| Commit message (Collapse) | Author | Age | Files | Lines |
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M2MF will trap if the data stream is interrupted by a QUERY fence
and report too much or not enough data.
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Per the GL spec, clamp incoming colors prior to blending depending on
whether the destination buffer stores normalized (non-float) values.
Note that the constant blend color needs to be clamped too (we always
get the unclamped color from Mesa).
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412
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Add a comment and reformat to be under 80 columns.
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"vale" was a typo. Fix that and do some other minor clean-ups.
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presentation queue
Signed-off-by: Emeric Grange <[email protected]>
Signed-off-by: Christian König <[email protected]>
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will be clipped
Signed-off-by: Emeric Grange <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emeric Grange <[email protected]>
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This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as
suggested by Brian. It uses it in a few places I noticed from previous
color changes, and also some core mesa places. I haven't updated other places
yet.
Signed-off-by: Dave Airlie <[email protected]>
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This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.
also fixes st to use translated color in one place it wasn't.
Signed-off-by: Dave Airlie <[email protected]>
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format and type are not GL enums here.
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R4A4 is needed by OSD in mplayer's xvmc output
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The EXT_texture_integer issues says:
Should pixel transfer operations be defined for the integer pixel
path?
RESOLVED: No. Fragment shaders can achieve similar results
with more flexibility. There is no need to aggrandize this
legacy mechanism.
v2: fix comments, fix unpack paths, use same comment/code
v3: fix last comment
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This subclass of r600_resource doesn't contain any useful members,
so let's just use r600_resource.
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The winsys doesn't need it.
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Also move that function to r600_drm.c
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The scons build still depended on libdrm_radeon.
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Setting just MAX_PROGRAM_ENV_PARAMS to 4096 breaks everything,
so let's do this instead.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=40767
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Bryan Cain <[email protected]>
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Try to use the PMPEG where available
Signed-off-by: Maarten Lankhorst <[email protected]>
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Since TGSI now has a UARL opcode that takes an integer as the source, it is
no longer necessary to hack around the lack of an integer ARL opcode using I2F.
UARL is only emitted when native integers are enabled; ARL is still used
otherwise.
Reviewed-by: Brian Paul <[email protected]>
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They are needed by glsl_to_tgsi for an efficient implementation using native
integers.
Reviewed-by: Brian Paul <[email protected]>
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==27540== Invalid read of size 4
==27540== at 0x96277B7: _mesa_make_extension_string (string3.h:144)
==27540== by 0x9604E78: _mesa_make_current (context.c:1514)
==27540== by 0x9602A8B: st_api_make_current (st_manager.c:789)
==27540== by 0x45406E7: ???
==27540== Address 0xad35b30 is 3,688 bytes inside a block of size 3,691 alloc'd
==27540== at 0x4025315: calloc (vg_replace_malloc.c:467)
==27540== by 0x9627641: _mesa_make_extension_string (extensions.c:910)
==27540== by 0x9604E78: _mesa_make_current (context.c:1514)
==27540== by 0x9602A8B: st_api_make_current (st_manager.c:789)
==27540== by 0x45406E7: ???
And:
==28351== Invalid write of size 2
==28351== at 0x4C087CC: _mesa_make_extension_string (string3.h:144)
==28351== by 0x4BE6198: _mesa_make_current (context.c:1514)
==28351== by 0x4BD4CAB: st_api_make_current (st_manager.c:789)
==28351== Address 0x48dd1f3 is 19 bytes inside a block of size 20 alloc'd
==28351== at 0x4025315: calloc (vg_replace_malloc.c:467)
==28351== by 0x4C08711: _mesa_make_extension_string (extensions.c:778)
==28351== by 0x4BE6198: _mesa_make_current (context.c:1514)
==28351== by 0x4BD4CAB: st_api_make_current (st_manager.c:789)
==28351==
==28351== Invalid read of size 4
==28351== at 0x4C087EC: _mesa_make_extension_string (extensions.c:806)
==28351== by 0x4BE6198: _mesa_make_current (context.c:1514)
==28351== by 0x4BD4CAB: st_api_make_current (st_manager.c:789)
==28351== Address 0x48dd1f4 is 0 bytes after a block of size 20 alloc'd
==28351== at 0x4025315: calloc (vg_replace_malloc.c:467)
==28351== by 0x4C08711: _mesa_make_extension_string (extensions.c:778)
==28351== by 0x4BE6198: _mesa_make_current (context.c:1514)
==28351== by 0x4BD4CAB: st_api_make_current (st_manager.c:789)
The first part adds 2, because ' ' and '\0' may be written at the end
of the buffer.
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These two functions were nearly the same with lots of duplicated code.
Now pass in a boolean 'elts' flag and use a few conditionals to implement
the linear vs. indexed cases.
Reviewed-by: José Fonseca <[email protected]>
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According to the GLSL spec, the implementor can decide which way to round
when the fraction is .5. The r300 compiler will round down.
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==5715== Invalid read of size 4
==5715== at 0x4AA590B: _mesa_make_extension_string (extensions.c:908)
==5715== by 0x4A83198: _mesa_make_current (context.c:1514)
==5715== by 0x4A71CAB: st_api_make_current (st_manager.c:789)
==5715== Address 0x4795730 is 0 bytes inside a block of size 1 alloc'd
==5715== at 0x4025315: calloc (vg_replace_malloc.c:467)
==5715== by 0x4AA5B4C: _mesa_make_extension_string (extensions.c:772)
==5715== by 0x4A83198: _mesa_make_current (context.c:1514)
==5715== by 0x4A71CAB: st_api_make_current (st_manager.c:789)
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The function no longer exists. This fixes Gallium build.
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