| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Christian König <[email protected]>
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NV3x cards don't support NPOT textures. Technically this restriction
could be worked around, but since it also doesn't expose any video
decoding hw, just turn it off entirely.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: 10.0 <[email protected]>
Reviewed-by: Christian König <[email protected]>
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pipe_loader_drm.c: In function 'pipe_loader_drm_probe_fd':
pipe_loader_drm.c:120:4: error: implicit declaration of function 'loader_get_pci_id_for_fd' [-Werror=implicit-function-declaration]
Reviewed-by: Emil Velikov <[email protected]>
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Mesa provides the flexibility of building without the
need to have libdrm present on the system. The situation
has regressed with the recent commit
commit 8c2e7fd8460750543367053b1be9368cc38e1d6a
Author: Emil Velikov <[email protected]>
Date: Fri Jan 10 23:36:16 2014 +0000
loader: introduce the loader util lib
By isolating libdrm code by #ifndef __NOT_HAVE_DRM_H we
can have libdrm-less builds on across all build systems.
This patch converts Android's _EGL_NO_DRM to __NOT_HAVE_DRM_H
to provide consistency with the other cases within mesa, allows
compilation of libloader on libdrm-less scons and conditionally
links against libdrm if present under automake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73776
BUgzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73777
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Broadwell has 2Kb push constant size increments like Haswell GT3.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The only difference is that STATE_SIP takes a 48-bit address, so we need
to output two zeroes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It hasn't changed.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This replaces the old fs_generator backend.
v2: Port to the C-based representation of assembly instructions.
Fix texturing after the texture-grf merge.
v3: Add high quality derivative support. Fix SET_SIMD4X2_OFFSET.
v4: Pass brw_context to gen8_instruction functions as required.
v5: Fixes for MRT, as well as zero render targets (alpha test only).
v6: Replace n-wide with SIMDn in comments and messages; port over
Topi's blorp-generator changes; add missing TXF_MCS opcode,
fix missing high quality derivatives for DDX; fix typo (all caught
by Eric). Simplify ADDC/SUBB handling; drop "Used only on Gen6+"
comment (caught by Matt). Emit SIMD16 versions of three source
instructions (caught by both Eric and Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This replaces the old vec4_generator backend.
v2: Port to use the C-based instruction representation. Also, remove
Geometry Shader offset hacks - the visitor will handle those instead
of this code.
v3: Texturing fixes (including adding textureGather support).
v4: Pass brw_context to gen8_instruction functions as required.
v5: Add SHADER_OPCODE_TXF_MCS support; port DUAL_INSTANCED gs fixes
(caught by Eric). Simplify ADDC/SUBB handling; add comments to
gen8_set_dp_message calls (suggested by Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This replaces the brw_eu_emit.c layer for Broadwell. It will be
used by both the vector and scalar shader backends.
v2: Port to use the C-based instruction representation.
v3: Fix destination register type for CMP.
v4: Pass brw to gen8_instruction functions (required by rebase).
v5: Remove bogus assertion on math instructions (caught by Piglit).
v6: Remove more restrictions on math instructions (caught by Eric).
Make ADDC and SUBB helpers set accumulator writes, like MAC and
MACH (caught by Matt).
v7: Don't implicitly force ALU3 operations to SIMD8 (we've been able
to do SIMD16 versions since Haswell, but didn't when I originally
wrote this code).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Heavily based on Keith Packard's existing brw_disasm.c code. I've tried
to go through most of the pieces (like SFIDs) and update the lists to
include features added in recent generations.
v2: Port to use the C-based instruction emitters. This allows us to use
C99 array initializers, which tidies up some of the code.
v3: Improve decoding of render target write messages.
v4: Update for BRW_REGISTER_TYPE becoming an abstraction.
v5: Rebase on Chris Forbes' SFID message defines.
v6: Fix disassembly of UV immediates; remove silly casts.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Broadwell significantly changes the EU instruction encoding. Many of
the fields got moved to different bit positions; some even got split
in two.
