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* mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
* mesa: regenerated fileBrian Paul2008-07-031-761/+763
* mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
* mesa: fix various error codesBrian Paul2008-07-031-94/+144
* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
* gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
* gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
* gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-032-3/+7
* gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
* gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
* pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
* Support conversion of YUV surfaces.José Fonseca2008-07-031-13/+55
* gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
* i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
* egl: Fix demodriverJakob Bornecrantz2008-07-031-11/+11
* gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
* scons: Add a env.CodeGenerate method to simplify code generation via python s...José Fonseca2008-07-031-3/+69
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
* gallium: replace an assertion with "if (!texobj) continue"Brian Paul2008-07-021-1/+2
* gallium: fix a bug in vertex program output mappingBrian Paul2008-07-021-9/+24
* gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
* mesa: additional GLSL built-in constantsBrian Paul2008-07-022-13/+20
* mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
* mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
* mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
* mesa: regenerated fileBrian Paul2008-07-021-152/+163
* mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
* mesa: disable some debug assertionsBrian Paul2008-07-021-0/+5
* mesa: regenerated filesBrian Paul2008-07-022-20/+35
* mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
* gallium: replace 128 with MAX_LABELSBrian Paul2008-07-022-2/+4
* mesa: added _mesa_print_swizzle() debugging helperBrian Paul2008-07-022-0/+16
* mesa: fix issues around multisample enableRoland Scheidegger2008-07-026-4/+22
* gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer2008-07-021-0/+2
* pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca2008-07-024-1/+309
* pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca2008-07-028-17/+43
* mesa: fix a GLSL vector subscript/writemask bugBrian Paul2008-07-011-47/+90
* mesa: move some functionsBrian Paul2008-07-011-99/+99
* mesa: make _slang_swizzle_swizzle() non-privateBrian Paul2008-07-012-9/+16
* mesa: better function inlining in the presence of 'return' statementsBrian Paul2008-07-011-23/+105
* mesa: add/fix some IrInfo entries for debugging purposesBrian Paul2008-07-011-3/+5
* i915: Last reference to surface -> pitchJakob Bornecrantz2008-07-011-1/+1
* gallium: Use the inline keyword on C++.José Fonseca2008-07-011-1/+3
* scons: Output mapfile on windows ddk profile builds.José Fonseca2008-07-011-0/+4
* gles: Don't define GLAPIENTRY here.José Fonseca2008-06-302-2/+0
* mesa: added null ptr checksBrian Paul2008-06-281-2/+2
* s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul2008-06-281-4/+6
* mesa: check FEATURE_point_size_arrayBrian Paul2008-06-281-0/+2