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* mesa: move code after decls. Fixes Window build failure.Brian Paul2009-02-021-3/+3
* glxgears: No, really. Fix the dyslexia.Ian Romanick2009-02-011-1/+1
* intel: Correct FBconfig color masks with DRI2. Fail at copy and paste.Eric Anholt2009-01-311-2/+2
* Build dri.pc during the build rather than the install process.Eric Anholt2009-01-311-1/+1
* mesa: more display list cleanupsBrian2009-01-314-30/+22
* mesa: display list clean-upsBrian2009-01-317-41/+45
* mesa: minor comments, clean-upsBrian2009-01-311-6/+11
* mesa: remove remnant of GL_SGIX_depth_textureBrian2009-01-311-1/+0
* i965: bump texture limit to 4kx4kKeith Packard2009-01-301-4/+3
* mesa: simplify the _mesa_get_proxy_tex_image() functionBrian Paul2009-01-301-85/+30
* mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D()Brian Paul2009-01-301-1/+1
* intel: more debug infoBrian Paul2009-01-301-2/+2
* i965: formatting, comments, whitespace clean-upsBrian Paul2009-01-301-33/+39
* swrast: replace RENDER_START/FINISH macros with inline functionsBrian Paul2009-01-3010-63/+61
* swrast: replace macro with inline functionBrian Paul2009-01-303-4/+17
* intel: remove unused RenderToTexture fieldBrian Paul2009-01-302-6/+0
* i915: updated render to texture/fbo testBrian Paul2009-01-301-12/+3
* Fix dyslexia.Ian Romanick2009-01-301-1/+1
* glxgears: Log a message if synched to vblankIan Romanick2009-01-301-0/+74
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul2009-01-301-3/+0
* intel: If we're doing a depth clear with tris, do color with it.Eric Anholt2009-01-302-3/+11
* i915: Only call CalcViewport from DrawBuffers instead of Viewport.Eric Anholt2009-01-303-9/+10
* intel: Expose more FBconfigs in the 3D driver.Eric Anholt2009-01-304-8/+60
* Remove stale symlinks to intel/intel_depthstencil.cIan Romanick2009-01-302-2/+0
* autoconf: Use include-fixed directory with makedepend on newer GCCDan Nicholson2009-01-301-4/+8
* intel: remove unused intel_depthstencil.[ch]Brian Paul2009-01-292-276/+0
* intel: remove unused #includesBrian Paul2009-01-291-2/+0
* mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul2009-01-291-4/+19
* intel: formatting clean-upsBrian Paul2009-01-291-9/+16
* intel: fix check for Y orientation in span functions.Brian Paul2009-01-291-4/+4
* i965: use bitfields in brw_sf_unit_key structBrian Paul2009-01-291-2/+5
* intel: remove unused intel_rendering_to_texture()Brian Paul2009-01-291-18/+0
* i965: fix render to FBO/texture orientation bugsBrian Paul2009-01-291-6/+7
* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-293-10/+55
* intel: Fix up some extension string issuesIan Romanick2009-01-282-14/+18
* Make GLX_SGIX_pbuffer mandatoryIan Romanick2009-01-281-1/+1
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-2830-41/+57
* Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick2009-01-2810-24/+10
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-2819-80/+15
* Make GL_ARB_multisample mandatoryIan Romanick2009-01-2817-74/+10
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-2822-161/+114
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-289-208/+29
* docs: document GL_EXT_texture_swizzleBrian Paul2009-01-281-1/+2
* i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul2009-01-281-1/+1
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-284-0/+27
* i965: minor clean-up, comments, etc.Brian Paul2009-01-281-15/+31
* Merge commit 'origin/master' into texture_swizzleBrian Paul2009-01-287-25/+35
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| * i965: fix bug in pass0_precalc_mov()Brian Paul2009-01-281-3/+11
| * i965: minor comment additions/editsBrian Paul2009-01-281-1/+6