| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch modifies context creation code for GLES1 to use
_mesa_create_exec_table() (which is used for all other APIs) instead
of the GLES1-specific _mesa_create_exec_table_es1().
There is a slight change in functionality. As a result of a mistake
in the code generation of _mesa_create_exec_table_es1(), it does not
include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is
because when support for those two functions was added in commit
762d9ac, src/mesa/main/APIspec.xml wasn't updated). With this patch,
glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly
included in the dispatch table. Accordingly, dispatch_sanity.cpp is
modified to expect these two functions to be present.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Leave GLES1.1 dispatch sanity test disabled when not building
GLES1 support.
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Currently, _mesa_create_exec_table() (in api_exec.c) is used for all
APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code
generated function) is used instead.
In principle, this shouldn't be necessary. It should be possible for
api_exec.c to contain the logic for populating the dispatch table for
all API's.
This patch paves the way for using _mesa_create_exec_table() instead
of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table()
(and the functions it calls) expose the correct subset of desktop GL
functions for GLES1.
Reviewed-by: Kenneth Graunke <[email protected]>
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This patch creates a header querymatrix.h, to allow functions defined
in querymatrix.c to be used from other .c files. It also switches
from the nonstandard GL_APIENTRY to GLAPIENTRY.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Don't declare _mesa_Get{Integer,Float}v in querymatrix.c.
Instead, just include main/get.h.
Reviewed-by: Chad Versace <[email protected]>
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This patch adds the usual boilerplate (copyright notice and guards
against redundant inclusion) to es1_conversion.h. It also moves the
definition of GL_APIENTRY from es1_conversion.c.
This allows es1_conversion.h to be safely included from other .c files.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Use copyright notice from src/mesa/main/es_generator.py (the
script that used to generate this file).
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Previously dispatch table-related code was generated from gl_API.xml,
so it did not include slots for GLES1-only functions (such as those
taking fixed-point arguments).
This patch generates dispatch table-related code from
gl_and_es_API.xml, so that GLES1-only functions are included. This
paves the way for future patches that will unify the GLES1 dispatch
table with the dispatch tables for the other APIs.
The following generated files are affected:
- glapi_x86.S
- glapi_x86-64.S
- glapi_sparc.S
- glprocs.h
- glapitemp.h
- glapitable.h
- glapi_gentable.c
- dispatch.h
- remap_helper.h
Since this change affects makefiles, a full rebuild is required.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Adjust dependencies to ensure that generated files will be rebuilt
whenever any ES-related XML source files are changed.
Reviewed-by: Chad Versace <[email protected]>
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Previously, when code-generating aliased functions in glapitemp.h, we
weren't consistent about which function alias we used to obtain the
parameter names, with the risk that we would generate incorrect code
like this:
KEYWORD1 void KEYWORD2 NAME(Foo)(GLint x)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFoo(%d);\n", x));
}
KEYWORD1 void KEYWORD2 NAME(FooEXT)(GLint y)
{
(void) x;
DISPATCH(Foo, (x), (F, "glFooEXT(%d);\n", x));
}
At the moment there are no aliased functions with mismatched parameter
names, so this isn't the problem. But when we introduce GLES1
functions into the dispatch table, there will be
(MapBufferRange/MapBufferRangeEXT). This patch paves the way for that
by fixing the code generation script to handle the mismatch correctly.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This ensures that GLES1-only typedefs are available in these files.
In a future patch, this will allow us to expand the dispatch table to
include GLES1-only functions.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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In commits bad96f6 and e7dd2e5 I added the following aliases:
- ClampColor -> ClampColorARB
- VertexAttribDivisor -> VertexAttribDivisorARB
But I neglected to update check_table.cpp, causing "make check" to
fail for non-shared-glapi builds.
This patch removes the functions that are now aliased from
check_table.cpp, so that "make check" works correctly again.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Don't forget to set depth_mt even if !hiz_mt.
Reviewed-by: Kenneth Graunke <[email protected]>
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This was missing and got labeled "Something else".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When copy_array_to_vbo_array encountered an array with src_stride == 0
and dst_stride != 0, we would replicate out the single element to the
whole size (max - min + 1). This is unnecessary: we can simply upload
one copy and set the buffer's stride to 0.
Decreases vertex upload overhead in an upcoming Steam for Linux title.
Prior to this patch, copy_array_to_vbo_array appeared very high in the
profile (Eric quoted 20%). After the patch, it disappeared completely.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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This essentially reverts the following:
commit c625aa19cb53ed27f91bfd16fea6ea727e9a5bbd
Author: Chris Wilson <[email protected]>
Date: Fri Feb 18 10:37:43 2011 +0000
intel: extend current vertex buffers
While working on optimizing an upcoming Steam title, I broke this code.
Eric expressed his doubts about this optimization, and noted that the
original commit offered no performance data.
I ran before and after benchmarks on Xonotic and Citybench, and found
that this code made no difference. So, remove it to reduce complexity
and make future work simpler.
Reviewed-by: Eric Anholt <[email protected]>
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It seems to work for me now. Even the graphics corruption is gone.
This also boosts performance in Reaction Quake.
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The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.
I rewrote the switch statement and adjusted the domains for window
framebuffers too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
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By removing the array size, the static assertion to check for missing
elements can do its job properly. This will catch cases where a new
Mesa format is added but the swrast texfetch code isn't updated.
Reviewed-by: Kenneth Graunke <[email protected]>
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Tested with a modified glean tstencil2 test.
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <[email protected]>
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On r6xx/r7xx shader resource management need to make sure that the
shader does not goes over the gpr register limit. Each specific
asic has a maxmimum register that can be split btw shader stage.
For each stage the shader must not use more register than the
limit programmed.
v2: Print an error message when discarding draw. Don't add another
boolean to context structure, but rather propagate the discard
boolean through the call chain.
Signed-off-by: Jerome Glisse <[email protected]>
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This is a regression since b3921e1f53833420e0a0fd581f7417.
The array stores VS outputs, not FS inputs.
Now llvmpipe can do 32 varyings too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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It's been enabled by default, so the flag isn't really useful.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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For Intel, expose it only if gen >= 4.
For Gallium, expose it only if PIPE_CAP_SM3 is advertised.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
v2: update relnotes-9.1
v3: use align_malloc and align_free for malloced buffers in r300g
v4: document the new CAP in the docs
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Taken from the intel driver. The sample positions are actually a solution
to the 8 queens puzzle. It gives more accurate and smoother AA.
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This allows updating only a subrange of buffer bindings.
set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that
range. Binding NULL resources unbinds buffers too (both buffer and user_buffer
must be NULL).
The meta ops are adapted to only save, change, and restore the single slot
they use. The cso_context can save and restore only one vertex buffer slot.
The clients can query which one it is using cso_get_aux_vertex_buffer_slot.
It's currently set to 0. (the Draw module breaks if it's set to non-zero)
It should decrease the CPU overhead when using a lot of meta ops, but
the drivers must be able to treat each vertex buffer slot as a separate
state (only r600g does so at the moment).
I can imagine this also being useful for optimizing some OpenGL use cases.
Reviewed-by: Brian Paul <[email protected]>
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It was defined as an empty function since Nov 2010 and was ultimately
removed completely.
See xserver commit 1cb0261
Signed-off-by: Michel Dänzer <[email protected]>
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Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
Reviewed-by: Eric Anholt <[email protected]>
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To silence assorted MSVC warnings.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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