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* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-212-11/+19
| | | | | | | | | | Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
* nv50/ir: fix constant folding for OP_MUL subop HIGHIlia Mirkin2014-05-211-4/+43
| | | | | | | | | | | | These instructions can come in either through IMUL_HI/UMUL_HI TGSI opcodes, or from OP_DIV constant folding. Also make sure that the constant foldings which delete the original instruction still get counted as having done something. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.1 10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
* nv50/ir: fix s32 x s32 -> high s32 multiply logicIlia Mirkin2014-05-212-11/+82
| | | | | | | | | | | | | | | | | Retrieving the high 32 bits of a signed multiply is rather annoying. It appears that the simplest way to do this is to compute the absolute value of the arguments, and perform a u32 x u32 -> u64 operation. If the arguments' signs differ, then negate the result. Since there is no u64 support in the cvt instruction, we have the perform the 2's complement negation "by hand". This logic can come into use by the IMUL_HI instruction (very unlikely to be seen), as well as from constant folding of division by a constant. Fixes dolphin's divisions by 255. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.1 10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
* i965/fs: Assume fragment color clamping is off when precompiling.Kenneth Graunke2014-05-211-2/+0
| | | | | | | | | | | | | | | | | | | | Modern applications frequencly use both UNORM buffers and FLOAT buffers with color clamping disabled. (FLOAT with clamping explicitly enabled and SNORM buffers appear to be less common.) We don't need to emit saturates in the fragment shader in either of the common cases. Mesa sets ctx->Color._ClampFragmentColor to false if all the color buffers are UNORM. Also, for GL_FIXED_ONLY mode (the default in legacy OpenGL), it will be false if any FLOAT buffers are bound. Since the common case is false, that should be our default. Thanks to Roland Scheidegger for pointing out some faulty logic in v1 of this patch (unnecessary code and incorrect explanations). v2: Drop superfluous code and reword commit message. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* egl: Add EGL_CHROMIUM_sync_control extension.Sarah Sharp2014-05-2011-0/+84
| | | | | | | | | | | | | | | | | | | | | Chromium defined a new GL extension (that isn't registered with Khronos). We need to add an EGL extension for it, so we can migrate ChromeOS on Intel systems to use EGL instead of GLX. http://git.chromium.org/gitweb/?p=chromium/src/third_party/khronos.git;a=commitdiff;h=27cbfdab35c601f70aa150581ad1448d0401f447 The EGL_CHROMIUM_sync_control extension is similar to the GLX extension OML_sync_control, but only defines one function, eglGetSyncValuesCHROMIUM, which is equivalent to glXGetSyncValuesOML. http://www.opengl.org/registry/specs/OML/glx_sync_control.txt Signed-off-by: Sarah Sharp <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: Jamey Sharp <[email protected]> Cc: Ian Romanick <[email protected]> Cc: Stéphane Marchesin <[email protected]>
* Import eglextchromium.h from Chromium.Sarah Sharp2014-05-203-0/+62
| | | | | | | | | | | | | | | | | | | | | | | In order to support the (currently unregistered) Chromium-specific EGL extension eglGetSyncValuesCHROMIUM on Intel systems, we need to import the Chromium header that defines it. The file was downloaded from https://chromium.googlesource.com/chromium/chromium/+/trunk/ui/gl/EGL/eglextchromium.h It is subject to the license found at https://chromium.googlesource.com/chromium/chromium/+/trunk/LICENSE I have imported the header file and added the license text to the top. The only change was to fix the include guard on the Chromium header to change the last line from a #define to a #endif, which makes the header actually compile. Signed-off-by: Sarah Sharp <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: Jamey Sharp <[email protected]> Cc: Ian Romanick <[email protected]> Cc: Stéphane Marchesin <[email protected]>
* darwin: Fix test for kCGLPFAOpenGLProfile support at runtimeJeremy Huddleston Sequoia2014-05-201-5/+9
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* freedreno: don't advertise texture arrays for nowRob Clark2014-05-201-1/+1
| | | | | | | I think a3xx and later should support (it is part of GLES3), but this isn't needed for the time being and still needs to be reversed. Signed-off-by: Rob Clark <[email protected]>
