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* Changed install filenames to libGL* and libOSMesa* so things work on DarwinBrian Paul2006-10-181-5/+5
| | | | | | | where GL_LIB_NAME = libGL.dylib but the other library name is libGL.1.dylib Unlike other platforms, the version number is in the middle of the name, not at the end. See bug 8671
* Enable GLX_SGI_make_current_read for radeon.Ian Romanick2006-10-185-34/+57
| | | | | | | | | | | | | | Added code to track the drawable bound to the context for reading. In addition, when a drawable is initially bound (for reading or drawing) or when the size of the drawable changes, update the size of the framebuffer object that back the drawable (for software fallbacks). Deprecate the old GetBufferSize interface. Bump the driver date. These changes were tested with wincopy on both direct rendering and accelerated indirect rendering (AIGLX).
* Don't use x/y/w/h params given to Clear().Brian Paul2006-10-182-160/+59
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* Want to stop passing x/y/width/height to Clear() function.Brian Paul2006-10-1815-122/+168
| | | | | | | The coordinates need to be computed after we've got the hw lock. Code updated to: 1. Ignore all/x/y/width/height/ params passed to Clear func. 2. Pass 0,0,0,0,0 to _swrast_Clear() until they're totally removed.
* Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul2006-10-184-15/+14
| | | | | Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear().
* glDrawPixels, line clipping bug fixesBrian Paul2006-10-181-0/+2
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* Fix broken line clipping.Brian Paul2006-10-181-3/+8
| | | | | | | When both ends of the line were clipped, we were using the new v0 instead of the original v0 when computing the location of the second vertex. Thus, the second vertex's position was incorrect. Thanks to Heath Feather for finding a test case.
* Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.Brian Paul2006-10-181-2/+4
| | | | We've been lucky if this hasn't been causing line rendering bugs.
* Always convert colors to float before running a fragment shader/program.Brian Paul2006-10-174-145/+61
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* fix fog color bugBrian Paul2006-10-171-3/+18
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* Move struct atifs_machine into s_atifragshader.cBrian Paul2006-10-173-55/+129
| | | | Add support for runtime colorbuffer types.
* Seperate interpolate_colors() and interpolate_specular().Brian Paul2006-10-171-174/+192
| | | | Fix bugs in apply_aa_coverage().
* apply_aa_coverage() for ubyte/ushort/floatBrian Paul2006-10-171-6/+32
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* new assertions - one of which is currently failing with arbfslight.cBrian Paul2006-10-171-0/+4
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* remove obsolete intelBufferSize(), bump driver dateBrian Paul2006-10-171-23/+2
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* Remove get_buffer_size()Brian Paul2006-10-172-15/+4
| | | | | Always check window size in XMesaMakeCurrent() in case glViewport is not called.
* Lots of fixes/changes to select color depth at runtime.Brian Paul2006-10-171-109/+100
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* check if ctx->Driver.GetBufferSize==NULL and no-opBrian Paul2006-10-172-5/+10
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* include x86-64.h to silence warningBrian Paul2006-10-171-1/+4
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* Fix CHAN_BITS=32 issues.Brian Paul2006-10-171-0/+7
| | | | Save/restore array->ChanType in case colors are converted.
* Added -clip option to test glCopyPixels beyond window bounds.Brian Paul2006-10-161-18/+17
| | | | | Clear dest window to black before copying. Use glWindowPos2iARB().
* Init _UseTexEnvProgram to fix failed assertion in i915_render_start() - this ↵Brian Paul2006-10-161-0/+1
| | | | may be temporary
* Updates to intelWindowMoved():Brian Paul2006-10-161-6/+8
| | | | | | | Only need to call _mesa_resize_framebuffer() when we've detected a window size change. Set the drawFb->Initalized flag to GL_TRUE to avoid obsolete Driver.GetBufferSize/ResizeBuffer calls in the Mesa code.
* Track the currently bound read drawable and make sure its info is upIan Romanick2006-10-162-2/+15
| | | | to date.
