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gallium_va_encpackedheader01
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Commit message (
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Author
Age
Files
Lines
*
nv30: Emit viewport state using state objects
Patrice Mandin
2008-07-03
3
-9
/
+5
*
nv30: Emit polygon stipple state using state objects
Patrice Mandin
2008-07-03
3
-7
/
+8
*
nv30: Emit scissor state using state objects
Patrice Mandin
2008-07-03
3
-3
/
+4
*
nv30: Emit depth/stencil/alpha state using state objects
Patrice Mandin
2008-07-03
4
-70
/
+53
*
nv30: Emit rasterizer state using state objects
Patrice Mandin
2008-07-03
4
-109
/
+98
*
nv30: Emit blend state using state objects
Patrice Mandin
2008-07-03
5
-59
/
+48
*
nv30: Emit blend color state using state objects
Patrice Mandin
2008-07-03
3
-5
/
+4
*
nv30: Emit framebuffer state using state objects
Patrice Mandin
2008-07-03
5
-164
/
+92
*
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
5
-30
/
+41
*
g3dvl: Simplify shader code.
Younes Manton
2008-06-30
4
-2345
/
+889
*
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
9
-231
/
+1977
*
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
2
-6
/
+9
*
g3dvl: Get rid of some Valgrind errors.
Younes Manton
2008-06-30
2
-1
/
+24
*
nouveau: oops, bump the drm patchlevel back down again
Ben Skeggs
2008-06-29
1
-1
/
+1
*
nv50: fixes after rebase + commits note on the code that was just pushed.
Ben Skeggs
2008-06-29
4
-6
/
+6
*
nv50: reverse stencil sides, header is wrong
Ben Skeggs
2008-06-29
1
-5
/
+6
*
nv50: fix line stipple
Ben Skeggs
2008-06-29
1
-1
/
+1
*
nv50: don't multiply polygon offset units by 2.0 like on nv40
Ben Skeggs
2008-06-29
1
-1
/
+1
*
nv50: maybe some scissor fixes..
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: vpt translate/scale backwards
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: whoops
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: rework miptree/texture/texsurf code a bit
Ben Skeggs
2008-06-29
1
-11
/
+19
*
nv50: turn on depth test/write again, not 100% but winsys handles it better
Ben Skeggs
2008-06-29
2
-5
/
+6
*
nv50: maintain pipe surface status field
Ben Skeggs
2008-06-29
2
-0
/
+8
*
nv50: remove some debug
Ben Skeggs
2008-06-29
1
-6
/
+0
*
nv50: simplify emit_interp a bit
Ben Skeggs
2008-06-29
1
-10
/
+11
*
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
3
-1
/
+4
*
nv50: R32_FLOAT vbo format
Ben Skeggs
2008-06-29
1
-0
/
+3
*
nv50: move surface_map/unmap into nv50_surface.c
Ben Skeggs
2008-06-29
3
-27
/
+35
*
nv50: some people are just born stupid.. really..
Ben Skeggs
2008-06-29
1
-2
/
+14
*
nv50: make TEX a halfie
Ben Skeggs
2008-06-29
1
-3
/
+1
*
nv50: get tri-scissor-tri working
Ben Skeggs
2008-06-29
2
-6
/
+20
*
nv50: separate state validation and upload, similar to nv40
Ben Skeggs
2008-06-29
4
-27
/
+86
*
nv50: fix blend colour
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: use stateobjs for sampler/image_control uploads
Ben Skeggs
2008-06-29
2
-19
/
+44
*
nv50: hack of a TEX opcode
Ben Skeggs
2008-06-29
2
-0
/
+24
*
nv50: hacks for stuff I don't really get yet
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: abuse constbuf upload for program upload
Ben Skeggs
2008-06-29
2
-12
/
+39
*
nv50: a couple more bits'n'pieces
Ben Skeggs
2008-06-29
2
-1
/
+10
*
nv50: disable inline IMMD for now, IMMD+pred == BANG!
Ben Skeggs
2008-06-29
1
-5
/
+1
*
nv50: simplify interp crap a bit...
Ben Skeggs
2008-06-29
1
-9
/
+7
*
nv50: do tsc/tic upload + stub out shader TEX stuff
Ben Skeggs
2008-06-29
6
-12
/
+83
*
nv50: disable ztest for now - it doesn't work still
Ben Skeggs
2008-06-29
1
-2
/
+2
*
nv50: flag to indicate to winsys we want a surface for use as a zeta buffer
Ben Skeggs
2008-06-29
5
-3
/
+29
*
nv50: comment on a so-far unseen bug
Ben Skeggs
2008-06-29
1
-0
/
+3
*
nv50: another vbo format
Ben Skeggs
2008-06-29
1
-0
/
+3
*
nv50: fix blend cso
Ben Skeggs
2008-06-29
1
-4
/
+4
*
nv50: valgrind complaint
Ben Skeggs
2008-06-29
1
-2
/
+4
*
nv50: draw_elements() - inline only for the moment
Ben Skeggs
2008-06-29
1
-1
/
+95
*
nv50: support a couple more common VBO formats
Ben Skeggs
2008-06-29
1
-0
/
+6
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