| Commit message (Collapse) | Author | Age | Files | Lines |
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This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <[email protected]>
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Commit a73c65c5342bf41fa0dfefe7daa9197ce6a11db4 had a typo which
accidentally enabled the workaround-free Gen7 code on Gen6.
Fixes GPU hangs in anything using pow() or integer division/modulus.
Signed-off-by: Kenneth Graunke <[email protected]>
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According to the documentation, Ivybridge's math instruction works in
SIMD16 mode for the fragment shader, and no longer forbids align16 mode
for the vertex shader.
The documentation claims that SIMD16 mode isn't supported for INT DIV,
but empirical evidence shows that it works fine. Presumably the note
is trying to warn us that the variant that returns both quotient and
remainder in (dst, dst + 1) doesn't work in SIMD16 mode since dst + 1
would be sechalf(dst), trashing half your results. Since we don't use
that variant, we don't care and can just enable SIMD16 everywhere.
The documentation also still claims that source modifiers and
conditional modifiers aren't supported, but empirical evidence and
study of the simulator both show that they work just fine.
Goodbye workarounds. Math just works now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Makes clang happier.
Signed-off-by: Kenneth Graunke <[email protected]>
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Just found by reading llvmpipe code for no great reason.
Signed-off-by: Dave Airlie <[email protected]>
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The two piglit tests pass + render correctly.
Signed-off-by: Dave Airlie <[email protected]>
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Signed RGTC won't fit in a unorm, so don't allow them.
Signed-off-by: Dave Airlie <[email protected]>
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To match targerts/dri-nouveau, and to fix a potential
"undefined reference to `nv50_ir::getTargetNVC0(unsigned int)'"
error.
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As per Brian's suggestion.
Signed-off-by: Dave Airlie <[email protected]>
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It seems line loop stipple in hardware needs something I don't know, it might
need a proper geometry shader who knows.
Signed-off-by: Dave Airlie <[email protected]>
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>= 0x0301
LLVM change r143502
Signed-off-by: José Fonseca <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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Fixes Coverity resource leak defect.
Reviewed-by: Brian Paul <[email protected]>
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SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Recommend LLVM 2.9, it has been working quite well, and unlike earlier
versions, it works out-of-the-box without patches.
Update Windows instructions.
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gbm_gallium does not depend on DRI, but its build rules depend on DRI_LIB_DEPS
being set. Output an error when the user enables gbm_gallium but disables
DRI. This is just a workaround.
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Link with -lselinux when SELinux is enabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41571
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This reverts commit c15f8569fddac5f8aee77863922fd5bb992cfe8a.
This breaks r6xx.
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This reverts commit 9804cf3118ae7249098af2a9c78b36f4fb576ee4.
This breaks r6xx.
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If the VS has outputs that aren't consumed by the FS we were mapping
them all to one unused VS output index, but that's illegal. Instead,
map unused VS outputs to unique indexes.
Reviewed-by: José Fonseca <[email protected]>
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The code expects the geometry shader to be NULL.
We don't have geometry shaders now, but it's good to be prepared.
v2: check for support in the cso context
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st_translate_program's data was taking 51K off the stack, causing stack
overflow on Windows.
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To smooth minor diff between dri_util & drisw_util
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This is to reorder as screen/context/drawable similar to drisw_util
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__driUtilMessage seems to have fallen out of favor and is only used by xmlconfig.c now
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Also drop DriverAPI field, this is a static symbol and I don't see why it
should be accessed through __DRIscreenRec
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I dropped the comments because they don't add much.
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SPI semantic indices for PS/VS are now static, so we don't
need to update spi config for every shaders combination. We can move
the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps.
Flatshade state is now controlled by the global FLAT_SHADE_ENA flag
instead of updating FLAT_SHADE for all inputs.
Sprite coord still requires the update of spi setup when
sprite_coord_enable is first changed from zero (enabled), and then
only when it's changed to other non-zero value (enabled for other input).
Change to zero (disabling) and back to the same value is handled via
global SPRITE_COORD_ENA.
New field "sprite_coord_enable" added to "struct r600_pipe_shader"
to track current state for the pixel shader. It's checked in the
r600_update_derived_state.
Signed-off-by: Vadim Girlin <[email protected]>
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There is no need to duplicate semantic mapping which is done in hw, so get
rid of r600_find_vs_semantic_index.
TGSI name/sid pair is mapped to the 8-bit semantic index for SPI.
Signed-off-by: Vadim Girlin <[email protected]>
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Untested. But should fix fdo 42576.
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Signed-off-by: Dave Airlie <[email protected]>
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This is needed to do proper renderbuffer operation on mipmaps.
Signed-off-by: Dave Airlie <[email protected]>
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