* glapi: Avoid heap corruption in _glapi_tableJeremy Huddleston Sequoia2014-05-201-1/+1
| | | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Chia-I Wu <[email protected]>
* freedreno/a3xx: shadow sampler supportRob Clark2014-05-192-3/+46
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-191-47/+90
| | | | | | | Split it up into some smaller fxns so it doesn't grow into a huge monster as we add things. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-194-4/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* meta: Avoid _swrast_BlitFramebuffer in the meta CopyTexSubImage code.Kenneth Graunke2014-05-191-6/+6
| | | | | | | | | | | | | | | This is a replacement for bd44ac8b5ca08016bb064b37edaec95eccfdbcd5 that should actually work. Fixes Piglit's copyteximage-border on swrast, as well as one of es3conform's packed_pixels_pixelstore test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78546 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: "10.2" <[email protected]>
* meta: Split _swrast_BlitFramebuffer out of the meta blit path.Kenneth Graunke2014-05-198-25/+56
| | | | | | | | | | | | | | | | | | Separating the software fallbacks from the rest of the meta path (which is usually hardware accelerated) gives callers better control over their blitting options. For example, i965 might want to try meta blit, hardware blits, then swrast as a last resort. Splitting it makes that possible. This updates all callers to maintain the existing behavior (even in the few cases where it isn't desirable behavior - later patches can change that). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: "10.2" <[email protected]>
* meta: Drop unnecessary early returns in _mesa_meta_BlitFramebuffer.Kenneth Graunke2014-05-191-8/+0
| | | | | | | | | | | These aren't necessary - all of the following code is predicated on mask being non-zero, so no code will get executed anyway. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: "10.2" <[email protected]>
* Revert "i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage."Kenneth Graunke2014-05-191-1/+1
| | | | | | | | | | | | | | | | This reverts commit bd44ac8b5ca08016bb064b37edaec95eccfdbcd5. Fixes: Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78842 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78843 Re-breaks: Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77705 but that will be fixed properly in a few commits. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: "10.2" <[email protected]>
* docs: update the prerequisites sectionBrian Paul2014-05-191-3/+12
| | | | | | | SCons is required for Windows. Add links to flex/bison for Windows. Reorder items and improve formatting. Reviewed-by: Ian Romanick <[email protected]>
* i965/fbo: Only try stencil meta blits on gen >= 8Topi Pohjolainen2014-05-191-2/+4
| | | | | | | | | I don't have an ILK at hand but the fix should be trivial. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78872 Cc: "10.2" <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
* mesa: Disable GL_EXT_framebuffer_multisample_blit_scaled on Broadwell.Kenneth Graunke2014-05-191-1/+2
| | | | | | | | | It's not properly implemented in the meta code, and we don't have time to fix it for 10.2. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: "10.2" <[email protected]>
* llvmpipe: do IR counting for shader cache management after optimization.Roland Scheidegger2014-05-193-4/+22
| | | | | | | | | | | 2ea923cf571235dfe573c35c3f0d90f632bd86d8 had the side effect of IR counting now being done after IR optimization instead of before. Some quick analysis shows that there's roughly 1.5 times more IR instructions before optimization than after, hence the effective shader cache size got quite a bit smaller. Could counter this with an increase of the instruction limit but it probably makes more sense to count them after optimizations, so move that code. Reviewed-by: Brian Paul <[email protected]>
* i965: Rename brw_disasm to brw_disassemble_inst.Vinson Lee2014-05-191-1/+1
| | | | | | | | | | | | | | Fixes build error introduced with commit 4b04152db055babb8b06929a0c9ebea5c7f4fb92. CC test_eu_compact.o test_eu_compact.c: In function ‘test_compact_instruction’: test_eu_compact.c:54:3: error: implicit declaration of function ‘brw_disasm’ [-Werror=implicit-function-declaration] brw_disasm(stderr, &src, brw->gen, false); ^ Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78888 Signed-off-by: Vinson Lee <[email protected]>
* i965: Fix a "discards 'const' qualifier" warning.Kenneth Graunke2014-05-181-1/+1
| | | | Trivial.
