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* st/mesa: need to pass srcLevel to st_texture_image_copy()Brian Paul2010-05-043-7/+6
| | | | Fixes a regression in mipmap setup.
* llvmpipe: fix broken compressed cube mapsBrian Paul2010-05-041-27/+47
| | | | | | When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults.
* gallium/util: added is_format_compressed()Brian Paul2010-05-041-0/+20
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* llvmpipe: do some null pointer checkingBrian Paul2010-05-041-17/+22
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* llvmpipe: add some tests for malloc() returning NULL.Brian Paul2010-05-042-22/+38
| | | | | Start propogating NULL pointers from allocation functions and checks for NULL in the callers...
* progs/demos: set line width back to 1.0 in DrawBox()Brian Paul2010-05-041-0/+1
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* glxinfo: Get visual info when an fbconfig has an associated visualKristian Høgsberg2010-05-041-8/+11
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* Fix gles .pc file generationKristian Høgsberg2010-05-042-1/+4
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* Add egl.pc fileKristian Høgsberg2010-05-043-1/+33
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* r300g: advertise S3TC only when it's available in GalliumMarek Olšák2010-05-041-0/+5
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* u_blitter: fix creating fragment shadersWiktor Janas2010-05-041-7/+6
| | | | | | See FDO bug #27887. Signed-off-by: Marek Olšák <[email protected]>
* intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg2010-05-041-2/+1
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* st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul2010-05-041-7/+10
| | | | | | Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.
* st/mesa: improved st_texture_image_copy()Brian Paul2010-05-041-29/+47
| | | | | | | No longer need to search for the src mipmap level. Added assertions. Updated comments. Moved debug code into separate function.
* mesa/st: Fill in native program limits.José Fonseca2010-05-041-0/+91
| | | | | | | In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
* intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg2010-05-041-0/+1
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* gallivm: Proper implementation of TXL opcode.José Fonseca2010-05-045-70/+100
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* gallivm: Fix several glitches introduced in the prev commit.José Fonseca2010-05-043-6/+7
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* mesa: Forgot to add .pc.in files for glesKristian Høgsberg2010-05-042-0/+24
| | | | Some day I'll grow up and remember to add new files when I commit.
* gallivm: Implement TXD.José Fonseca2010-05-045-40/+62
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* gles: Add -I$(TOP)/include.Chia-I Wu2010-05-041-1/+1
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* mesa: Only initialize TNL for OpenGLKristian Høgsberg2010-05-031-4/+5
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* mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg2010-05-032-14/+14
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* progs/egl/opengles2: Add es2gears demoKristian Høgsberg2010-05-032-4/+429
| | | | Because every subdirectory under progs has to have a version of gears.
* mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul2010-05-032-1/+4
| | | | Required for GL 3.x
* gallium: move surface utility functions into u_surface.cBrian Paul2010-05-0314-181/+183
| | | | This is a better place than in u_rect.c
* gallivm: Increase the TGSI translation limits and centralize them in a header.José Fonseca2010-05-042-13/+69
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* gallicm: Newton-Raphson step to improve precision.José Fonseca2010-05-041-2/+27
| | | | | Disabled as it doesn't make VS/PSPrecision DCT happy, and it would unnecessarily slow some cases where it is not needed.
* cso: use framebuffer utility functionsBrian Paul2010-05-031-41/+7
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* gallium: move framebuffer utility functions into a new fileBrian Paul2010-05-039-84/+165
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* st/mesa: remove dead codeBrian Paul2010-05-031-9/+0
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* st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul2010-05-034-13/+7
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* st/mesa: updated comments and fix some formatting in texture storage codeBrian Paul2010-05-031-13/+18
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* st/mesa: rename srcImageStride -> srcRowStride and fix-up formattingBrian Paul2010-05-031-8/+8
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* st/mesa: consolidate and clean-up texture memory allocation codeBrian Paul2010-05-031-22/+11
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* st/mesa: updated comments for st_texture_image_map()Brian Paul2010-05-031-4/+6
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* st/mesa: move some texture size calculation codeBrian Paul2010-05-031-10/+6
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* st/mesa: remove old convolution-related vars and min pitch codeBrian Paul2010-05-031-15/+2
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* st/mesa: remove unsupported convolution codeBrian Paul2010-05-031-10/+6
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* progs/demos: check for GL_ARB_imaging if convolutions is requestedBrian Paul2010-05-031-0/+7
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* st/mesa: updated commentBrian Paul2010-05-031-4/+5
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* glsl: change variable declared assertion into conditionalBrian Paul2010-05-032-3/+2
| | | | | | | | | The slang_variable::declared field originated as a debug field but can be promoted for use during sematic error checking. Fixes fd.o bug 27921. NOTE: this is a candidate for back-porting to the 7.8 stable branch.
* Revert "glapi: s/strcpy/strncpy/"Brian Paul2010-05-031-2/+1
| | | | | | | This reverts commit 9446fd8f69564e09ffd0f28735a99c510f84bb62. It doesn't make sense to replace strcpy(a,b) with strncpy(a,b,strlen(b)). The preceeding code effectively does bounds checking, btw.
* st/mesa: remove dead codeBrian Paul2010-05-031-18/+0
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* st/mesa: restore original last_layer comparisonBrian Paul2010-05-031-1/+1
| | | | | | | | | | | | | Commit e648d4a1d1c0c5f70916e38366b863f0bec79a62 changed the original less-than test to a not-equal test. This was an effort to save some memory by switching the texture layout to a non-mipmapped layout when we mis-guessed about the original layout (thus saving some memory). However, this causes us to hit a new (apparently broken) code path when copying the old texture's data to the new texture. Simply undo this change for the time being until the other/new bug is fixed. Fixes fd.o bug 27933.
* r300g: use util_format_short_name and util_format_is_plainMarek Olšák2010-05-034-29/+17
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* util: add util_format_short_nameMarek Olšák2010-05-031-0/+13
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* util: add util_format_is_plainMarek Olšák2010-05-031-0/+15
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* r300g: refuse to create a texture with size 0Marek Olšák2010-05-031-0/+11
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* r300g: improve texture debug output, split into TEX and TEXALLOC flagsMarek Olšák2010-05-033-6/+22
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