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* egl: Make eglscreen sleep for five secondsJakob Bornecrantz2009-01-181-0/+3
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* egl: Add eglscreen to help debug egl mesa screenJakob Bornecrantz2009-01-183-0/+123
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* egl: Make eglinfo print screen infoJakob Bornecrantz2009-01-171-1/+2
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* Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-1615-22/+102
|\ | | | | | | | | Conflicts: src/mesa/shader/slang/slang_compile.c
| * glsl: fix broken sampler assignmentsBrian Paul2009-01-161-1/+2
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| * i915: fallback on transfer modeXiang, Haihao2009-01-161-0/+6
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| * windows: updated VC8 project fileKarl Schultz2009-01-151-1/+18
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| * windows: updated mesa.def fileKarl Schultz2009-01-151-0/+5
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| * glsl: use _mesa_sprintf()Brian Paul2009-01-151-2/+2
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| * glsl: move declaration before codeBrian Paul2009-01-151-1/+1
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| * mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20
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| * mesa: bump version to 7.3-rc2mesa_7_3_rc2Brian Paul2009-01-142-5/+5
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| * glsl: fix commentBrian Paul2009-01-141-1/+1
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| * glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
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| * r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul2009-01-142-0/+12
| | | | | | | | | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
| * i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul2009-01-143-2/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
| * i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
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| * i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
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* | scons: Use -std=gnu99José Fonseca2009-01-161-1/+1
| | | | | | | | | | | | | | It a scary world out there: people use all sort of non standard C stuff, and we must enable support for that in here in order to build. -pedantic still warn us when we use that nonstandard though.
* | stw: Dispatch to our stw_winsys::flush_front_bufferJosé Fonseca2009-01-162-0/+27
| | | | | | | | | | pipe_winsys::flush_front_buffer should die someday, but this is good enough for now.
* | mesa: tweak to formattingAlan Hourihane2009-01-151-2/+2
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* | mesa: small cleanupAlan Hourihane2009-01-151-6/+5
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* | mesa: revert partial commit for 0x0 render targetsAlan Hourihane2009-01-151-5/+4
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* | mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20
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* | mesa: Fix merge conflictsJakob Bornecrantz2009-01-151-15/+0
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* | Merge commit 'origin/master' into gallium-0.2Alan Hourihane2009-01-1459-594/+540
|\| | | | | | | | | | | | | | | | | | | | | Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h
| * intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
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| * glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-148-24/+90
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| * windows: remove reference to swizzle.c fileBrian Paul2009-01-141-4/+0
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| * glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
| | | | | | | | Don't overload the Size field with the texture target, to avoid confusion.
| * mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-143-1/+15
| | | | | | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
| * Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
| | | | | | | | | | | | | | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
| * glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
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| * i965: indentation fixesBrian Paul2009-01-142-9/+15
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| * i965: allow larger AA points on fallback pathBrian Paul2009-01-141-0/+3
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| * i965: fix indentationBrian Paul2009-01-141-5/+6
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| * i965: comment for emit_kil()Brian Paul2009-01-141-0/+4
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| * mesa: put _NV suffix on a few opcodesBrian Paul2009-01-141-5/+6
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| * i965: fix indentationBrian Paul2009-01-141-7/+7
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| * intel: bump driver dateXiang, Haihao2009-01-141-1/+1
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| * glsl: fix a comment typoAlan Hourihane2009-01-141-1/+1
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| * glsl: support sampler arrays.Alan Hourihane2009-01-143-11/+49
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| * docs: #pragma now handledBrian Paul2009-01-131-0/+1
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| * glsl: add preprocessor support for #pragmaBrian Paul2009-01-133-1/+74
| | | | | | | | | | | | Two forms are supported: Pragmas are silently ignored at this time.
| * Add language about implicit flush and command completionIan Romanick2009-01-131-2/+10
| | | | | | | | | | | | | | | | | | | | Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <[email protected]>
| * docs: fixes since 7.3-rc1Brian Paul2009-01-131-0/+2
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| * windows: try to create a context in wglCreateLayerContext()Karl Schultz2009-01-131-1/+2
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| * i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul2009-01-121-4/+8
| | | | | | | | As for glBitmap, it needs to be an NDC coord in [-1,1].
| * i965: fix broken glBitmap + depth testBrian Paul2009-01-121-4/+16
| | | | | | | | | | | | | | | | | | When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
| * i965: fix broken ARB fp fog optionsBrian Paul2009-01-122-52/+6
| | | | | | | | | | | | | | Just call _mesa_append_fog_code() if the fragment program's FogOption is not GL_NONE. This allows us to remove some unnecessary i965 fog code. Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).