With so many changes, it was infeasible to continue using struct
brw_instruction. We needed a new representation.
This new approach is a bit different: rather than a struct, I created a
class that has four DWords, and helper functions that read/write various
bits. This has several advantages:
1. We can create several different names for the same bits. For
example, conditional modifiers, SFID for SEND instructions, and the
MATH instruction's function opcode are all stored in bits 27:24.
In each situation, we can use the appropriate setter function:
set_sfid(), set_math_function(), or set_cond_modifier(). This
is much easier to follow.
2. Since the fields are expressed using the original 128-bit numbers,
the code to create the getter/setter functions follows the table in
the documentation very closely.
To aid in debugging, I've enabled -fkeep-inline-functions when building
gen8_instruction.c. Otherwise, these functions cannot be called by
gdb, making it insanely difficult to print out anything.
Kenneth Graunke wrote most of this code. Damien Lespiau ported it to
C99. Xiang Haihao added media fields. Zhao Yakui added indirect
addressing support. Eric Anholt added an assertion to make sure that
values fit in the alloted number of bits.
v2: Update for brw_reg_type_to_hw_type(), which necessitates passing
brw_context pointers around everywhere.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Damien Lespiau <[email protected]>
Signed-off-by: Xiang, Haihao <[email protected]>
Signed-off-by: Zhao Yakui <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Matt Turner <[email protected]>
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While we probably won't ever use these, having them makes it easy to
share disassembler code between intel-gpu-tools and Mesa.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is not observed to actually fix anything, but the PRM says this
field must be zero for other surface types.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Previously this was missing many interesting fields. Having them decoded
makes debugging views much easier.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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At 'out_err' the nv50_context has been calloc-ated.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The index passed to the function is already unsigned, and internally
we threat it as unsigned.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of NV50_MAX_PIPE_CONSTBUFS
per shader stage. Currently the nv50 driver handles only 3 shader
stages, thus we wreck chaos when accessing array-out-of-bounds.
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Use the kernel driver name are returned by drmGetVersion() for
non-pci(platform) devices.
Signed-off-by: Rob Clark <[email protected]>
v2 (Emil): Rebased and weaked commit message.
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Culled out of the "loader: refactor duplicated code into loader util lib"
patch by Rob Clark.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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As per original approach by Rob, each user of the loader lib should include
loader.h and the pci_id_driver_map.h header will be used exclusively by the
loader.
Add back the include guard __IS_LOADER and remove no longer needed include
folder in the scons build.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2
* Drop the no longer used _EGL_NO_DRM from Android.mk.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Additionally this commit removes the following exported functions
_gbm_udev_device_new_from_fd()
_gbm_fd_get_device_name()
_gbm_log()
All three were erroneously marked as exported since their inception.
Neither of them has ever been a part of the API thus there should be
no users of them.
Cc: Chad Versace <[email protected]>
Cc: Kristian Høgsberg <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2
* Set logger to ErrorMessageF. Spotted by Kristian
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All the various window system integration layers duplicate roughly the
same code for figuring out device and driver name, pci-id's, etc. Which
is sad. So extract it out into a loader util lib.
v2 (Emil)
* Separate the introduction of libloader from the code de-duplication.
* Strip out non-pci devices support.
* Add scons + Android build system support.
* Add VISIBILITY_CFLAGS to avoid exporting the loader funcs.
v3 (Emil)
* PIPE_OS_ANDROID is undefined at this scope, use ANDROID
* Make sure we define _EGL_NO_DRM when building only swrast
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Using an unoptimized variant of glamor spending 50% of its CPU time in
brw_draw_prims() (and hitting the cache *very* frequently):
N Min Max Median Avg Stddev
x 200 29200 40500 34900 34750 958.43256
+ 200 31000 40300 34700 34622 916.35941
No difference proven at 95.0% confidence
Similarly, no difference on GLB2.7:
N Min Max Median Avg Stddev
x 63 64.1 71.36 70.69 70.113175 1.6782026
+ 63 63.6 71.18 70.75 70.223651 1.6044186
No difference proven at 95.0% confidence
v2: Rebase on master (by anholt)
v3: Add a missing BEGIN_BATCH(3) to aa_line_parameters -- CACHED_BATCH
didn't have the asserts about batchbuffer usage that ADVANCE_BATCH
does, so we started assertion failing.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Those are the terms used in the docs, and think "n-wide" was something I
just happened to say. Note that shader-db needs updating for the
INTEL_DEBUG=fs parsing.
