the 10.5.2 releaseEmil Velikov2015-03-281-1/+2
* Add release notes for the 10.5.2 releaseEmil Velikov2015-03-281-0/+129
* freedreno/a3xx: add support for point sprite coordinate replacementIlia Mirkin2015-03-284-30/+28
* freedreno/a3xx: make vs-set point size workIlia Mirkin2015-03-283-2/+10
* freedreno/a3xx: point size should not be divided by 2Ilia Mirkin2015-03-282-5/+5
* freedreno/a3xx: fix 3d texture layoutIlia Mirkin2015-03-282-7/+16
* freedreno/a3xx: LAYERSZ2 appears to have no effect on arraysIlia Mirkin2015-03-281-2/+1
* nir: Fix copy and pasted error message in nir_validate.Kenneth Graunke2015-03-281-2/+1
* i965/nir: Use NIR for ARB_vertex_program support on Gen8+.Kenneth Graunke2015-03-271-4/+10
* i965: Move env_var_as_boolean to intel_debug.c.Kenneth Graunke2015-03-273-22/+29
* i965/fs: Add ARB_fragment_program support to the NIR backend.Kenneth Graunke2015-03-272-26/+51
* nir: Lower subtraction to add with negation when !lower_negate.Kenneth Graunke2015-03-271-0/+2
* nir: Implement a Mesa IR -> NIR translator.Kenneth Graunke2015-03-275-0/+1143
* nir: Add builder helpers for MOVs with ALU sources and swizzling MOVs.Kenneth Graunke2015-03-271-0/+44
* nir: Add nir_builder helpers for creating load_const intrinsics.Kenneth Graunke2015-03-271-0/+35
* i965/skl: Don't use the PMA depth stall workaroundBen Widawsky2015-03-271-1/+6
* i965/skl: Disable partial resolve in VCBen Widawsky2015-03-272-0/+11
* llvmpipe: simplify address calculation for 4x4 blocksRoland Scheidegger2015-03-284-76/+35
* gallivm: fix texture function name (key) when using txf/ldRoland Scheidegger2015-03-281-2/+5
* glsl: mark uniform and input interface blocks as read onlyTimothy Arceri2015-03-281-0/+6
* nv50/ir/gk110: fix offset flag position for TXD opcodeIlia Mirkin2015-03-271-0/+1
* nv50/ir: take postFactor into account when doing peephole optimizationsIlia Mirkin2015-03-271-4/+8
* gallivm: Fix build since llvm r233411Jan Vesely2015-03-271-0/+4
* nir: Add optional lowering of flrp.Eric Anholt2015-03-272-0/+2
* gallivm: use llvm function calls for texturing instead of inliningRoland Scheidegger2015-03-272-26/+438
* gallivm: pass jit_context pointer through to samplingRoland Scheidegger2015-03-2711-112/+171
* gallium/vl: partially revert "Use util_cpu_to_le{16,32} in many more places."Christian König2015-03-271-1/+5
* tgsi: fix out-of-bounds access for cube arraysIlia Mirkin2015-03-261-1/+1
* st/mesa: initialize have_fma in constructorIlia Mirkin2015-03-261-0/+1
* gallium/util: remove u_linkageIlia Mirkin2015-03-265-220/+0
* gallium/hud: avoid overflowing hud graph name sizeIlia Mirkin2015-03-261-1/+2
* st/mesa: update arrays when the current attrib has been updatedIlia Mirkin2015-03-261-1/+1
* st_glsl_to_tgsi: only do mov copy propagation on temps (v2)Dave Airlie2015-03-261-0/+1
* i965: Drop unnecessary brw->gen >= 8 check from scalar VS code.Kenneth Graunke2015-03-251-1/+1
* i965/fs: Implement texture projection support.Kenneth Graunke2015-03-251-1/+10
* i965/fs: Rename offset to tex_offset to avoid shadowing offset().Kenneth Graunke2015-03-251-4/+4
* nir: Add glsl_float_type() wrapper.Kenneth Graunke2015-03-252-0/+7
* glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().Matt Turner2015-03-252-4/+4