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*
intel: Always gather stencil buffer in intel_map_renderbuffer_separate_s8z24()
Chad Versace
2011-11-21
1
-32
/
+20
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*
intel: Fix swrast_render_start() for depthstencil buffers with separate stencil
Chad Versace
2011-11-21
2
-29
/
+15
|
*
intel: Don't use special stencil span accessors
Chad Versace
2011-11-21
1
-42
/
+1
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*
nvc0: add support for GF119 (NVD9)
Ben Skeggs
2011-11-18
2
-0
/
+2
*
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i915g: implement RGBX and BGRX render targets
Vasily Khoruzhick
2011-11-22
2
-2
/
+7
*
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st/mesa: fix accum buffer allocation in st_renderbuffer_alloc_storage()
Brian Paul
2011-11-22
1
-2
/
+12
*
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r600g: handle PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
2011-11-21
1
-0
/
+2
*
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st/mesa: use PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
2011-11-21
1
-4
/
+12
*
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gallium: add PIPE_SHADER_CAP_OUTPUT_READ
Vadim Girlin
2011-11-21
2
-2
/
+2
*
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swrast: fix unmatched span->array->ChanType
Yuanhan Liu
2011-11-21
1
-0
/
+4
*
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swrast: simplify the prototype of function texture_combine
Yuanhan Liu
2011-11-21
1
-10
/
+9
*
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r300g: set max_index to 0xffffff if there are no per-vertex attribs
Marek Olšák
2011-11-20
1
-2
/
+11
*
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u_vbuf_mgr: correctly compute max vertex count from hw buffers
Marek Olšák
2011-11-20
3
-27
/
+42
*
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u_vbuf_mgr: correctly obtain min/max_index for uploads and translate
Marek Olšák
2011-11-20
1
-7
/
+146
*
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r600g: use u_vbuf_mgr to set/get the index buffer
Marek Olšák
2011-11-20
2
-14
/
+5
*
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r300g: use u_vbuf_mgr to set/get the index buffer
Marek Olšák
2011-11-20
3
-24
/
+12
*
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u_vbuf_mgr: add set_index_buffer function
Marek Olšák
2011-11-20
2
-0
/
+18
*
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u_vbuf_mgr: add comments
Marek Olšák
2011-11-20
1
-5
/
+15
*
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u_vbuf_mgr: don't upload user buffers which have been uploaded by translate
Marek Olšák
2011-11-20
1
-19
/
+33
*
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r600g: set MIN/MAX_VTX_INDX to 0 and ~0, respectively
Marek Olšák
2011-11-20
1
-10
/
+4
*
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r300g: always set VF_MIN_VTX_INDX to 0
Marek Olšák
2011-11-20
1
-11
/
+10
*
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i965: Remove unused file brw_fallback.h.
Kenneth Graunke
2011-11-19
1
-47
/
+0
*
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gallium/docs: remove obsolete documentation
Marek Olšák
2011-11-19
1
-14
/
+0
*
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mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
4
-46
/
+61
*
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glsl: when cloning a variable, copy the depth layout too
Marek Olšák
2011-11-19
1
-0
/
+1
*
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mesa: handle MapRenderbuffer() failures in glReadPixels
Brian Paul
2011-11-19
1
-0
/
+45
*
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mesa: make slow_read_rgba_pixels() a void function
Brian Paul
2011-11-19
1
-3
/
+1
*
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mesa: define, use _mesa_is_cube_face() in several places
Brian Paul
2011-11-19
4
-20
/
+18
*
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st/mesa: rewrite the primitive restart fallback code
Brian Paul
2011-11-18
1
-101
/
+145
*
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docs: Add 7.11.1 release md5sums
Ian Romanick
2011-11-17
1
-2
/
+6
*
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docs: Add news items for 7.11 and 7.11.1 releases
Ian Romanick
2011-11-17
1
-0
/
+14
*
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docs: Import 7.11 release notes from branch
Ian Romanick
2011-11-17
1
-2
/
+264
*
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docs: Import 7.11.1 release notes from branch
Ian Romanick
2011-11-17
1
-0
/
+387
*
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i965/gen4: Fix sampling from integer textures.
Eric Anholt
2011-11-17
4
-8
/
+28
*
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r600g: don't change the order of writes in merge_inst_group
Vadim Girlin
2011-11-17
1
-1
/
+14
*
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Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...
Michel Dänzer
2011-11-17
1
-2
/
+1
*
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read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.
Michel Dänzer
2011-11-17
1
-1
/
+2
*
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nvc0: add support for GF119 (NVD9)
Ben Skeggs
2011-11-17
2
-0
/
+2
|
/
*
mesa: initialize stencilMap, Stride if stencilRb==depthRb
Brian Paul
2011-11-16
1
-0
/
+4
*
mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
2011-11-16
1
-3
/
+19
*
mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
2011-11-16
1
-3
/
+11
*
i965: Fix inconsistent indentation in brw_gs_emit.c.
Kenneth Graunke
2011-11-16
1
-33
/
+33
*
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
2011-11-16
1
-0
/
+1
*
mesa: do not skip att and spot calculation for infinite light
Yuanhan Liu
2011-11-16
1
-63
/
+50
*
mesa: make sure all lighting tables are updated before the computation
Yuanhan Liu
2011-11-16
1
-0
/
+3
*
mesa: Fix a couple of missed conversion to arrays in format_unpack.
Eric Anholt
2011-11-15
1
-11
/
+11
*
mesa: Include R/RG integer textures in _mesa_is_integer_format.
Eric Anholt
2011-11-15
1
-0
/
+12
*
intel: Fix separate stencil in builtin DRI2 backend
Chad Versace
2011-11-15
1
-9
/
+80
*
intel: Fix region dimensions for stencil buffers received from DDX
Chad Versace
2011-11-15
1
-15
/
+16
*
intel: Simplify stencil detiling arithmetic
Chad Versace
2011-11-15
2
-6
/
+3
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