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* util: simplify bit shifting in util_cpu_detect()Brian Paul2011-04-071-11/+11
* svga: another tweak to adjust_x term (use -0.5)Brian Paul2011-04-071-1/+1
* mesa: Update _ElementSize in a few more places.José Fonseca2011-04-073-0/+5
* mesa/st: Fix user buffer size computation when stride is zero.José Fonseca2011-04-073-41/+54
* mesa: Update _ElementSize.Brian Paul2011-04-075-0/+7
* mesa/st: Prevent 'end' < 'start' in vbo_exec_DrawRangeElementsBaseVertex()José Fonseca2011-04-071-1/+6
* mesa/st: Handle feedback draw when VBO offsets are not sorted in ascending or...José Fonseca2011-04-071-2/+13
* i965: clear global offset to zero in m0.2 for VS DP read.Zou Nan hai2011-04-071-0/+9
* mesa: Fix allocation size of extension_indices array.Vinson Lee2011-04-061-1/+1
* mesa: fix error message textBrian Paul2011-04-061-1/+1
* mesa: consolidate code in _mesa_update_array_max_element()Brian Paul2011-04-063-63/+35
* mesa: Add link to 7.10.2 release notesIan Romanick2011-04-061-0/+1
* docs: update news.html with 7.10.2 releaseIan Romanick2011-04-061-0/+7
* Import 7.10.2 release notes from 7.10 branchIan Romanick2011-04-061-0/+206
* r600g: Fix non-independent blend state.Julian Adams2011-04-062-14/+20
* mesa: init/release the default texture buffer objectBrian Paul2011-04-061-0/+8
* mesa: fix popping of texture state for GL_TEXTURE_BUFFERBrian Paul2011-04-061-0/+2
* mesa: TEXTURE_BUFFER fix-upBrian Paul2011-04-061-0/+1
* r300/compiler: Don't try to convert RGB to Alpha in full instructionsTom Stellard2011-04-061-1/+2
* mesa: Recognize MESA_VERBOSE=all as shortcut for all debug options.José Fonseca2011-04-061-1/+1
* draw: Fix thinko in debug warnings.José Fonseca2011-04-061-3/+3
* trace: Correct/cleanup.José Fonseca2011-04-066-74/+114
* Revert "trace: Dump blend state as a binary blob."José Fonseca2011-04-061-1/+37
* st/python: Remove bindings, and all its dependencies.José Fonseca2011-04-06101-7401/+8
* swrast: simplify assertion to silence warningBrian Paul2011-04-051-6/+1
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-0512-6/+357
* mesa: regenerated API entrypoints for GL_ARB_texture_buffer_objectBrian Paul2011-04-0510-8648/+8735
* mesa: API spec for GL_ARB_texture_buffer_objectBrian Paul2011-04-053-0/+25
* scons: Generate empty git_sha1.h for all platforms.Vinson Lee2011-04-051-9/+9
* ir_to_mesa: Use gl_register_file enum type rather than 'int'.Kenneth Graunke2011-04-051-5/+5
* ir_to_mesa: Unprefix ir_to_mesa_undef* and ir_to_mesa_address_reg.Kenneth Graunke2011-04-051-17/+13
* ir_to_mesa: Use emit overloads to avoid passing undef registers.Kenneth Graunke2011-04-051-4/+3
* ir_to_mesa: Rename ir_to_mesa_emit_*_opX methods to emit_*.Kenneth Graunke2011-04-051-211/+147
* ir_to_mesa: Use constructors to convert between src_reg and dst_reg.Kenneth Graunke2011-04-051-51/+66
* ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.Kenneth Graunke2011-04-051-121/+121
* ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.Kenneth Graunke2011-04-051-104/+101
* scons: generate empty git_sha1.h file for nowBrian Paul2011-04-051-0/+12
* mesa: Include GIT SHA1 in GL version stringIan Romanick2011-04-053-1/+20
* dri: Remove driver date from renderer stringIan Romanick2011-04-0516-50/+14
* ir_to_mesa: Handle shadow compare w/projection and LOD bias correctlyIan Romanick2011-04-051-2/+26
* r300g: postpone fragment shader state validation until draw_vboMarek Olšák2011-04-054-22/+52
* r300/compiler: Fix vertex shader MAD instructions with constant swizzlesTom Stellard2011-04-051-0/+18
* st/mesa: Apply LOD from texture objectFabian Bieler2011-04-051-1/+2
* st/mesa: Apply LOD bias from correct texture unitFabian Bieler2011-04-051-1/+1
* mesa: fix alpha value for texstore_rgbx8888Brian Paul2011-04-051-1/+1
* mesa: Guard against null pointer deref in fbo validationFabian Bieler2011-04-051-1/+1
* mesa: added _mesa_get_attachment_teximage() helpersBrian Paul2011-04-056-14/+31
* mesa: 80-column wrappingBrian Paul2011-04-053-8/+16
* r300c: fix build since last r300g commitDave Airlie2011-04-051-1/+1
* r300g: fix RG/LATC1_SNORM by doing UNORM->SNORM conversion in the shaderMarek Olšák2011-04-056-36/+123