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* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-2818-39/+40
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* r600g: switch SNORM conversion to DX and GLES behaviorMarek Olšák2014-07-284-7/+0
| | | | | | | | | it also matches GL 4.2 further discussion: http://lists.freedesktop.org/archives/mesa-dev/2013-August/042680.html Cc: [email protected]
* util: Fix typoTom Stellard2014-07-281-1/+1
| | | | Spotted by okias on IRC.
* ilo: correctly propagate resource renames to hardwareChia-I Wu2014-07-283-14/+30
| | | | | Not only should we mark states dirty when the underlying resource is renamed, we should also update the CSO bo when available.
* ilo: add ilo_resource_get_bo() helperChia-I Wu2014-07-282-17/+18
| | | | We will need it in the following commit.
* radeonsi: Use util_memcpy_cpu_to_le32()Tom Stellard2014-07-282-19/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* util: Add util_memcpy_cpu_to_le32() v3Tom Stellard2014-07-281-0/+17
| | | | | | | | | | | v2: - Preserve word boundaries. v3: - Use const and restrict. - Fix indentation. Reviewed-by: Michel Dänzer <[email protected]>
* clover: Add checks for image support to the image functions v2Tom Stellard2014-07-283-0/+12
| | | | | | | | | | Most image functions are required to return a CL_INVALID_OPERATION error when used on devices without image support. v2: - Simplified the code Reviewed-by: Francisco Jerez <[email protected]>
* r600g/compute: Add debug information to promote and demote functionsBruno Jiménez2014-07-281-4/+11
| | | | | | | v2: Add information about the item's starting point and size v3: Rebased on top of master Reviewed-by: Tom Stellard <[email protected]>
* r600g/compute: Add documentation to compute_memory_poolBruno Jiménez2014-07-282-31/+86
| | | | | | v2: Rebased on top of master Reviewed-by: Tom Stellard <[email protected]>
* ilo: unblock an inline write with a staging boChia-I Wu2014-07-281-13/+31
| | | | This should allow a deeper pipeline.
* ilo: try unblocking a transfer with a staging boChia-I Wu2014-07-284-19/+209
| | | | | | | When mapping a busy resource with PIPE_TRANSFER_DISCARD_RANGE or PIPE_TRANSFER_FLUSH_EXPLICIT, we can avoid blocking by allocating and mapping a staging bo, and emit pipelined copies at proper places. Since the staging bo is never bound to GPU, we give it packed layout to save space.
* ilo: enable persistent and coherent transfersChia-I Wu2014-07-283-8/+35
| | | | Enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT and reorder caps a bit.
* ilo: drop ptr from ilo_transferChia-I Wu2014-07-282-35/+36
| | | | | With the recent clean-ups, we can pass the mapped pointer around between functions cleanly. Drop it to make ilo_transfer smaller.
* ilo: s/TRANSFER_MAP_UNSYNC/TRANSFER_MAP_GTT_UNSYNC/Chia-I Wu2014-07-282-6/+6
| | | | | It maps to drm_intel_gem_bo_map_unsynchronized(), which results in unsynchronized GTT mapping.
* ilo: drop unused context param from transfer functionsChia-I Wu2014-07-281-115/+100
| | | | Many of the transfer functions do not need an ilo_context. Drop it.
* ilo: tidy up transfer mapping/unmappingChia-I Wu2014-07-281-88/+89
| | | | | | Add xfer_map() to replace map_bo_for_transfer(). Add xfer_unmap() and xfer_alloc_staging_sys() to simplify texture and buffer mapping/unmapping, and enable more code sharing between them.
* ilo: tidy up choose_transfer_method()Chia-I Wu2014-07-281-84/+164
| | | | | | Add a bunch of helper functions and a big comment for choose_transfer_method(). This also fixes handling of PIPE_TRANSFER_MAP_DIRECTLY to not ignore tiling.
* ilo: free transfers with util_slab_free()Chia-I Wu2014-07-281-1/+1
| | | | We used FREE() in one of the error path.
* clover: Add clUnloadPlatformCompiler.EdB2014-07-282-1/+6
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* clover: Add clCreateProgramWithBuiltInKernels.EdB2014-07-282-1/+23
| | | | | | | [ Francisco Jerez: Check for devices not associated with the specified context. Style fix. ] Reviewed-by: Francisco Jerez <[email protected]>
* glsl/cs: Add several GLSL compute shader variablesJordan Justen2014-07-271-0/+6
| | | | | | | | With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit: built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* main/cs: Add additional compute shader constant valuesJordan Justen2014-07-272-0/+18
| | | | | | | | With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit: * arb_compute_shader-minmax Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: No longer require ubo block index to be constant in ir_validateChris Forbes2014-07-261-1/+0
| | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Accept nonconstant array references in lower_ubo_referenceChris Forbes2014-07-261-11/+32
| | | | | | | | | | | | Instead of falling back to just the block name (which we won't find), look for the first element of the block array. We'll deal with the rest in the backend by arranging for the blocks to be laid out contiguously. V2: Squashed together patches 3, 5 of V1, plus a naming tweak. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.Chris Forbes2014-07-261-7/+8
| | | | | | | | | | Previously this was a block index with special semantics for -1. With ARB_gpu_shader5, this need not be a compile-time constant, so allow any rvalue here and convert the -1 to a NULL pointer. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Mark entire UBO array active if indexed with non-constant.Chris Forbes2014-07-261-19/+31
| | | | | | | | | Without doing a lot more work, we have no idea which indices may be used at runtime, so just mark them all. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.Chris Forbes2014-07-261-1/+2
| | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* ilo: simplify ilo_flush()Chia-I Wu2014-07-263-20/+30
| | | | Move fence creation to the new ilo_fence_create().
