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* glx: fix xcb buildHanno Böck2008-11-121-0/+5
* mesa: fix version check in dinoshade.cBrian Paul2008-11-111-1/+1
* mesa: allow relative indexing into all register files and indirect dst regist...Brian Paul2008-11-113-128/+128
* Don't mess with emacs tab width.Kristian Høgsberg2008-11-1143-43/+0
* intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao2008-11-111-1/+3
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* mesa: update new state for RasterPos like other operations.Xiang, Haihao2008-11-111-3/+3
* mesa: new _mesa_is_pow_two() functionBrian2008-11-105-23/+33
* mesa: restore glapi/ prefix on #includeBrian Paul2008-11-102-2/+2
* mesa: fix some misc breakage caused by editing auto-generated files rather th...Brian Paul2008-11-104-9/+21
* GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul2008-11-106-165/+141
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul2008-11-107-31/+52
* mesa: initial support for uniform variable initializers.Brian Paul2008-11-101-5/+22
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* mesa: allows 'f' suffix on GLSL float literalsBrian Paul2008-11-102-6/+16
* undo accidental changes to multitex.frag shaderBrian Paul2008-11-101-22/+2
* mesa: remove OPCODE_INT #defineBrian2008-11-081-3/+0
* mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian2008-11-081-0/+5
* mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul2008-11-0711-2598/+2706
* mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul2008-11-0711-2609/+2749
* mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul2008-11-072-402/+418
* mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
* mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
* mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
* mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
* mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
* mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
* mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
* i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
* mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* added glsl/skinning.c test to test matrix blending/weightingBrian Paul2008-11-045-2/+340
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* print err msg if unable to open shader fileBrian Paul2008-11-041-0/+1
* remove old debug glFlush/Finish calls from demosBrian Paul2008-11-044-9/+0
* i965: Clean up stale NDC comment.Eric Anholt2008-11-021-2/+1
* i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-021-3/+3
* i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-029-25/+24
* i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-021-3/+7
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7
* mesa: glsl tree print improvementsBrian Paul2008-11-011-1/+17
* mesa: fix assignment / parameter passing of sampler typesBrian Paul2008-11-013-8/+29