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* Remove unneeded xdamages header from dri2_glx.c.Matt Turner2011-09-191-1/+0
| | | | | | | It's needed for dri1 but not dri2. Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* graw: fix tests to build on msvc again.Dave Airlie2011-09-1910-10/+10
| | | | | | Should fix https://bugs.freedesktop.org/show_bug.cgi?id=40997 Signed-off-by: Dave Airlie <[email protected]>
* r300/compiler: Fix regalloc for values with multiple writersTom Stellard2011-09-181-3/+6
| | | | | | | https://bugs.freedesktop.org/show_bug.cgi?id=40062 https://bugs.freedesktop.org/show_bug.cgi?id=36939 Note: This is a candidate for the 7.11 branch.
* swrast: fix more store_texel() bugsBrian Paul2011-09-181-4/+4
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412 on swrast.
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-1857-209/+256
| | | | | | | | | | | | | | | This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values. Notes: 1. the value is opaque. 2. only when the value is used should it be interpretered according to the surface format it is going to be used with. 3. float clears on integer buffers and vice-versa are undefined. v2: fixed up vega and graw, dropped hunks that shouldn't have been in patch. Signed-off-by: Dave Airlie <[email protected]>
* mesa: use ctx->Driver.AllocTextureImageBuffer() to alloc texture memoryBrian Paul2011-09-172-41/+21
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* mesa: plug in swrast texture image alloc/free functionsBrian Paul2011-09-171-1/+2
| | | | Use the swrast allocation/free functions instead of core Mesa.
* swrast: add Alloc/FreeTextureImageBuffer() driver functionsBrian Paul2011-09-172-0/+48
| | | | | Not called yet. These will replace the core Mesa functions for allocating and freeing malloc'd texture memory.
* mesa: add AllocTextureImageBuffer() driver hookBrian Paul2011-09-171-0/+6
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* mesa: move gl_texture_image::FetchTexel fields to swrastBrian Paul2011-09-1715-355/+378
| | | | | This also involves passing swrast_texture_image instead of gl_texture_image into all the fetch functions.
* swrast: plug in _swrast_new/delete_texture_image() functionsBrian Paul2011-09-171-2/+2
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* radeon: make radeon_texture_image a subclass of swrast_texture_imageBrian Paul2011-09-175-32/+43
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* intel: make intel_texture_image a subclass of swrast_texture_imageBrian Paul2011-09-178-93/+101
| | | | | We need to subclass swrast_texture_image because if we use swrast for fallback rendering, we'll need to have swrast_texture_image objects.
* swrast: introduce new swrast_texture_image structBrian Paul2011-09-173-0/+63
| | | | | No subclass fields yet. Subsequent patches will add the fields related to software rendering that are currently in gl_texture_image.
* mesa: add new DeleteTextureImage() driver hookBrian Paul2011-09-177-2/+34
| | | | | | Matches the NewTextureImage() hook. With new subclasses of gl_texture_image coming we need a new hook to properly delete objects of those subclasses.
* mesa: move software texel fetch code into swrastBrian Paul2011-09-179-24/+26
| | | | It's only used by swrast now so move it out of core Mesa.
* mesa: move _mesa_update_fetch_functions() calls into swrastBrian Paul2011-09-175-18/+7
| | | | | | Do it during swrast state validation since the FetchTexel() functions are only called from swrast now and not core Mesa. Remove assertions in mipmap.c since they're no longer appropriate.
* mesa: implement unpack_SIGNED_GR1616 in format_unpack.cBrian Paul2011-09-171-1/+5
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* meta: fix/add checks for GL_EXT_framebuffer_sRGBBrian Paul2011-09-171-2/+4
| | | | | | | This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension is not supported. Note: This is a candidate for the 7.11 branch
* mesa: s/short/ushort/ in unpack_SIGNED_RGBA_16()Brian Paul2011-09-171-1/+1
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* d3d1x: fix parsing of SM4 relative addressing register opChristoph Bumiller2011-09-171-1/+1
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* d3d1x: set flatshade_first in rasterizer stateChristoph Bumiller2011-09-172-0/+2
| | | | D3D10 specifies the first vertex as the leading/provoking one.
* d3d1x: initialize point size and line width to 1Christoph Bumiller2011-09-172-0/+4
| | | | | | Otherwise lines would never be visible since the width cannot be specified in D3D10. Wireframe mode is also affected by line width.
* r300/compiler: Add support for the output modifier (OMOD)Tom Stellard2011-09-1616-25/+310
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* r300/compiler: Move some helper functions to radeon_compiler_util.cTom Stellard2011-09-163-33/+68
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* r300/compiler: Don't unroll loops that conditionally increment the counterTom Stellard2011-09-161-2/+14
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* nouveau: Fix typos of ParseSourceList in SConscript files.Vinson Lee2011-09-164-4/+4
| | | | Reviewed-by: Chia-I Wu <[email protected]>
* scons: fix incorrect test for embedded buildBrian Paul2011-09-161-1/+1
| | | | | | This was missed back in commit 41750107496858a047afa8d81d20fe903f285a78. Reviewed-by: José Fonseca <[email protected]>
* winsys/radeon: use the cache bufmgr for buffers with PIPE_BIND_CUSTOMMarek Olšák2011-09-162-2/+2
| | | | so that we don't abuse PIPE_BIND_VERTEX_BUFFER all the time.
