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*
i915g: Return the max result for the fake occlusion queries.
Stéphane Marchesin
2011-06-27
1
-1
/
+2
*
i915g: Fix depth texture formats.
Stéphane Marchesin
2011-06-27
1
-9
/
+39
*
i915g: Fix u_blitter comment.
Stéphane Marchesin
2011-06-27
1
-1
/
+2
*
i915g: Implement fake DDX/DDY.
Stéphane Marchesin
2011-06-27
1
-0
/
+12
*
i915g: Fix gl_FragCoord.
Stéphane Marchesin
2011-06-27
3
-44
/
+13
*
egl: Fix Terminate with shared gbm screens
Benjamin Franzke
2011-06-27
3
-2
/
+9
*
st/d3d1x: fix for st/egl native.h interface change
Chia-I Wu
2011-06-27
1
-14
/
+19
*
configure.ac: sort Gallium directories alphabetically
Marek Olšák
2011-06-27
1
-0
/
+6
*
targets/egl-static: fix building without libudev
Chia-I Wu
2011-06-26
1
-1
/
+2
*
targets/egl-static: refactor drm_fd_get_screen_name
Chia-I Wu
2011-06-26
1
-28
/
+53
*
st/egl: fix a compile error
Chia-I Wu
2011-06-26
1
-2
/
+1
*
targets/gbm: attemp to fix unresolved symbols
Chia-I Wu
2011-06-26
1
-9
/
+22
*
r300g: drop support for ARGB, ABGR, XRGB, XBGR render targets
Marek Olšák
2011-06-25
1
-21
/
+0
*
Revert "Fix 24bpp software rendering"
Brian Paul
2011-06-25
3
-89
/
+4
*
egl: fix EGL_MATCH_NATIVE_PIXMAP
Chia-I Wu
2011-06-25
1
-2
/
+10
*
st/egl: add get_pixmap_format callback to native_display
Chia-I Wu
2011-06-25
5
-47
/
+65
*
egl: make implementing eglChooseConfig easier
Chia-I Wu
2011-06-25
3
-63
/
+63
*
targets/egl-static: do not use DRI_LIB_DEPS
Chia-I Wu
2011-06-25
1
-3
/
+3
*
st/egl: add a fast path for ximage eglCopyBuffers
Chia-I Wu
2011-06-25
1
-1
/
+40
*
st/egl: clean up eglCopyBuffers
Chia-I Wu
2011-06-25
7
-42
/
+63
*
st/egl: reorganize backend initialization
Chia-I Wu
2011-06-25
14
-197
/
+172
*
i915g: always upload the vs constants.
7.11-branchpoint
Stéphane Marchesin
2011-06-24
1
-9
/
+7
*
i965/gen5: Fix grf_used calculation for 16-wide.
Eric Anholt
2011-06-24
1
-5
/
+4
*
i915g: add fake occlusion queries.
Stéphane Marchesin
2011-06-24
5
-0
/
+125
*
i915g: Don't do shader fixup if no surface is bound.
Stéphane Marchesin
2011-06-24
1
-3
/
+9
*
i915g: Fix point sprites.
Stéphane Marchesin
2011-06-24
8
-31
/
+204
*
indices: fix conversion of PIPE_PRIM_POLYGON to lines
Brian Paul
2011-06-24
2
-3
/
+8
*
i965: fix mask used to write to clip distance registers when gen>6
Paul Berry
2011-06-24
1
-1
/
+1
*
r600g: limit fs_write_all shader rebuild to eg+
Alex Deucher
2011-06-24
1
-1
/
+1
*
r600g: eg+ support for FS_COLOR0_WRITES_ALL_CBUFS
Alex Deucher
2011-06-24
6
-30
/
+61
*
intel: Fix workaround for _mesa_update_framebuffer
Chad Versace
2011-06-24
1
-3
/
+5
*
intel: Change framebuffer validation criteria
Chad Versace
2011-06-24
1
-10
/
+3
*
intel: In intel_update_wrapper, support s8z24 textures when using separate st...
Chad Versace
2011-06-24
1
-6
/
+35
*
intel: Factor region updates out of intel_update_wrapper
Chad Versace
2011-06-24
1
-0
/
+18
*
intel: During glTexImage, allocate renderbuffers for faking s8z24 textures
Chad Versace
2011-06-24
1
-0
/
+62
*
intel: Declare some functions in intel_fbo.c as non-static
Chad Versace
2011-06-24
2
-2
/
+14
*
intel: Change signature of intel_create_wrapped_renderbuffer
Chad Versace
2011-06-24
2
-22
/
+12
*
intel: Perform gather on s8z24 texture images during glGetTexImage
Chad Versace
2011-06-24
1
-0
/
+8
*
intel: Define functions intel_texture_s8z24_scatter/gather
Chad Versace
2011-06-24
1
-0
/
+70
*
intel: Add fields to intel_texture for faking s8z24 with separate stencil
Chad Versace
2011-06-24
3
-12
/
+40
*
st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first RGBA format.
Stéphane Marchesin
2011-06-24
1
-1
/
+1
*
mesa: don't allocate memory in _mesa_unpack_depth_span if we don't need it
Marek Olšák
2011-06-24
1
-7
/
+7
*
mesa: fix a memory leak in _mesa_unpack_depth_span
Marek Olšák
2011-06-24
1
-0
/
+1
*
mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat is STENCIL_INDEX
Marek Olšák
2011-06-24
1
-3
/
+6
*
mesa: remove unused function _mesa_new_depthstencil_renderbuffer
Marek Olšák
2011-06-24
2
-26
/
+0
*
st/mesa: fix pipe_get_transfer() call in fallback_copy_texsubimage()
Brian Paul
2011-06-24
1
-1
/
+2
*
egl_dri2: Build drm platform only if enabled
Benjamin Franzke
2011-06-24
2
-1
/
+8
*
r600g: implement fragment and vertex color clamp
Vadim Girlin
2011-06-24
7
-9
/
+87
*
r600g: optimize spi update
Vadim Girlin
2011-06-24
2
-3
/
+8
*
r600g: LIT: fix x&y slots order
Vadim Girlin
2011-06-24
1
-11
/
+11
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