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* nv30: Emit viewport state using state objectsPatrice Mandin2008-07-033-9/+5
* nv30: Emit polygon stipple state using state objectsPatrice Mandin2008-07-033-7/+8
* nv30: Emit scissor state using state objectsPatrice Mandin2008-07-033-3/+4
* nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin2008-07-034-70/+53
* nv30: Emit rasterizer state using state objectsPatrice Mandin2008-07-034-109/+98
* nv30: Emit blend state using state objectsPatrice Mandin2008-07-035-59/+48
* nv30: Emit blend color state using state objectsPatrice Mandin2008-07-033-5/+4
* nv30: Emit framebuffer state using state objectsPatrice Mandin2008-07-035-164/+92
* g3dvl: Use block and stride instead of cpp and pitch.Younes Manton2008-06-305-30/+41
* g3dvl: Simplify shader code.Younes Manton2008-06-304-2345/+889
* g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton2008-06-309-231/+1977
* g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton2008-06-302-6/+9
* g3dvl: Get rid of some Valgrind errors.Younes Manton2008-06-302-1/+24
* nouveau: oops, bump the drm patchlevel back down againBen Skeggs2008-06-291-1/+1
* nv50: fixes after rebase + commits note on the code that was just pushed.Ben Skeggs2008-06-294-6/+6
* nv50: reverse stencil sides, header is wrongBen Skeggs2008-06-291-5/+6
* nv50: fix line stippleBen Skeggs2008-06-291-1/+1
* nv50: don't multiply polygon offset units by 2.0 like on nv40Ben Skeggs2008-06-291-1/+1
* nv50: maybe some scissor fixes..Ben Skeggs2008-06-291-2/+2
* nv50: vpt translate/scale backwardsBen Skeggs2008-06-291-2/+2
* nv50: whoopsBen Skeggs2008-06-291-2/+2
* nv50: rework miptree/texture/texsurf code a bitBen Skeggs2008-06-291-11/+19
* nv50: turn on depth test/write again, not 100% but winsys handles it betterBen Skeggs2008-06-292-5/+6
* nv50: maintain pipe surface status fieldBen Skeggs2008-06-292-0/+8
* nv50: remove some debugBen Skeggs2008-06-291-6/+0
* nv50: simplify emit_interp a bitBen Skeggs2008-06-291-10/+11
* nv50: make sure static buffers (constbuf, tex control etc) get on reloc listBen Skeggs2008-06-293-1/+4
* nv50: R32_FLOAT vbo formatBen Skeggs2008-06-291-0/+3
* nv50: move surface_map/unmap into nv50_surface.cBen Skeggs2008-06-293-27/+35
* nv50: some people are just born stupid.. really..Ben Skeggs2008-06-291-2/+14
* nv50: make TEX a halfieBen Skeggs2008-06-291-3/+1
* nv50: get tri-scissor-tri workingBen Skeggs2008-06-292-6/+20
* nv50: separate state validation and upload, similar to nv40Ben Skeggs2008-06-294-27/+86
* nv50: fix blend colourBen Skeggs2008-06-291-2/+2
* nv50: use stateobjs for sampler/image_control uploadsBen Skeggs2008-06-292-19/+44
* nv50: hack of a TEX opcodeBen Skeggs2008-06-292-0/+24
* nv50: hacks for stuff I don't really get yetBen Skeggs2008-06-291-2/+2
* nv50: abuse constbuf upload for program uploadBen Skeggs2008-06-292-12/+39
* nv50: a couple more bits'n'piecesBen Skeggs2008-06-292-1/+10
* nv50: disable inline IMMD for now, IMMD+pred == BANG!Ben Skeggs2008-06-291-5/+1
* nv50: simplify interp crap a bit...Ben Skeggs2008-06-291-9/+7
* nv50: do tsc/tic upload + stub out shader TEX stuffBen Skeggs2008-06-296-12/+83
* nv50: disable ztest for now - it doesn't work stillBen Skeggs2008-06-291-2/+2
* nv50: flag to indicate to winsys we want a surface for use as a zeta bufferBen Skeggs2008-06-295-3/+29
* nv50: comment on a so-far unseen bugBen Skeggs2008-06-291-0/+3
* nv50: another vbo formatBen Skeggs2008-06-291-0/+3
* nv50: fix blend csoBen Skeggs2008-06-291-4/+4
* nv50: valgrind complaintBen Skeggs2008-06-291-2/+4
* nv50: draw_elements() - inline only for the momentBen Skeggs2008-06-291-1/+95
* nv50: support a couple more common VBO formatsBen Skeggs2008-06-291-0/+6