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* mesa: don't draw arrays if vertex position array is not enabledBrian Paul2009-03-021-3/+12
| | | | | | | | For regular GL, we must have vertex positions in order to draw. But ES2 doesn't have that requirement (positions can be computed from any array of data). See bug 19911.
* gallium: only enable depth test if a depth bufffer is availableBrian Paul2009-03-021-3/+5
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* mesa: remove warning/short-circuit of stencil enable w/ no stencil bufferBrian Paul2009-03-021-5/+0
| | | | With FBOs one could enable stencil before a stencil buffer is later bound.
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-0222-28/+28
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* mesa: add ctx->Stencil._Enabled fieldBrian Paul2009-03-023-2/+7
| | | | Only true if stenciling is enabled, and there's a stencil buffer.
* nouveau: Grab correct surface from temp texture for transfers.Younes Manton2009-03-025-5/+5
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* g3dvl: Grab surface pointer when flushing front buffer in SP winsys.Younes Manton2009-03-021-2/+2
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* swrast: use _EnabledCoordUnits for fixed-function texturingBrian Paul2009-03-022-8/+8
| | | | | | | Using _EnabledUnits was wrong because it included vertex texture units. This change plus the prev commit fixes occasional failures of glean/glsl1 vertex texture test failure.
* mesa: fixed computation of _EnabledCoordUnitsBrian Paul2009-03-021-8/+18
| | | | | This field should not include vertex textures. It indicates the coord inputs for fragment / fixed-function processing.
* mesa: clarify comments for per-unit texture bitfieldsBrian Paul2009-03-021-8/+14
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* mesa: move texture_override() code into calling loopBrian Paul2009-03-021-30/+19
| | | | We can avoid a few iterations this way.
* mesa: move update_texture_compare_function() call out of loopBrian Paul2009-03-021-1/+3
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* mesa: remove unused AUX buffersBrian Paul2009-03-026-32/+5
| | | | | | Remove all references to aux buffers 1..3. Keep AUX0 around for now just in case, but it'll probably go too someday. I don't know of any OpenGL drivers since the IRIX days that support aux color buffers.
* mesa: remove VF_SOURCES, simplify MATH_XFORM_SOURCESBrian Paul2009-03-021-6/+1
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* r300-gallium: Clean up casts and indents.Corbin Simpson2009-03-012-12/+14
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* r300-gallium: Split off invariant state.Corbin Simpson2009-03-014-14/+91
| | | | It's kind of like a CSO todo list. :3
* r300-gallium: Add RADEON_NO_TCL debugging option.Corbin Simpson2009-02-281-1/+1
| | | | Just like R300_NO_TCL, when set, forces HW TCL off.
* r300-gallium: Fix register count.Corbin Simpson2009-02-281-1/+1
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* r300-gallium: Fix hardlocks on trivial/clear.Corbin Simpson2009-02-282-1/+23
| | | | I'm so happy I could cry.
* r300-gallium: Use rs_state emit for r300_surface, move a few things around.Corbin Simpson2009-02-282-19/+28
| | | | Also a possible fix for non-TCL chipsets and trivial/clear.
* r300-gallium: Move maths from r300_state to r300_state_inlines.Corbin Simpson2009-02-282-4/+6
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* mesa: just re-order some parts and update comments in sources.makBrian Paul2009-02-281-9/+9
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* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-2823-92/+68
| | | | | | | s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
* mesa: add gallium state tracker sources to ALL_SOURCESBrian Paul2009-02-281-1/+2
| | | | This should fix some missing dependency checking.
* mesa: convert some #defines to enumsBrian Paul2009-02-282-49/+86
| | | | | | | | | | | | This makes debugging with gdb a bit easier. Ex: (gdb) p ctx->DrawBuffer.Attachment[BUFFER_STENCIL] Note however that gdb only seems to recognize enum types that are actually used to declare a variable somewhere. For example, gl_buffer_index isn't used to declare any vars so it's invisible to gdb. Work around this by adding a dummy function in context.c that declares some vars with these new types.
* demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc.Brian Paul2009-02-282-0/+342
| | | | | Heh, I wrote this program a long time ago but just discovered today that it wasn't in git.
