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* a small utility to convert .syn files to its binary forms;Michal Krol2005-05-251-0/+79
* silencium gcc warningsMichal Krol2005-05-251-0/+2
* add shader/slang/slang_assemble_assignment.cMichal Krol2005-05-251-0/+1
* more slang codeMichal Krol2005-05-256-255/+312
* ncrease stack sizeMichal Krol2005-05-252-1/+2
* update grammar_mesa.c pathMichal Krol2005-05-251-1/+1
* moved from mesa/shader to mesa/shader/grammarMichal Krol2005-05-256-0/+0
* remove the GLSL spec wording;Michal Krol2005-05-253-3020/+2267
* add mesa/shader/grammar to include listMichal Krol2005-05-251-0/+1
* stand-alone vertsions of grammar_mesa - used by utilities;Michal Krol2005-05-252-0/+84
* Provide initial values for some variables.Keith Whitwell2005-05-251-4/+4
* add special case for flat shaded + separate specular trianglesKeith Whitwell2005-05-253-18/+51
* change the behaviour of enter and local_addr instructionsMichal Krol2005-05-251-5/+5
* Disable polygon stipple - it seems to break if certain specific stippleKeith Whitwell2005-05-252-55/+56
* Fix various issues with cliprects and MakeCurrentKeith Whitwell2005-05-251-5/+9
* - Remove one of the loops in emit_arithBen Skeggs2005-05-253-55/+133
* Commit the changes propagated from Jeremy Kolb's changes to the PythonIan Romanick2005-05-251-0/+486
* Only use x86 / SSE assembly when USE_X86_ASM / USE_SSE_ASM are defined.Ian Romanick2005-05-244-3/+9
* Cleanup some Windows junk.Karl Schultz2005-05-241-12/+16
* project file for glut libraryKarl Schultz2005-05-241-0/+333
* fix location of gears projectKarl Schultz2005-05-241-1/+1
* project file to build gearsKarl Schultz2005-05-241-0/+114
* Visual Studio 6 project file to build GLUT and some demos.Karl Schultz2005-05-241-0/+41
* moved to windows build dirKarl Schultz2005-05-2413-3153/+0
* moved to windows build dirKarl Schultz2005-05-243-772/+0
* Major code cleanup and begin using new render buffer interface.Karl Schultz2005-05-245-4284/+1500
* Change prototype for TextureMemCpy to return void* (was void).Karl Schultz2005-05-241-1/+1
* Visual Studio 6 project file for OSmesa library.Karl Schultz2005-05-241-0/+125
* Visual Studio 6 project file for core Mesa.Karl Schultz2005-05-241-0/+1318
* Needed to build .cc files in Visual Studio 6.Karl Schultz2005-05-244-0/+310
* Visual Studio 6 project file for GLU library.Karl Schultz2005-05-241-0/+985
* Visual Studio 6 project file for Windows GDI driver.Karl Schultz2005-05-241-0/+141
* Visual Studio 6 workspace for Mesa libraries.Karl Schultz2005-05-241-0/+74
* Removing in favor of new Windows build directory.Karl Schultz2005-05-241-179/+0
* remove stupid flagsDaniel Borca2005-05-234-18/+4
* Initialize hw stencil renderbuffer.Keith Whitwell2005-05-231-4/+2
* Disable recent sse change pending more testing.Keith Whitwell2005-05-231-1/+2
* Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs2005-05-239-53/+1312
* Use SSE for vertex emit -- another good speedup.Keith Whitwell2005-05-231-0/+9
* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-237-22/+183
* silence gcc warningsKeith Whitwell2005-05-233-0/+10
* Detect use of disabled textures as tex_env_crossbar sources.Keith Whitwell2005-05-231-8/+18
* Support ARB_texture_env_crossbar. Changes the way programs areKeith Whitwell2005-05-231-41/+119
* Restore the negate() function.Keith Whitwell2005-05-231-5/+33
* Small change to handle native case (7 natives case)Jerome Glisse2005-05-221-6/+12
* Adding r300 fragment program swizzle tab. Please someJerome Glisse2005-05-221-0/+1337
* Add support for modes with a depth-buffer but no stencil-buffer. ThisIan Romanick2005-05-201-5/+7
* Remove debug printfsKeith Whitwell2005-05-201-2/+0
* Re-enable X11 optimized triangle funcs.Keith Whitwell2005-05-201-1/+0
* use MAX_SCREENS instead of hard-coded numberBrian Paul2005-05-201-2/+3