* i965/fs: Finally kill struct brw_wm_compile (better known as 'c').Kenneth Graunke2014-05-182-16/+11
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Stop copying the program key.Kenneth Graunke2014-05-181-6/+4
| | | | | | | | | We already have a perfectly good copy of the program key, and nobody is going to modify it. The only reason we copied it was because the brw_wm_compile structure embedded the key rather than pointing to it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Rip struct brw_wm_compile out of the visitors and generators.Kenneth Graunke2014-05-189-28/+33
| | | | | | | | | Instead, just pass the key and prog_data as separate parameters. This moves it up a level - one step further toward getting rid of it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Plumb a mem_ctx all the way through the FS compile.Kenneth Graunke2014-05-188-15/+23
| | | | | | | | 'c' is going away, but we still need a memory context that lives for the duration of the compile. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Use 'c' as the mem_ctx in fs_visitor.Kenneth Graunke2014-05-181-2/+1
| | | | | | | | | | | | | | | | | | | | | | | Previously, the memory context situation was a bit of a mess: fs_visitor allocated its own memory context, and freed it in the destructor. However, some data produced by fs_visitor (such as the list of instructions) needs to live beyond when fs_visitor is "done", so the caller can pass it to fs_generator. Everything worked out because brw_wm_fs_emit's fs_visitor variables happen to not go out of scope until the end of the function. But that meant that moving the declaration of, say, the SIMD16 fs_visitor instance, could cause everything to explode. Using a memory context that exists for the duration of the compile is clearer, and should be equivalent. Ultimately, we don't want to use 'c', but this matches the behavior of fs_generator and gen8_fs_generator, so it'll be simple to change later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Actually free program data on the error path.Kenneth Graunke2014-05-181-1/+3
| | | | | | | | | We throw away the data generated during compilation on the success path, so we really ought to on the failure path as well. The caller has no access to it anyway, so it's purely leaked. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Replace c->key with a direct reference in the generators.Kenneth Graunke2014-05-183-15/+18
| | | | | | | | | | 'c' is going away. This is also a bit shorter. Marking the key pointer as const will also deter people from changing it in these classes, as that's absolutely not OK. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Replace c->key with a direct reference in fs_visitor.Kenneth Graunke2014-05-185-47/+49
| | | | | | | | | | 'c' is going away. This is also shorter. Marking the key pointer as const will also deter people from changing it in fs_visitor, as it's absolutely not OK to modify it there. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Replace c->prog_data with a direct reference in the generators.Kenneth Graunke2014-05-183-24/+28
| | | | | | | 'c' is going away. This is also a bit shorter. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Replace c->prog_data with a direct reference in fs_visitor.Kenneth Graunke2014-05-183-26/+28
| | | | | | | 'c' is going away. This is also a bit shorter. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Move some flags that affect code generation to fs_visitor.Kenneth Graunke2014-05-185-8/+10
| | | | | | | | | runtime_check_aads_emit isn't actually used currently, but I believe we should be using it on Gen4-5, so I haven't eliminated it. See https://bugs.freedesktop.org/show_bug.cgi?id=78679 for details. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Move payload register info from brw_wm_compile to fs_visitor.Kenneth Graunke2014-05-186-45/+53
| | | | | | | | | | | | This data is created by fs_visitor and only used when emitting code, so keeping it in fs_visitor makes sense. I decided it would be reasonable to group these all together in a struct, since they're highly related. v2: s/nr_payload_regs/payload.num_regs/ in some comments (chrisf). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Simplify gl_SampleMaskIn handling.Kenneth Graunke2014-05-183-12/+3
