| Commit message (Collapse) | Author | Age | Files | Lines |
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It's needed for dri1 but not dri2.
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Should fix https://bugs.freedesktop.org/show_bug.cgi?id=40997
Signed-off-by: Dave Airlie <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=40062
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Note: This is a candidate for the 7.11 branch.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412 on swrast.
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This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <[email protected]>
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Use the swrast allocation/free functions instead of core Mesa.
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Not called yet. These will replace the core Mesa functions for allocating
and freeing malloc'd texture memory.
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This also involves passing swrast_texture_image instead of gl_texture_image
into all the fetch functions.
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We need to subclass swrast_texture_image because if we use swrast for
fallback rendering, we'll need to have swrast_texture_image objects.
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No subclass fields yet. Subsequent patches will add the fields related
to software rendering that are currently in gl_texture_image.
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Matches the NewTextureImage() hook. With new subclasses of
gl_texture_image coming we need a new hook to properly delete objects of
those subclasses.
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It's only used by swrast now so move it out of core Mesa.
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Do it during swrast state validation since the FetchTexel() functions
are only called from swrast now and not core Mesa.
Remove assertions in mipmap.c since they're no longer appropriate.
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This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension
is not supported.
Note: This is a candidate for the 7.11 branch
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D3D10 specifies the first vertex as the leading/provoking one.
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Otherwise lines would never be visible since the width cannot be
specified in D3D10.
Wireframe mode is also affected by line width.
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Reviewed-by: Chia-I Wu <[email protected]>
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This was missed back in commit 41750107496858a047afa8d81d20fe903f285a78.
Reviewed-by: José Fonseca <[email protected]>
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so that we don't abuse PIPE_BIND_VERTEX_BUFFER all the time.
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Pass an explicit surface format as we do with pipe_put_tile_rgba_format().
This fixes the piglit fbo-srgb-blit test. With GL_EXT_framebuffer_sRGB we
override the resource's format with an explicit format (linear vs. sRGB).
We need to do so both when getting and putting tiles.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40402
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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I was still missing a couple of types on r600/r700 codepaths.
Fixes these up.
Signed-off-by: Dave Airlie <[email protected]>
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For signed/unsigned with no normalisation or srgb, assume its an INT
type texture.
Signed-off-by: Dave Airlie <[email protected]>
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We could constant interpolated values now and set have_perspective
if nothing else is set to avoid a GPU hang.
Signed-off-by: Dave Airlie <[email protected]>
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TGSI CONSTANT interpolation is just flat, and we just read the values
direct from the LDS into the GPR without doing any interpolation on them.
This is needed to pass integer types into the fragment shader.
Signed-off-by: Dave Airlie <[email protected]>
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If we get a scaled type assume its a real integer type (as textures are).
Also fixup the blend bypass and blend clamp flags on evergreen as per the
docs.
Signed-off-by: Dave Airlie <[email protected]>
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just playing with EXT_texture_integer, and this was first bug.
Signed-off-by: Dave Airlie <[email protected]>
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LLVM 3.0svn added SubtargetInfo as additional parameter to
createMCDisassembler() and createMCInstPrinter().
See revision 139237 of LLVM.
Signed-off-by: Tobias Droste <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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If we're drawing to a luminance, luminance/alpha or intensity surface
we have to adjust (rebase) the fragment/quad colors before writing them
to the tile cache. The tile cache always stores RGBA colors but if
we're caching a L/A surface (for example) we need to be sure that R=G=B
so that subsequent reads from the surface cache appear to return L/A
We previously had a special case for RGB (no alpha) surfaces. This
change generalizes that for the other base formats.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40408, but sRGB
formats are still failing. That'll be addressed in a later patch.
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Reviewed-by: José Fonseca <[email protected]>
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Make sure that we've sent the frame request that we're going to block on.
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When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width <= 0 or height <= 0 or for invalid format/type
values. We now check those arguments in unpack_image() and return NULL
if there's a bad value. The command will get compiled with the
arguments as-is and image=NULL. Later, when the command is executed the
correct errors will be generated.
This issue was reported by Yuanhan Liu <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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I'm not 100% sure about this, it may need a version check or it might
be completely wrong.
added multisample ones as well.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The array_lvalue field was attempting to enforce the restriction that
whole arrays can't be used on the left-hand side of an assignment in
GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in
GLSL 1.10.
However, it was buggy (it didn't work properly for built-in arrays),
and it was clumsy (it unnecessarily kept track on a
variable-by-variable basis, and it didn't cover the GLSL ES case).
This patch removes the array_lvalue field completely in favor of
explicit checks in ast_parameter_declarator::hir() (this check is
added) and in do_assignment (this check was already present).
This causes a benign behavioral change: when the user attempts to pass
an array as an out or inout parameter of a function in GLSL 1.10, the
error is now flagged at the time the function definition is
encountered, rather than at the time of invocation. Previously we
allowed such functions to be defined, and only flagged the error if
they were invoked.
Fixes Piglit tests
spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited*
and
spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Prevents lockups with piglit tests draw-elements and draw-vertices using large
numbers of vertices.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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As already done in dri2CopySubBuffer().
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=36371
https://bugs.freedesktop.org/show_bug.cgi?id=40533
Might fix:
https://bugs.freedesktop.org/show_bug.cgi?id=32589
Signed-off-by: Michel Dänzer <[email protected]>
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