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* st/xorg: implement pipelines surface/texture copiesZack Rusin2009-09-102-7/+329
* st/xorg: unite finalization and stub out pipelined copiesZack Rusin2009-09-104-20/+50
* st/xorg: abstract flushing and syncing for the exa codeZack Rusin2009-09-102-5/+23
* st/xorg: disable solid fills until copies are accelerated as wellZack Rusin2009-09-102-1/+3
* st/xorg: implement exasolids with full pipeliningZack Rusin2009-09-104-32/+135
* st/xorg: start adding support for surface fillsZack Rusin2009-09-105-26/+66
* nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki2009-09-103-5/+8
* intel: Don't forget to map the depth read buffer in spans.Eric Anholt2009-09-101-22/+28
* r300: enable rb3d_discard_src_pixel_lte_threshold for more chips on dri2Alex Deucher2009-09-101-5/+1
* r300: add full support for two sided stencil on r5xx for dri2Alex Deucher2009-09-104-4/+46
* mesa: fix cut&paste typosMathias Frohlich2009-09-101-4/+4
* util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee2009-09-101-1/+1
* llvmpipe: Fix alpha test.José Fonseca2009-09-101-26/+13
* llvmpipe: Mask out color channels not present in the color buffer.José Fonseca2009-09-101-5/+23
* llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca2009-09-102-49/+122
* llvmpipe: Skip blending when mask is zero.José Fonseca2009-09-102-13/+30
* llvmpipe: Proper control flow builders.José Fonseca2009-09-103-60/+426
* llvmpipe: Copy the texture target into the sampler static state.José Fonseca2009-09-101-0/+1
* llvmpipe: Quick hack for 1D textures.José Fonseca2009-09-092-0/+4
* scons: Pass -mstackrealign option to gcc.José Fonseca2009-09-091-0/+1
* llvmpipe: Fix depth mask computation.José Fonseca2009-09-091-4/+5
* llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca2009-09-092-14/+17
* util: Fix depth/stencil format description.José Fonseca2009-09-091-4/+4
* llvmpipe: Debug function to check stack alignment.José Fonseca2009-09-093-4/+28
* i965: Fix relocation delta for WM surfaces.Eric Anholt2009-09-091-1/+1
* i965: fix an overlooked merge conflictBrian Paul2009-09-091-13/+0
* r600: check if textures are actually enabled before submissionAlex Deucher2009-09-092-56/+64
* Merge branch 'mesa_7_6_branch'Brian Paul2009-09-0918-26/+63
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| * Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul2009-09-098-6/+28
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| | * scons: Set default_dri to no for Mac OS.Vinson Lee2009-09-091-2/+2
| | * mesa: bump version to 7.5.2Brian Paul2009-09-083-5/+5
| | * i965: fix incorrect test for vertex position attributeBrian Paul2009-09-083-1/+4
| | * egl: also use X types for building on Apple/MacOS XBrian Paul2009-09-081-1/+2
| | * prog/glsl: fix Makefile for samplers_array.Peter Hutterer2009-09-071-1/+1
| | * i965: Fix warnings in intel_pixel_read.c.Eric Anholt2009-09-041-0/+4
| | * intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt2009-09-044-1/+29
| | * intel: Update Mesa state before span setup in glReadPixels.Eric Anholt2009-09-043-3/+13
| | * intel: Move intel_pixel_read.c to shared for use with i965.Eric Anholt2009-09-042-306/+307
| | * i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.Eric Anholt2009-09-041-2/+4
| | * intel: Align cubemap texture height to its padding requirements.Eric Anholt2009-09-041-0/+10
| | * intel: Align untiled region height to 2 according to 965 docs.Eric Anholt2009-09-041-0/+7
| | * i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-09-043-1/+5
| | * i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt2009-09-041-1/+21
| | * i965: asst clean-ups, etc in brw_vs_emit()Brian Paul2009-09-041-11/+10
| | * i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt2009-09-041-0/+13
| | * i965: Spell "conditional" correctly.Eric Anholt2009-09-043-15/+15
| | * i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt2009-09-041-1/+5
| | * i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt2009-09-041-0/+14
| | * i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt2009-09-041-0/+11
| | * i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt2009-09-041-1/+8