Reviewed-by: Ian Romanick <[email protected]>
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The original intent was that we'd keep a driver-private copy, and there
would be the normal copy for swrast to make use of without the tuning (or
anything more invasive we might do) specific to i965. Only, we don't
generate swrast code any more, because swrast can't render current shaders
anyway. Thus, our private copy is rather a waste, and we can just do our
backend-specific operations on the linked shader.
Reviewed-by: Ian Romanick <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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I was the sole author, as Tungsten Graphics employee, which was since
then acquired by VMware Inc.
Reviewed-by: Brian Paul <[email protected]>
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Fixes regression since 9baa45f78b8ca7d66280e36009b6a685055d7cd6
but some of the piglit fbo-drawbuffers-none tests still don't
pass.
v2: use the right pointer type for 'h'
Reviewed-by: José Fonseca <[email protected]>
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Fixes regression from 9baa45f78b8ca7d66280e36009b6a685055d7cd6
v2: incorporate a few small changes suggested by Roland.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes regression from 9baa45f78b8ca7d66280e36009b6a685055d7cd6
Reviewed-by: Roland Scheidegger <[email protected]>
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The whole round-pointsize-to-int stuff must only be done with GL legacy
rules (no point_quad_rasterization) or all the wrong edges are lit up.
This was previously in a private branch (d3d pointsprite test complains
loudly otherwise) and got lost in a merge. However, it should certainly
apply to GL point sprite rasterization as well.
Reviewed-by: Jose Fonseca <[email protected]>
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OpenGL does whole-point clipping, that is a large point is either fully
clipped or fully unclipped (the latter means it may extend beyond the
viewport as long as the center is inside the viewport). d3d9 (d3d10 has
no large points) however requires points to be clipped after they are
expanded to a rectangle. (Note some IHVs are known to ignore GL rules at
least with some hw/drivers.)
Hence add a rasterizer bit indicating which way points should be clipped
(some drivers probably will always ignore this), and add the draw interaction
this requires. Drivers wanting to support this and using draw must support
large points on their own as draw doesn't implement vp clipping on the
expanded points (it potentially could but the complexity doesn't seem
warranted), and the driver needs to do viewport scissoring on such points.
Conflicts:
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
Reviewed-by: Jose Fonseca <[email protected]>
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Commit c13970808 (mesa: GL_EXT_secondary_color is not optional) changed
CHECK_EXTENSION2(EXT_secondary_color, ARB_vetex_program, cap)
to
CHECK_EXTENSION(ARB_vertex_program, cap)
However CHECK_EXTENSION2 checks that either extension is available, not
both. Remove the extension check entirely since the intent was for it to
always be enabled.
v2: Fix glGet*(GL_COLOR_SUM) too. Suggested by Ian.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: 9.2 10.0 <[email protected]>
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It's possible to bind a smaller buffer as a constant buffer, than
what the shader actually uses/requires. This could cause nasty
crashes. This patch adds the architecture to pass the maximum
allowable constant buffer index to the jit to let it make
sure that the constant buffer indices are always within bounds.
The behavior follows the d3d10 spec, which says the overflow
should always return all zeros, and overflow is only defined
as access beyond the size of the currently bound buffer. Accesses
beyond the declared shader constant register size are not
considered an overflow and expected to return garbage but consistent
garbage (we follow the behavior which some wlk tests expect which
is to return the actual values from the bound buffer).
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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