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* nvc0: don't make use of push hint if there are no non-const user vbosIlia Mirkin2016-06-191-1/+3
* gk104/ir: fix tex use generation to be more careful about eliding usesIlia Mirkin2016-06-192-12/+27
* nv50: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-188-6/+75
* nvc0: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-188-5/+73
* st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin2016-06-1811-1/+176
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-1817-0/+18
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-183-3/+25
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-186-0/+48
* nv50/ir: add missing strings for some recent sysvalsSamuel Pitoiset2016-06-181-0/+3
* swr: Update screen->context pointer with multiple contexts.Bruce Cherniak2016-06-172-3/+7
* scons: put the generated git_sha1.h file in top-level src/ directoryBrian Paul2016-06-172-44/+50
* swr: switch from overriding -march to selecting featuresTim Rowley2016-06-172-6/+9
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
* i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXTSamuel Iglesias Gonsálvez2016-06-171-3/+25
* i965/fs: Fix single-precision to double-precision conversions for CHV/BSW/BXTIago Toral Quiroga2016-06-171-0/+25
* docs: Mention GL_ARB_ES3_1_compatibility in release notes.Kenneth Graunke2016-06-161-0/+1
* i965: Fix comment about CS scratch space encodings on Broadwell+.Kenneth Graunke2016-06-161-1/+1
* docs: Update ARB_ES3_1_compatibility status for i965.Kenneth Graunke2016-06-161-1/+1
* i965: Drop perf_debug about rasterizer discard in SOL vs. clipper.Kenneth Graunke2016-06-161-3/+5
* i965: Enable GL_ARB_ES3_1_compatibility on Gen8+ if CS are available.Kenneth Graunke2016-06-161-1/+3
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
* glsl: Always strip arrayness in precision_qualifier_allowedIan Romanick2016-06-161-11/+6
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
* st/vdpau: we support lumakeying nowChristian König2016-06-161-0/+1
* vl: support luma keying for interlaced surfaces as wellChristian König2016-06-161-35/+41
* i965: remove remaining tabs in brw_link.cppTimothy Arceri2016-06-161-13/+13
* vbo: Use a bitmask to track the active arrays in vbo_save*.Mathias Fröhlich2016-06-163-55/+69
* vbo: Use a bitmask to track the active arrays in vbo_exec*.Mathias Fröhlich2016-06-163-70/+79
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
* i965: Use bitmask/ffs to iterate used vertex attributes.Mathias Fröhlich2016-06-161-5/+5
* i965: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-10/+11
* radeon/r200: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+18
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-167-121/+117
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-162-9/+12
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
* mesa: Switch to bitmask based enabled lights in gen_matypes.cMathias Fröhlich2016-06-161-3/+1
* radeon/r200: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-41/+41
* nouveau: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-163-26/+38
* tnl: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-8/+21
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-1612-17/+17
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0