* softpipe: use pipe_get_tile_rgba_format()Brian Paul2011-09-161-5/+6
| | | | | | | | | | | Pass an explicit surface format as we do with pipe_put_tile_rgba_format(). This fixes the piglit fbo-srgb-blit test. With GL_EXT_framebuffer_sRGB we override the resource's format with an explicit format (linear vs. sRGB). We need to do so both when getting and putting tiles. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40402 Reviewed-by: Dave Airlie <[email protected]>
* softpipe: use util_format_is_depth_or_stencil()Brian Paul2011-09-161-7/+1
| | | | Reviewed-by: Dave Airlie <[email protected]>
* r600g: fixup missing scaled r600 types.Dave Airlie2011-09-161-0/+4
| | | | | | | | I was still missing a couple of types on r600/r700 codepaths. Fixes these up. Signed-off-by: Dave Airlie <[email protected]>
* r600g: interpret integer texture types as ints.Dave Airlie2011-09-161-0/+5
| | | | | | | For signed/unsigned with no normalisation or srgb, assume its an INT type texture. Signed-off-by: Dave Airlie <[email protected]>
* r600g: take constantly interpolated values into a/cDave Airlie2011-09-161-3/+4
| | | | | | | We could constant interpolated values now and set have_perspective if nothing else is set to avoid a GPU hang. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add flat non-interpolation support.Dave Airlie2011-09-163-3/+33
| | | | | | | | | TGSI CONSTANT interpolation is just flat, and we just read the values direct from the LDS into the GPR without doing any interpolation on them. This is needed to pass integer types into the fragment shader. Signed-off-by: Dave Airlie <[email protected]>
* r600g: set number type correctly for color buffers.Dave Airlie2011-09-161-5/+29
| | | | | | | | | If we get a scaled type assume its a real integer type (as textures are). Also fixup the blend bypass and blend clamp flags on evergreen as per the docs. Signed-off-by: Dave Airlie <[email protected]>
* r600g: add missing formats to color buffer setup.Dave Airlie2011-09-162-1/+17
| | | | | | just playing with EXT_texture_integer, and this was first bug. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: use consistent indentation in sp_quad_blend.cBrian Paul2011-09-151-183/+183
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* gallivm: fix build with LLVM 3.0svnTobias Droste2011-09-151-1/+10
| | | | | | | | | LLVM 3.0svn added SubtargetInfo as additional parameter to createMCDisassembler() and createMCInstPrinter(). See revision 139237 of LLVM. Signed-off-by: Tobias Droste <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* Change strerror(ret) to strerror(-ret).Eugeni Dodonov2011-09-151-1/+1
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* softpipe: fix blending for luminance/intensity surfacesBrian Paul2011-09-151-65/+96
| | | | | | | | | | | | | | If we're drawing to a luminance, luminance/alpha or intensity surface we have to adjust (rebase) the fragment/quad colors before writing them to the tile cache. The tile cache always stores RGBA colors but if we're caching a L/A surface (for example) we need to be sure that R=G=B so that subsequent reads from the surface cache appear to return L/A We previously had a special case for RGB (no alpha) surfaces. This change generalizes that for the other base formats. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40408, but sRGB formats are still failing. That'll be addressed in a later patch.
* util: add util_format_is_luminance/intensity/rgb(), etcBrian Paul2011-09-152-1/+112
| | | | Reviewed-by: José Fonseca <[email protected]>
* wayland: Flush before blocking in swapbuffers.Jørgen Lind2011-09-151-2/+5
| | | | Make sure that we've sent the frame request that we're going to block on.
* mesa: fix error handling for dlist image unpackingBrian Paul2011-09-151-1/+14
| | | | | | | | | | | | | | | When compiling glDrawPixels, glTexImage(), etc. and we're copying the user's image we need to be careful about GL error checking. Previously, we were incorrectly generating GL_OUT_OF_MEMORY in unpack_image() if width <= 0 or height <= 0 or for invalid format/type values. We now check those arguments in unpack_image() and return NULL if there's a bad value. The command will get compiled with the arguments as-is and image=NULL. Later, when the command is executed the correct errors will be generated. This issue was reported by Yuanhan Liu <[email protected]> Reviewed-by: Yuanhan Liu <[email protected]>
* st/mesa: rewrap a long lineBrian Paul2011-09-151-3/+4
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* mesa: add missing ')' in error messageBrian Paul2011-09-151-1/+1
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* uniforms: accept all int/unsigned int sampler types in uniform checks.Dave Airlie2011-09-151-0/+22
| | | | | | | | | | I'm not 100% sure about this, it may need a version check or it might be completely wrong. added multisample ones as well. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-144-32/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The array_lvalue field was attempting to enforce the restriction that whole arrays can't be used on the left-hand side of an assignment in GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in GLSL 1.10. However, it was buggy (it didn't work properly for built-in arrays), and it was clumsy (it unnecessarily kept track on a variable-by-variable basis, and it didn't cover the GLSL ES case). This patch removes the array_lvalue field completely in favor of explicit checks in ast_parameter_declarator::hir() (this check is added) and in do_assignment (this check was already present). This causes a benign behavioral change: when the user attempts to pass an array as an out or inout parameter of a function in GLSL 1.10, the error is now flagged at the time the function definition is encountered, rather than at the time of invocation. Previously we allowed such functions to be defined, and only flagged the error if they were invoked. Fixes Piglit tests spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited* and spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r600g: Initialize multi VGT related register on Cayman.Michel Dänzer2011-09-143-0/+12
| | | | | | | | Prevents lockups with piglit tests draw-elements and draw-vertices using large numbers of vertices. Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.Michel Dänzer2011-09-141-0/+4
| | | | | | | | | | | | | | | As already done in dri2CopySubBuffer(). Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=36371 https://bugs.freedesktop.org/show_bug.cgi?id=40533 Might fix: https://bugs.freedesktop.org/show_bug.cgi?id=32589 Signed-off-by: Michel Dänzer <[email protected]>