Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cell: assert num samplers/textures <= CELL_MAX_SAMPLERS | Brian | 2008-04-01 | 1 | -4/+6 |
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* | cell: return CELL_MAX_SAMPLERS to indicate number of texture units | Brian | 2008-04-01 | 1 | -1/+2 |
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* | gallium: init ctx->Const.MaxTextureUnits | Brian | 2008-04-01 | 1 | -1/+2 |
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* | cell: enable #define CACHE_STATS to print a cache report upon exit | Brian | 2008-04-01 | 3 | -0/+23 |
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* | handle IsPositionInvariant flag | Ben Skeggs | 2008-04-01 | 1 | -0/+4 |
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* | draw: remove dead code | Keith Whitwell | 2008-04-01 | 1 | -37/+0 |
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* | draw: more flatshade_first changes | Keith Whitwell | 2008-04-01 | 5 | -97/+144 |
| | | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path. | ||||
* | draw: respect flatshade_first in flatshade stage | Keith Whitwell | 2008-04-01 | 1 | -6/+49 |
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* | draw: associate rhw divide with clipping not viewport flag | Keith Whitwell | 2008-04-01 | 3 | -18/+18 |
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* | draw: flush between pt/non-pt modes | Keith Whitwell | 2008-04-01 | 1 | -0/+4 |
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* | gallium: Fencing fix. | Michel Dänzer | 2008-04-01 | 1 | -1/+1 |
| | | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer. | ||||
* | scons: Fix test for building dri/intel winsys. | Michel Dänzer | 2008-04-01 | 1 | -1/+1 |
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* | cell: update some of the CAP, texformat queries | Brian | 2008-03-31 | 1 | -8/+12 |
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* | cell: more work for multi-texture support | Brian | 2008-03-31 | 6 | -57/+90 |
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* | cell: set cell->num_textures in cell_set_sampler_textures() | Brian | 2008-03-31 | 1 | -0/+1 |
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* | gallium: Do not assume that buffers are freed in the same order they are fenced. | José Fonseca | 2008-04-01 | 1 | -18/+21 |
| | | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree. | ||||
* | cell: initial work to support multi-texture | Brian | 2008-03-31 | 6 | -37/+55 |
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* | cell: added const qualifier | Brian | 2008-03-31 | 2 | -3/+5 |
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* | cell: updated comments: s/test/SPE/ | Brian | 2008-03-31 | 1 | -3/+3 |
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* | cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM | Brian | 2008-03-31 | 1 | -10/+26 |
| | | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work. | ||||
* | gallium: Compute YCBCR bit depth. | José Fonseca | 2008-04-01 | 1 | -6/+7 |
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* | gallium: used inverted bitmap texture to simplify the fragment shader. | Brian | 2008-03-31 | 1 | -29/+20 |
| | | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions. | ||||
* | gallium: updated comment for bypass_vs | Brian | 2008-03-31 | 1 | -1/+2 |
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* | fix parsing bug involving comments at the end of ARB v/f programs | Markus Amsler | 2008-03-31 | 2 | -6/+6 |
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* | gallium: use cso_save/restore_sampler_textures() functions | Brian | 2008-03-31 | 2 | -11/+7 |
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* | gallium: draw_passthrough.c is obsolete - removed | Brian | 2008-03-31 | 1 | -473/+0 |
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* | gallium: set the bypass_vs flag now | Brian | 2008-03-31 | 1 | -1/+2 |
| | | | | | The glBitmap vertex shader is a no-op, but we still have to specify it in order to convey the number of inputs/outputs. | ||||
* | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | 2008-03-31 | 6 | -35/+76 |
| | | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. | ||||
* | gallium: draw_passthrough.c is not used anymore | Brian | 2008-03-31 | 1 | -1/+0 |
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* | gallium: draw_passthrough.c is not used anymore | Brian | 2008-03-31 | 1 | -1/+0 |
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* | gallium: turn on clipping for bitmaps | Brian | 2008-03-31 | 2 | -36/+60 |
| | | | | | Bitmaps can extend beyond window edges so we need to clip. Also, move some state atom vars to st_context to be a bit more efficient. | ||||
* | gallium: Eliminate p_winsys::printf | José Fonseca | 2008-03-31 | 11 | -72/+16 |
| | | | | Not convenient and almost not used at all. Better replacements in p_debug.h | ||||
* | draw: Do not run full pipeline when flatshade_first for point primitives. | Michal Krol | 2008-03-30 | 3 | -1/+11 |
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* | draw: Fix bypass_vs semantic misuse. | Michal Krol | 2008-03-30 | 1 | -0/+1 |
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* | gallium: Set vertex state/buffers en-mass. | Brian Paul | 2008-03-29 | 16 | -183/+205 |
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* | gallium: Fix some MSVC warnings. | José Fonseca | 2008-03-29 | 2 | -5/+5 |
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* | gallium: begin some bounding box code for bitmap cache | Brian | 2008-03-28 | 1 | -20/+52 |
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* | gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a ↵ | Brian | 2008-03-28 | 1 | -1/+1 |
| | | | | | | signed/unsigned arithmetic problem Negative values became very large uints. | ||||
* | gallium: Fix computation of Z values when not using early Z. | Brian | 2008-03-28 | 1 | -9/+12 |
| | | | | This fixes the missing bitmaps in the engine and fogcoord demos. | ||||
* | gallium: don't call st_flush_bitmap_cache() if the only change is ↵ | Brian | 2008-03-28 | 1 | -1/+6 |
| | | | | _NEW_PACKUNPACK state | ||||
* | gallium: disable a debug hack | Brian | 2008-03-28 | 1 | -1/+1 |
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* | gallium: implement a glBitmap cache | Brian | 2008-03-28 | 6 | -12/+236 |
| | | | | | | | The bitmap cache attempts to accumulate a series of glBitmap calls in a buffer to effectively render a whole bunch of bitmaps at once. The cache can be disabled, if needed, by setting UseBitmapCache=GL_FALSE. | ||||
* | mesa: fix texture/renderbuffer mix-up in test_attachment_completeness() | Brian Paul | 2008-03-28 | 1 | -1/+1 |
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* | gallium: re-work texture format selection code | Brian Paul | 2008-03-28 | 1 | -167/+93 |
| | | | | Use same code for choosing texture format and renderbuffer format. | ||||
* | gallium: remove redundant compare bit in sampler state | Roland Scheidegger | 2008-03-28 | 3 | -4/+1 |
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* | gallium: Bump PIPE_MAX_SAMPLERS to 16. | Michal Krol | 2008-03-28 | 1 | -1/+1 |
| | | | | We need it to fulfil D3D minimum requirements. | ||||
* | If visual is 32bpp, set visual->alphaBits = 8. | Brian | 2008-03-27 | 1 | -0/+8 |
| | | | | | This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps. | ||||
* | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | 2008-03-27 | 29 | -62/+63 |
| | | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | ||||
* | gallium: updated/improved comments, minor re-formatting | Brian Paul | 2008-03-27 | 1 | -31/+27 |
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* | consolidate some parsing functions that were pretty much identical for ↵ | Brian | 2008-03-27 | 1 | -152/+71 |
| | | | | | | vertex/fragment programs cherry-picked from master |