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* autoconf: Update configuration info.Chia-I Wu2010-10-291-23/+40
* docs: Update egl and openvg docs.Chia-I Wu2010-10-292-48/+28
* autoconf: Better client API selection.Chia-I Wu2010-10-291-97/+180
* mesa: pixel transfer ops do not apply to integer-valued texturesBrian Paul2010-10-281-30/+52
* mesa: additional integer formats in _mesa_bytes_per_pixel()Brian Paul2010-10-281-4/+8
* mesa: add const qualifier to _mesa_is_legal_format_and_type()Brian Paul2010-10-282-2/+4
* mesa: fix integer cases in _mesa_is_legal_format_and_type()Brian Paul2010-10-281-1/+65
* mesa: fix incorrect type in _mesa_texstore_rgba_int16()Brian Paul2010-10-281-1/+1
* mesa: remove obsolete commentBrian Paul2010-10-281-1/+0
* mesa: add extension table entry for GL_EXT_gpu_shader4Brian Paul2010-10-281-0/+1
* mesa: clean-up array element codeBrian Paul2010-10-281-190/+353
* mesa: glArrayElement support for integer-valued arraysBrian Paul2010-10-281-2/+215
* mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-283-0/+20
* mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul2010-10-281-545/+202
* mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul2010-10-282-17/+87
* mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-285-112/+303
* mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul2010-10-281-0/+18
* mesa: plug in more GL_EXT_gpu_shader4 functionsBrian Paul2010-10-281-0/+5
* mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-282-8/+58
* mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()Brian Paul2010-10-282-0/+50
* glapi: regenerated API filesBrian Paul2010-10-2810-4961/+7216
* glapi: include EXT_gpu_shader4.xmlBrian Paul2010-10-282-0/+3
* glapi: xml spec file for GL_EXT_gpu_shader4Brian Paul2010-10-281-0/+244
* vbo: re-indent fileBrian Paul2010-10-281-181/+234
* mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul2010-10-282-3/+1
* i965: Update the gen6 stencil ref state when stencil state changes.Eric Anholt2010-10-281-1/+1
* i965: Upload required gen6 VS push constants even when using pull constants.Eric Anholt2010-10-281-8/+18
* i965: Update gen6 SF state when point state (sprite or attenuation) changes.Eric Anholt2010-10-281-0/+1
* i965: Add user clip planes support to gen6.Eric Anholt2010-10-285-31/+123
* gallivm: Remove the EMMS opcodes.José Fonseca2010-10-282-15/+0
* gallivm: always enable LLVMAddInstructionCombiningPass()José Fonseca2010-10-281-7/+1
* gallium: Avoid using __doc__ in python scripts.José Fonseca2010-10-283-6/+6
* st/mesa: Silence uninitialized variable warning.Vinson Lee2010-10-281-0/+4
* r300/compiler: Use rc_get_readers_normal() for presubtract optimizationsTom Stellard2010-10-271-175/+118
* i965: Add bit operation support to the fragment shader backend.Kenneth Graunke2010-10-271-3/+12
* i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt2010-10-276-9/+81
* docs: add GL_EXT_separate_shader_objects to release notesIan Romanick2010-10-271-0/+1
* intel: Enable GL_EXT_separate_shader_objects in Intel driversIan Romanick2010-10-271-0/+2
* swrast: Enable GL_EXT_separate_shader_objects in software pathsIan Romanick2010-10-271-0/+1
* Track separate programs for each stageIan Romanick2010-10-2713-115/+297
* mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick2010-10-274-48/+73
* mesa: Add display list support for GL_EXT_separate_shader_objects functionsIan Romanick2010-10-271-0/+44
* mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+110
* mesa: Add infrastructure to track GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+2
* glapi: Commit files changed by previous commitIan Romanick2010-10-2710-5840/+6027
* glapi: Add GL_EXT_separate_shader_objectsIan Romanick2010-10-273-0/+30
* Fix build on systems where "python" is python 3.Kenneth Graunke2010-10-276-9/+12
* r300g: add a default channel ordering of texture border for unhandled formatsMarek Olšák2010-10-271-9/+5
* r600c: add missing radeon_prepare_render() call on evergreenAlex Deucher2010-10-271-0/+4
* r100: revalidate after radeon_update_renderbuffersAlex Deucher2010-10-272-0/+4