| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
An error with MSVC.
|
|
|
|
|
|
|
| |
The readpixels microbenchmark in mesa-demos goes from 47Mpix/sec at
1000x1000 to 450Mpix/sec. The 10x10 sizes stay about the same.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
Renderbuffer mapping handles flushing the batchbuffer if required, so
all we need to do is make sure any pending rendering has reached the
batchbuffer.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
There doesn't appear to be any particular reason for this -- it's not
like the width is changing between the deref and the use.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
| |
In all of piglit, only two tests hit it (reading to RGBA float, where
GetRow would drop floats into place from R, RG, or RGB). Mostly this
is because _ColorReadClamp has been causing transferOps to always be
set, skipping any fast-paths anyway.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
All the code using it is converted to MapRenderbuffer and the core
unpack functions.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This may be a bit slower than before because we're switching from
per-format compiled loops in GetRow to
_mesa_unpack_rgba_block_unpack's loop around a callback to unpack a
pixel. The solution there would be to make _mesa_unpack_rgba_block
fold the span loop into the format handlers.
(On the other hand, function call overhead will hardly matter if
MapRenderbuffer means the driver gets the data into cacheable memory
instead of uncached).
The adjust_colors code should no longer be required, since the unpack
function does the 565 to float conversion in a single pass instead of
converting it (poorly) through 8888 as apparently happened in the
past.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
None of the callgraph below this uses derived state (almost nothing
even dereferences the swrast context).
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
v2: Move _mesa_get_format_bytes out of the loop.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This should be useful in making more generic fast paths in the pixel
paths.
v2: Add note about PACK_SWAP_BYTES, and fix up for endianness by
synchronizing with memcpy_texture paths in texstore.c.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
This avoids the wrapper, which should improve performance on packed
depth/stencil drivers.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This introduces two new span helper functions we'll want to use in
several places as we move to MapRenderbuffer, which pull out integer
depth and stencil values from a renderbuffer mapping based on the
renderbuffer format.
v2: Use format_unpack helper for stencil read.
v3: Clean up comment after conversion to format_unpack.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
The fast and slow paths were doing these separately before.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.
v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil. This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.
v2: Move the unpack code to format_unpack.c.
v3: Fix signed/unsigned comparison.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Fixes Coverity uninitialized scalar variable defect.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
i965's MUL instruction can't take an immediate value as its first
argument. So normally, if constant propagation wants to propagate a
constant into the first argument of a MUL instruction, it swaps the
order of the two arguments.
This doesn't work for 32-bit integer (and unsigned integer)
multiplies, because the MUL operation is asymmetric in that case (it
multiplies 16 bits of one operand by 32 bits of the other).
Fixes piglit tests {vs,fs}-multiply-const-{ivec4,uvec4}.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
If we're drawing sprites and the fragment shader needs both auto-
generated texcoords and user-defined varying vars we need to use
this fallback path.
The reason is when we enable auto texcoord generation, it gets
enabled for all texcoord sets. And that clobbers the user-defined
varying vars.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
| |
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The state tracker may generate shaders that use generic vs outputs /
fs inputs like:
DCL IN[0], GENERIC[0]
DCL IN[1], GENERIC[10]
DCL IN[2], GENERIC[11]
This patch remaps 0, 10, 11 to small integers like 1, 2, 3 so that we
stay inside the SVGA3D limit (8).
The remapping is done to both the vertex shader outputs and the
fragment shader inputs. The same mapping must be used for a vs/fs
pair.
Note that 'union svga_compile_key' is now 'struct svga_compile_key'
because we needed to add the register remapping table. The change in
size isn't really significant though (it's not a search key).
Also, add assertions when building up SVGA3D src/dst registers to we
don't try to store too large of value for the bitfield size.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Instead of just segfaulting. Recently ran into this.
|
|
|
|
|
|
|
|
|
|
| |
Missed this back in the arb_robustness branch
<6b329b9274b18c50f4177eef7ee087d50ebc1525>.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The returned value should be a texture target index, not a bit.
I spotted this from seeing a new compiler warning caused by the increase
in the number of texture targets. This has been broken for a long time.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This requires tracking a couple extra fields in ir_variable:
* A flag to indicate that a variable had an initializer.
* For non-const variables, a field to track the constant value of the
variable's initializer.
For variables non-constant initalizers, ir_variable::has_initializer
will be true, but ir_variable::constant_initializer will be NULL. The
linker can use the values of these fields to check adherence to the
GLSL 4.20 rules for shared global variables:
"If a shared global has multiple initializers, the initializers
must all be constant expressions, and they must all have the same
value. Otherwise, a link error will result. (A shared global
having only one initializer does not require that initializer to
be a constant expression.)"
Previous to 4.20 the GLSL spec simply said that initializers must have
the same value. In this case of non-constant initializers, this was
impossible to determine. As a result, no vendor actually implemented
that behavior. The 4.20 behavior matches the behavior of NVIDIA's
shipping implementations.
NOTE: This is candidate for the 7.11 branch. This patch also needs
the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables
to use add_builtin_constant"
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
v2: Remove int cast based on feedback from Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The diff looks weird because ir_variable::depth_layout was between the
last two bitfields in the structure.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
|
|
| |
I suspect the indentation got messed up during a code merge.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
|
|
|
|
|
|
| |
Fixes gcc set-but-unused-variable warning.
Reviewed-by: Alex Deucher <[email protected]>
|
| |
|
|
|
|
|
|
| |
Add a struct with all the fields.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
| |
So it can actually be used when someone implements it. :)
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
| |
Just the support patch, no decoder implements it currently.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
|
|
| |
create decoder
So a nicer error message is returned.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
| |
Bitstream parsers might need that field.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
| |
With the smpte240 profile, which was missing.
Signed-off-by: Maarten Lankhorst <[email protected]>
|
|
|
|
|
|
|
|
| |
Incrementing "td" before initializing it is
pointless and just leads to an uninitialized
variable warning with MSVC.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
just some more trivial integer changes for r600/r700.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
On a piglit run vs 7.11 this fixes 23 tests.
Signed-off-by: Dave Airlie <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
To pipe drivers, external textures are just 2D textures.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is an OpenGL ES specific extension. External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.). The
image data are taken from an EGLImage.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
| |
GL_TEXTURE_RECTANGLE_NV (and soon GL_TEXTURE_EXTERNAL_OES) is special. Handle
it in its own if-block. There should be no functional change.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
| |
Unrecognized texture target should give an error.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
|