* mesa: move _GenFlags = 0x0 to texgen loopBrian Paul2009-02-281-1/+2
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* mesa: use fp pointer in _tnl_InvalidateState()Brian Paul2009-02-281-7/+4
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* mesa: fix remaining FEEDBACK_TOKEN macrosJoakim Sindholt2009-02-281-5/+5
| | | | Signed-off-by: Corbin Simpson <[email protected]>
* r300-gallium: Cleanup color formats.Corbin Simpson2009-02-282-15/+19
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* r300-gallium: Be more Gallium-ish in some of the math.Corbin Simpson2009-02-281-25/+7
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* r300-gallium: Move all state translators to r300_state_inlines.Corbin Simpson2009-02-282-288/+304
| | | | Tryin' to do some cleanup.
* mesa: move #include "bitset.h" out of mtypes.h - not needed in core MesaBrian Paul2009-02-282-1/+1
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* mesa: add a prototype to silence warningsBrian Paul2009-02-281-0/+3
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* mesa: Sparc's IROUND() optimization is invalid.David Miller2009-02-281-9/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can't use the "fstoi" instruction like this. Unlike other floating point instructions, "fstoi" always rounds towards zero no matter what rounding mode the FPU has been set to. This was validated using the following test program: -------------------- static inline int iround(float f) { int r; __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f)); return r; } #define IROUND(x) iround(x) #define IROUND_REF(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F))) int main(void) { float f = -2.0; while (f < 3.0f) { int sparc_val = IROUND(f); int ref_val = IROUND_REF(f); if (sparc_val != ref_val) printf("DIFFERENT[%f]: REF==%d SPARC==%d\n", f, ref_val, sparc_val); f += 0.1f; } return 0; } -------------------- which prints out things like: -------------------- DIFFERENT[-1.900000]: REF==-2 SPARC==-1 DIFFERENT[-1.800000]: REF==-2 SPARC==-1 DIFFERENT[-1.700000]: REF==-2 SPARC==-1 DIFFERENT[-1.600000]: REF==-2 SPARC==-1 DIFFERENT[-1.000000]: REF==-1 SPARC==0 DIFFERENT[-0.900000]: REF==-1 SPARC==0 DIFFERENT[-0.800000]: REF==-1 SPARC==0 DIFFERENT[-0.700000]: REF==-1 SPARC==0 DIFFERENT[-0.600000]: REF==-1 SPARC==0 DIFFERENT[0.500000]: REF==1 SPARC==0 DIFFERENT[0.600000]: REF==1 SPARC==0 ... -------------------- So we have to remove Sparc's IROUND() definition, it's wrong. Signed-off-by: David S. Miller <[email protected]>
* mesa: move GLfixed type and related macros to swrast moduleBrian Paul2009-02-283-32/+34
| | | | Fixed point is only used in swrast and sw-based drivers.
* mesa: convert macro to inline functionBrian Paul2009-02-281-9/+12
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* mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline functionBrian Paul2009-02-284-30/+34
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* mesa: comments, whitespace, reformattingBrian Paul2009-02-282-32/+33
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* mesa: remove dead codeBrian Paul2009-02-281-12/+0
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* mesa: move gl_attrib_node struct to attrib.c tooBrian Paul2009-02-282-11/+13
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* mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul2009-02-282-78/+84
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* mesa: lots of updated comments, formatting clean-upsBrian Paul2009-02-281-100/+89
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* r300-gallium: A handful of fixups.Corbin Simpson2009-02-282-7/+24
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* r300-gallium: Fix C99 error.Corbin Simpson2009-02-281-1/+2
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* r300-gallium: Fix RS.Corbin Simpson2009-02-282-5/+8
| | | | I should just stop using "git stash" altogether.
* tgsi: More descriptive sanity diagnostic messages.Michal Krol2009-02-281-15/+15
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* demos: fix renderbuffer leak in progs/tests/fbotexture.cBrian Paul2009-02-271-10/+21
| | | | And re-org some code for testing purposes.
* intel: remove some unneeded buffer unmap callsBrian Paul2009-02-271-14/+2
| | | | Core mesa now unmaps the buffers if needed in these cases.
* mesa: update fragResults array in arb_output_attrib_string()Brian Paul2009-02-271-1/+12
| | | | Plus add some comments.