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* nv50: fix build-predicate functionChristoph Bumiller2010-09-024-13/+65
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* nv50: fix find_dom_frontierChristoph Bumiller2010-09-021-4/+5
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* nv50: fix XPD, was negatedChristoph Bumiller2010-09-011-4/+4
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* nv50: must join SELECT inputs before MOV inputsChristoph Bumiller2010-09-011-13/+19
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* nv50: make use of TGSI immediate typeChristoph Bumiller2010-09-013-5/+20
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* nv50: re-add proper TEXBIAS sequenceChristoph Bumiller2010-09-017-67/+258
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* nv50: make FrontFacing -1 or +1Christoph Bumiller2010-09-011-2/+9
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* nv50: SSGChristoph Bumiller2010-09-013-10/+18
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* nv50: DPHBen Skeggs2010-09-011-0/+7
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* nv50: DSTBen Skeggs2010-09-011-0/+13
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* nv50: attempt at making more complicated loops workChristoph Bumiller2010-09-015-57/+138
| | | | Nested loops, and loops with multiple exits (BREAK, CONT).
* nv50: turn off verbose debug output by defaultChristoph Bumiller2010-09-017-71/+49
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* nv50: set the FragDepth output indexChristoph Bumiller2010-09-011-1/+1
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* nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 capsChristoph Bumiller2010-09-011-0/+4
| | | | GP support will probably be re-added soon.
* nv50: fix check for sprite/point coord enableChristoph Bumiller2010-08-231-2/+2
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* nv50: yet another case we need a nop.exitChristoph Bumiller2010-08-232-2/+2
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* nv50: DP2, fix ARLChristoph Bumiller2010-08-231-17/+27
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* Merge remote branch 'origin/master' into nv50-compilerChristoph Bumiller2010-08-18618-12706/+17004
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| * llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell2010-08-151-18/+15
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| * llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell2010-08-153-114/+0
| | | | | | | | | | No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps.
| * llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell2010-08-152-16/+57
| | | | | | | | | | | | | | | | | | | | | | | | For 16 and 64 pixel levels, calculate a mask which is linear in x and y (ie not in the swizzle layout). When iterating over full and partial masks, figure out position by manipulating the bit number set in the mask, rather than relying on postion arrays. Similarly, calculate the lower-level c values from dcdx, dcdy and the position rather than relying on the step array.
| * llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell2010-08-151-6/+6
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| * llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell2010-08-151-28/+19
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| * llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell2010-08-152-7/+27
| | | | | | | | No noticable slowdown with isosurf.
| * llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell2010-08-152-12/+19
| | | | | | | | | | isosurf 95->115 fps just by exchanging the two inner loops in this function...
| * gallium/docs: Cleanup debugging. Spelling, grammar, organization.Corbin Simpson2010-08-151-25/+30
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| * gallium/docs: Add formatting for envvar role; change debugging.Corbin Simpson2010-08-154-30/+44
| | | | | | | | | | Per Jakob's request. Not super-pretty, but it's a good point for modding later.
| * glsl: Fix self inclusion in slang_compile_function.h.Vinson Lee2010-08-151-1/+0
| | | | | | | | | | Fix self inclusion introduced by commit 4fef77c7c5455b983daa93cacf90d2b3baa3967e.
| * glsl: Include missing header in slang_ir.h.Vinson Lee2010-08-151-0/+1
| | | | | | | | Include prog_instruction.h for gl_inst_opcode symbol.
| * glsl: Clean up header file inclusion in slang_link.h.Vinson Lee2010-08-151-1/+1
| | | | | | | | | | Remove slang_compile.h. Include mtypes.h for GLcontext symbol.
| * glsl: Clean up header file inclusion in slang_label.h.Vinson Lee2010-08-152-3/+4
| | | | | | | | | | | | Move mtypes.h and prog_instruction.h to slang_label.c. Remove imports.h. Include glheader.h from GL symbols.
| * r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák2010-08-151-1/+4
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| * glsl: Clean up header file inclusion in slang_emit.h.Vinson Lee2010-08-141-4/+2
| | | | | | | | | | | | | | | | Remove imports.h. Remove mtypes.h. Remove slang_compile.h. Include glheader.h for GL symbols. Include slang_vartable.h for slang_var_table symbol.
| * glsl: Clean up header file inclusion in slang_compile.h.Vinson Lee2010-08-141-5/+6
| | | | | | | | | | | | | | | | Remove imports.h. Remove slang_typeinfo.h. Remove slang_compile_operation.h. Include glheader.h for GL symbols. Include slang_utility.h for slang_atom_pool symbol.
| * glsl: Include missing headers in slang_compile_struct.h.Vinson Lee2010-08-141-0/+3
| | | | | | | | | | Include glheader.h for GL symbols. Include slang_utility.h for slang_atom symbol.
| * r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák2010-08-155-18/+23
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| * r300g: rename dirty_zmask -> zmask_in_useMarek Olšák2010-08-155-13/+13
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| * r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák2010-08-151-9/+37
| | | | | | | | | | This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask.
| * r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák2010-08-154-18/+31
| | | | | | | | z_fastfill -> dirty_zmask[level].
| * r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák2010-08-153-24/+25
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| * glsl: Include missing headers in slang_print.h.Vinson Lee2010-08-141-0/+6
| | | | | | | | | | | | | | | | Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_typeinfo.h for slang_type_qualifer and slang_fully_specified_type symbols.
| * glsl: Include missing headers in slang_compile_function.hVinson Lee2010-08-141-0/+9
| | | | | | | | | | | | | | | | | | | | Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_log.h for slang_info_log symbols. Include slang_utility.h for slang_atom and slang_atom_pool symbols.
| * glsl: Include missing headers in slang_compiler_operation.h.Vinson Lee2010-08-141-0/+4
| | | | | | | | | | | | Include glheader.h for GL symbols. Include slang_compile_variable.h for slang_variable_scope symbol. Include slang_utility.h for slang_atom symbol.
| * glsl: Include missing headers in slang_simplify.h.Vinson Lee2010-08-141-0/+7
| | | | | | | | | | | | | | | | | | Include glheader.h for GL symbols. Include slang_compile.h for slang_name_space symbol. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_log.h for slang_info_log symbol. Include slang_utility.h for slang_atom_pool symbol.
| * glsl: Include missing header in slang_utility.h.Vinson Lee2010-08-141-0/+2
| | | | | | | | Include glheader.h for GL symbols.
| * glsl: Include missing headers in slang_vartable.h.Vinson Lee2010-08-141-0/+3
| | | | | | | | | | Include glheader.h for GL symbols. Include slang_utility.h for slang_atom symbol.
| * gallium/docs: Add rbug to distributionJakob Bornecrantz2010-08-151-0/+5
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| * gallium/docs: Add a debugging sectionJakob Bornecrantz2010-08-152-0/+97
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| * gallium: Make printing info on debug builds default offJakob Bornecrantz2010-08-154-4/+4
| | | | | | | | | | | | | | This commit silences the printing off most of the debug information when running debug builds. The big culprits are: the tgsi sanity checker that gets run on all shaders on debug; all the options; and finaly the cpu caps printer.
| * glsl: Include missing header in slang_log.h.Vinson Lee2010-08-141-0/+2
| | | | | | | | Include glheader.h for GLboolean symbol.