* Fix build when DEBUG is defined but DEBUG_MATH is not.Ian Romanick2006-10-162-3/+3
| | | | | | A couple places attempted to call _math_test_all_*_functions when DEBUG was defined. These routines only exist when DEBUG_MATH is defined.
* s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵Brian Paul2006-10-161-1/+1
| | | | (bug 8669)
* Fix bug #8563.Ian Romanick2006-10-161-1/+1
| | | | | | | Fixes a GLX protocol problem when binding an indirect rendering context after a direct rendering context. In this case, the oldContetTag sent to the server should be None, but the currectContextTag stored in the direct rendering context (i.e., -1) was sent instead.
* Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrastBrian Paul2006-10-161-2/+7
| | | | | module updates its state (CLIP_BIT) upon resizes. The driver could do this instead, but doing it here is safer.
* remove some old code that could cause infinite recursionBrian Paul2006-10-161-7/+0
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* allow >10 mipmap levels (patch by Benno Schulenberg) (bug 3130)Brian Paul2006-10-154-19/+25
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* regenerated to get DRI_CONF_EXCESS_MIPMAP()Brian Paul2006-10-151-0/+5
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* fix handling of textures with a base internal format that does not have all ↵Roland Scheidegger2006-10-152-11/+30
| | | | four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs).
* Added #if / #else / #endif around code related to framebuffer initializationBrian Paul2006-10-151-0/+20
| | | | to describe what should be changed in the drivers.
* updated comments, mark GetBufferSize() and ResizeBuffers() as obsoleteBrian Paul2006-10-152-11/+20
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* minor clean-up: s/intel->driDrawable/dPriv/Brian Paul2006-10-151-1/+1
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* Remove calls to _mesa_ResizeBuffersMESA() - generally replace with code toBrian Paul2006-10-156-12/+72
| | | | check the current window size, then call _mesa_resize_framebuffer().
* Remove a bunch of "ctx->Driver.function = _swrast_Function" lines sinceBrian Paul2006-10-1520-252/+15
| | | | | default/fallback functions are already plugged in by the call to _mesa_init_driver_functions().
* Use endianness test function provided by mesa.Jerome Glisse2006-10-152-9/+6
| | | | | | | Use the _mesa_little_endian helper function insted of the MESA_BIG_ENDIAN flag. There is still place using this flag but we need to find how to submit 16bits elements on big endian computer.
* Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines.Brian Paul2006-10-1518-19/+0
| | | | | This is already done by the preceeding call to _mesa_init_driver_functions() which plugs in default functions like that.
* increate MaxTextureLevels to 11 (bug 3130)Brian Paul2006-10-152-2/+9
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* check if files exist before installing (Thierry Reding)Brian Paul2006-10-151-2/+7
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* allow specifying image size on cmd lineBrian Paul2006-10-141-19/+26
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* Some code movement so that the gl_framebuffer is fully initialized beforeBrian Paul2006-10-141-5/+9
| | | | | calling _mesa_make_current() to avoid hitting the initialize_framebuffer_size() stuff in context.c
* Big re-org of buffer size management.Brian Paul2006-10-144-491/+526
| | | | | | | All buffer resizes now handled by xmesa_check_and_update_buffer_size() which uses the _mesa_resize_framebuffer() function. Moved all low-level XImage/Pixmap resizing into xm_buffers.c file. Also, update lots of comments for Doxygen.
* cut and paste error: s/Width/Height/Brian Paul2006-10-141-1/+1
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* build fix: s/Table/TableUB/Brian Paul2006-10-141-1/+1
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* assorted clean-upsBrian Paul2006-10-141-56/+38
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* implement ARB_point_parameters and ARB_point_sprite on r200. The code is ↵Roland Scheidegger2006-10-1310-18/+238
| | | | nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
* remove needless conditionBrian Paul2006-10-131-3/+1
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* Consolidate, move, fix code related to color index and stencil image transferBrian Paul2006-10-137-186/+135
| | | | operations (shift, offset, table lookup, etc).