* r600g/compute: Defrag the pool at the same time as we grow itBruno Jiménez2014-07-252-23/+19
| | | | | | | | | | | | This allows us two things: we now need less item copies when we have to defrag+grow the pool (to just one copy per item) and, even in the case where we don't need to defrag the pool, we reduce the data copied to just the useful data that the items use. Note: The fallback path is a bit ugly now, but hopefully we won't need it much. Reviewed-by: Tom Stellard <[email protected]>
* r600g/compute: Try to use a temporary resource when growing the poolBruno Jiménez2014-07-251-18/+43
| | | | | | | | | | | | | Now, before moving everything to host memory, we try to create a new resource to use as a pool. I we succeed we just use this resource and delete the previous one. If we fail we fallback to using the shadow. This should make growing the pool faster, and we can also save 64KB of memory that were allocated for the 'shadow', even if they weren't used. Reviewed-by: Tom Stellard <[email protected]>
* freedreno: fix typo in gpu version checkRob Clark2014-07-251-1/+1
| | | | | | | Opps, I should use larger fonts, I guess. Reported-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: split out shader compiler from a3xxRob Clark2014-07-2525-477/+580
| | | | | | | | | | | | | | | | | | | | | | Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: rename ir3_shader to ir3Rob Clark2014-07-2512-55/+55
| | | | | | | | First step of reoganization split out compiler (so it can be shared between a3xx and a4xx). Rename ir3_shader -> ir3 (since we'll want the name ir3_shader for a higher level object). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: scheduler vs pred regRob Clark2014-07-252-3/+51
| | | | | | | The scheduler also needs to be aware of predicate register (p0) in addition to address register (a0). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: little cleanupsRob Clark2014-07-254-39/+19
| | | | | | Remove some obsolete comments, rename deref->addr. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: enable/disable wa's based on patch-levelRob Clark2014-07-255-9/+35
| | | | | | | | It seems like for the most part, different behaviors, workarounds, etc, should be conditional on GPU patch revision (ie. a320.0 vs a320.2) rather than GPU id (a320 vs a330). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: make IR heap dyanmicRob Clark2014-07-252-8/+43
| | | | | | | | | | | | The fixed size heap is a remnant of the fdre-a3xx assembler. Yet it is convenient for being able to free the entire data structure in one shot without worrying about leaking nodes. Change it to dynamically grow the heap size (adding chunks) as needed so we don't have an artificial upper limit on shader size (other than hw limits) and don't always have to allocate worst-case size. Signed-off-by: Rob Clark <[email protected]>
* r600g/compute: Fix singed/unsigned comparison compiler warnings.Jan Vesely2014-07-251-7/+7
| | | | | | | The iteration variables go from 0 anyway. Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: Query the device to see if images are supportedTom Stellard2014-07-253-1/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-253-1/+11
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* r600g/compute: Allow compute_memory_defrag to defragment between resourcesBruno Jiménez2014-07-252-5/+7
| | | | | | This will be used in the following patch to avoid duplicated code Reviewed-by: Tom Stellard <[email protected]>
* r600g/compute: Allow compute_memory_move_item to move items between resourcesBruno Jiménez2014-07-252-16/+16
| | | | | | v2: Remove unnecesary variables Reviewed-by: Tom Stellard <[email protected]>
* gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not setDylan Baker2014-07-241-1/+11
| | | | | | | | | | | | | | | | | | | | | The GBM_DRIVERS_PATH environment variable is not documented, and only used to set the location of gbm drivers, while LIBGL_DRIVERS_PATH is used for everything else, and is documented. Generally this split leads to confusion as to why gbm doesn't work. This patch will read LIBGL_DRIVERS_PATH as a fallback if GBM_DRIVERS_PATH is not set. The comments clearly indicate that using LIBGL_DRIVERS_PATH is preferred over GBM_DRIVERS_PATH. v2: - Use GBM_DRIVERS_PATH as a fallback v3: [[email protected]] - Make LIBGL_DRIVERS_PATH the fallback Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* winsys/radeon: fix indentationJerome Glisse2014-07-241-29/+29
| | | | | | | Can we please keep it clean and avoid ending up in messy situation like ddx. Signed-off-by: Jérôme Glisse <[email protected]>
* Add an accelerated version of F_TO_I for x86_64Jason Ekstrand2014-07-241-1/+5
| | | | | | | | | | | | | According to a quick micro-benchmark, this new version is 20% faster on my Haswell laptop. v2: Removed the XXX note about x86_64 from the comment v3: Use an intrinsic instead of an __asm__ block. This should give us MSVC support for free. v4: Enable it for all x86_64 builds, not just with USE_X86_64_ASM Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Decide predicate/predicate_inverse outside of the for loop.Matt Turner2014-07-241-9/+14
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Swap if/else conditions in SEL peephole.Matt Turner2014-07-241-3/+3
| | | | | | Will clarify make the next commit easier to read. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Improve dead control flow elimination.Matt Turner2014-07-241-10/+15
| | | | | | | | ... to eliminate an ELSE instruction followed immediately by an ENDIF. instructions in affected programs: 704 -> 700 (-0.57%) Reviewed-by: Kenneth Graunke <[email protected]>
* nvc0/ir: support 2d constbuf indexingIlia Mirkin2014-07-241-0/+14
| | | | Signed-off-by: Ilia Mirkin <[email protected]>