| | | | | | | | | | | | | As far as I can tell, there's no point in allocating an extra register and generating a MOV---we can just use the copy provided as part of our thread payload directly. It's already in the right format. Of course, there are zero Piglit tests for this. We don't actually ship the extension (GL_ARB_gpu_shader5) that exposes this functionality either. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Rename c->sample_mask_reg to sample_mask_in_reg.Kenneth Graunke2014-05-182-3/+3
| | | | | | | | This is actually for gl_SampleMaskIn, which is quite different than gl_SampleMask. Renaming should help avoid confusion. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Move c->last_scratch into fs_visitor.Kenneth Graunke2014-05-185-6/+8
| | | | | | | | Nothing outside of fs_visitor uses it, so we may as well keep it internal. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Move total_scratch calculation into fs_visitor::run().Kenneth Graunke2014-05-182-4/+5
| | | | | | | | | | | With this one use gone, c->last_scratch is now only used inside fs_visitor. The rest of the driver uses prog_data->total_scratch. We already compute similar prog_data fields in fs_visitor, so this seems reasonable. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965/fs: Move perf_debug about register spilling to a more obvious spot.Kenneth Graunke2014-05-182-4/+4
| | | | | | | | | | | | | The if (!allocated_without_spills) block is an obvious spot for this performance warning message. In the Vec4 backend, scratch is also used for indirect access of temporary arrays. The FS backend doesn't implement that yet, but if it did, this message would be inaccurate, since scratch access wouldn't necessarily mean spilling. Moving it preemptively fixes that. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* i965: Rename brw/gen8_dump_compile to brw/gen8_disassemble.Kenneth Graunke2014-05-1814-23/+24
| | | | | | | "Disassemble" is an accurate description of what this function does. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Rename brw_disasm/gen8_disassemble to brw/gen8_disassemble_inst.Kenneth Graunke2014-05-187-8/+11
| | | | | | | | We're going to use "disassemble" for the function that disassembles the whole program. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Fix dump_prog_cache to handle compacted instructions.Kenneth Graunke2014-05-181-13/+5
| | | | | | | | | | | dump_prog_cache has interpreted compacted instructions as full size instructions, decoding garbage and complaining about invalid values. We can just use brw_dump_compile to handle this correctly in less code. The output format changes slightly, but it's still perfectly acceptable. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Use brw_dump_compile for clip, SF, and old GS programs.Kenneth Graunke2014-05-183-13/+3
| | | | | | | | | | | | Looping over the instructions and calling brw_disasm doesn't handle compacted instructions. In most cases, this hasn't been a problem since we don't compact prior to Sandybridge. However, Sandybridge's transform feedback GS program should already be compacted, and so this ought to fix decoding of that. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nv50/ir: fix integer mul lowering for u32 x u32 -> high u32Ilia Mirkin2014-05-181-3/+4
| | | | | | | | | | | | UNION appears to expect that all of its sources are conditionally defined. Otherwise it inserts an unpredicated mov instruction which overwrites the desired result. This fixes tests that use UMUL_HI, and much less directly, unsigned integer division by a constant, which uses this functionality in a peephole pass. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.1 10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
* nv50/ir: make sure that texprep/texquerylod's args get coalescedIlia Mirkin2014-05-181-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>
* freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-181-9/+9
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-181-4/+25
| | | | | | | | Gallium already gives us height==1 for these, so the texture state is already setup correctly to emulate 1D textures as a Nx1 2D texture. We just need to supply the .y coord. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix capsRob Clark2014-05-181-2/+2
| | | | | | In particular, we want mesa to emulate primitive restart for us. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix index buffer offsetRob Clark2014-05-181-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add sRBG texture supportRob Clark2014-05-162-0/+15
| | | | | | | That was easy. Turns out it is just a matter of setting one bit. Enable sampling from sRGB texture, and therefore enable GL 2.1 :-) Signed-off-by: Rob Clark <[email protected]>