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*
|
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
1
-1
/
+1
*
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r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson
2010-06-16
1
-0
/
+6
*
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r300g: Finish resolve function.
Corbin Simpson
2010-06-16
1
-6
/
+14
*
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r300g: Add resource resolve function.
Corbin Simpson
2010-06-16
1
-0
/
+35
*
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r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
4
-11
/
+63
*
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r300g: Fix indentation.
Corbin Simpson
2010-06-16
1
-4
/
+7
*
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r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-16
4
-9
/
+15
*
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util: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
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draw: add alloc check
Alan Hourihane
2010-06-16
1
-0
/
+2
*
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r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
Henri Verbeet
2010-06-16
1
-6
/
+11
*
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r600: fix warnings
Marc
2010-06-16
1
-2
/
+2
*
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osmesa: always build standalone for internal symbols
Dan Nicholson
2010-06-16
2
-21
/
+3
*
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draw: handle some out of memory conditions
Alan Hourihane
2010-06-16
12
-35
/
+69
*
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graw: add a gs test for non-sequential inputs
Zack Rusin
2010-06-16
2
-10
/
+52
*
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draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
2
-2
/
+0
*
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gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
3
-26
/
+23
*
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draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
2
-11
/
+43
*
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mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
Kristian Høgsberg
2010-06-15
1
-6
/
+8
*
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graw: test multiple cb's in geometry shaders
Zack Rusin
2010-06-15
2
-18
/
+82
*
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graw: fix setup for multiple constant buffers
Zack Rusin
2010-06-15
2
-21
/
+64
*
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draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
1
-1
/
+1
*
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draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
1
-2
/
+4
*
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draw: finish the new pipeline setup
Zack Rusin
2010-06-15
9
-245
/
+238
*
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softpipe/gs: fix a crash when a gs isn't present
Zack Rusin
2010-06-15
1
-16
/
+20
*
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draw wip
Keith Whitwell
2010-06-15
8
-319
/
+342
*
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i965: Remove unnecessary header.
Vinson Lee
2010-06-14
1
-1
/
+0
*
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r300g: initialize US_CODE_BANK on r4xx
Marek Olšák
2010-06-14
1
-1
/
+4
*
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i965: Fix surface state dumping with INTEL_DEBUG=batch.
Eric Anholt
2010-06-14
1
-2
/
+2
*
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i965: correct the gen6 line stipple enable define.
Zhenyu Wang
2010-06-14
1
-1
/
+1
*
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intel: Remove long-dead comment about releasing texture heaps.
Eric Anholt
2010-06-14
1
-15
/
+0
*
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gallivm: Omit references to NoFramePointerElimNonLeaf
José Fonseca
2010-06-14
1
-3
/
+0
*
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util: Use int type for format field width.
José Fonseca
2010-06-14
1
-1
/
+1
*
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gallivm: Override some of the default target options.
José Fonseca
2010-06-14
2
-0
/
+31
*
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gallivm: Use func_to_pointer().
José Fonseca
2010-06-14
1
-16
/
+1
*
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util: Add a func_to_pointer util function too.
José Fonseca
2010-06-14
1
-0
/
+11
*
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graw: small fixups for the gs examples
Zack Rusin
2010-06-14
2
-5
/
+5
*
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r300g: fix uploading RC state shader constants on r3xx
Marek Olšák
2010-06-14
1
-1
/
+1
*
|
r300g: drop begin_cs/end_cs
Marek Olšák
2010-06-14
3
-38
/
+0
*
|
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
7
-159
/
+168
*
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r300g: emit viewport state as a dword table
Marek Olšák
2010-06-14
1
-6
/
+1
*
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r300g: subclass pipe_surface
Marek Olšák
2010-06-14
3
-44
/
+51
*
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r300g: simplify reloc macros
Marek Olšák
2010-06-14
2
-35
/
+9
*
|
r300g: count CS dwords on debug builds only
Marek Olšák
2010-06-14
2
-25
/
+36
*
|
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
3
-27
/
+26
*
|
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
5
-129
/
+126
*
|
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
3
-17
/
+48
*
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r300g: turn clip state into a CB
Marek Olšák
2010-06-13
5
-26
/
+35
*
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r300g: turn blend color into a CB
Marek Olšák
2010-06-13
4
-27
/
+34
*
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r300g: turn blend state into a CB
Marek Olšák
2010-06-13
3
-35
/
+49
*
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r300g: add API for building command buffers
Marek Olšák
2010-06-13
2
-0
/
+145
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