Commit message (Collapse) | Author | Age | Files | Lines | |
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* | more minor header file re-org (moved CONST, ASSERT, INLINE to config.h) | Brian Paul | 2000-10-29 | 9 | -33/+37 |
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* | More GLchan color channel changes. | Brian Paul | 2000-10-29 | 17 | -581/+529 |
| | | | | | | Some header file re-org: Move matrix, vertex buffer structs to types.h to fix #include mess. Remove typedef, extern declarations from config.h | ||||
* | New colormac.h file for color-related macros. | Brian Paul | 2000-10-28 | 16 | -123/+277 |
| | | | | Lot's of clean-up in macros.h and mmath.h | ||||
* | Basic work to support deep color channels: | Brian Paul | 2000-10-28 | 24 | -242/+266 |
| | | | | | Replace GLubyte with GLchan Replace 255 with CHAN_MAX | ||||
* | Do per-pixel fog when GL_FOG_HINT is GL_NICEST. | Keith Whitwell | 2000-10-28 | 1 | -6/+6 |
| | | | | Fix scaling bug in per-pixel fog calculations. | ||||
* | Lots of misc. bugfixes to bring GGIMesa in sync with the latest Mesa sources. | Jon Taylor | 2000-10-28 | 4 | -7/+7 |
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* | restored test for __alpha in _mesa_win_fog_coords_from_z() | Brian Paul | 2000-10-27 | 1 | -3/+4 |
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* | added info about GL_EXT_secondary_color and GL_EXT_fog_coord | Brian Paul | 2000-10-27 | 2 | -2/+13 |
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* | Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c | Brian Paul | 2000-10-27 | 10 | -78/+322 |
| | | | | | | | | and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h | ||||
* | Implement EXT_fog_coord and EXT_secondary_color. | Keith Whitwell | 2000-10-27 | 16 | -381/+752 |
| | | | | EXT_secondary_color is disabled until we get some dispatch offsets from SGI. | ||||
* | Change animated apps to double-buffered visuals by default. | Gareth Hughes | 2000-10-27 | 8 | -48/+48 |
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* | added GL_BGR case to bytes_per_pixel() | Brian Paul | 2000-10-26 | 1 | -2/+3 |
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* | removed X86/*.m4 files from tar archive | Brian Paul | 2000-10-26 | 1 | -2/+1 |
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* | clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value | Brian Paul | 2000-10-26 | 1 | -3/+8 |
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* | fixed value for GLU_NURBS_MODE | Brian Paul | 2000-10-26 | 1 | -3/+3 |
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* | added a glFinish() call | Brian Paul | 2000-10-26 | 1 | -3/+7 |
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* | added incomplete() debug function/macro | Brian Paul | 2000-10-24 | 1 | -1/+26 |
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* | signal NEW_TEXTURING if there's a Driver.BindTexture() function | Brian Paul | 2000-10-24 | 1 | -1/+3 |
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* | Put a white texel in each corner of each texture. | Brian Paul | 2000-10-23 | 1 | -2/+57 |
| | | | | | Draw polygons using the texture's aspect ratio. The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option. | ||||
* | added idle() func, enable fog by default | Brian Paul | 2000-10-23 | 1 | -3/+11 |
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* | added libOSMesa.so info | Brian Paul | 2000-10-23 | 2 | -2/+72 |
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* | generate separate libOSMesa library ala XFree86/DRI | Brian Paul | 2000-10-23 | 3 | -13/+129 |
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* | fixed 386/x86 mismatches, reordered a few configs | Brian Paul | 2000-10-23 | 2 | -49/+50 |
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* | Major audit of all Mesa's x86 assembly code. This round is basically | Gareth Hughes | 2000-10-23 | 2 | -131/+181 |
| | | | | | | | | | | | | | | general cleanups - more to come. Added P6 architecture timing to debug_xform routines. Still need to add test_all_vertex_functions test for the v16 asm. Dynamic reconfiguration of counter overhead for more accurate benchmarking. Removed redundant x86 assembly build options, replace with linux-x86 and so on. This will build all x86, MMX, 3DNow!, SSE etc assembly into libGL - preferred over many different options to include some but not all assembly code. Note that linux-3dnow and linux-katmai options have thus been removed. | ||||
* | Major audit of all Mesa's x86 assembly code. This round is basically | Gareth Hughes | 2000-10-23 | 16 | -300/+955 |
| | | | | | | | | general cleanups - more to come. Added P6 architecture timing to debug_xform routines. Still need to add test_all_vertex_functions test for the v16 asm. Dynamic reconfiguration of counter overhead for more accurate benchmarking. | ||||
* | added a proper idle() function | Brian Paul | 2000-10-21 | 1 | -1/+8 |
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* | fixed a texture enable bug | Brian Paul | 2000-10-21 | 2 | -27/+10 |
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* | polygon offset changes; added Visual->MRD field | Brian Paul | 2000-10-21 | 2 | -2/+5 |
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* | Changes for multitexture > 3, code clean-ups. | Brian Paul | 2000-10-20 | 5 | -14/+39 |
| | | | | | | Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean. | ||||
* | use 1.1 glPolygonOffset instead of glPolygonOffsetEXT | Brian Paul | 2000-10-20 | 1 | -1/+1 |
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* | Rewrote get_static_proc_address(). It made mistakes in some situations | Brian Paul | 2000-10-19 | 1 | -6/+8 |
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* | glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly | Brian Paul | 2000-10-19 | 1 | -2/+18 |
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* | call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked ↵ | Brian Paul | 2000-10-19 | 1 | -2/+7 |
| | | | | clear bug | ||||
* | improved blending accuracy to fix Glean test failures | Brian Paul | 2000-10-19 | 1 | -19/+39 |
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* | GL_MAX_TEXTURE_UNITS_ARB is now 3 | Brian Paul | 2000-10-18 | 1 | -1/+2 |
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* | More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now. | Brian Paul | 2000-10-18 | 3 | -46/+58 |
| | | | | | Misc code clean-ups, minor bug fixes. MAX_TEXTURE_UNITS now defaults to 3. | ||||
* | ported render begin/end calls from Mesa 3.4 | Brian Paul | 2000-10-17 | 3 | -6/+17 |
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* | added _mesa_get_teximages_from_driver() | Brian Paul | 2000-10-16 | 2 | -4/+60 |
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* | use gray background, memset TempImage to white to help with debugging | Brian Paul | 2000-10-16 | 1 | -3/+21 |
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* | if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems | Brian Paul | 2000-10-09 | 1 | -4/+5 |
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* | update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases | Brian Paul | 2000-10-05 | 1 | -1/+3 |
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* | brighter colors | Brian Paul | 2000-10-05 | 1 | -4/+37 |
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* | better handling of GLX_DEPTH_SIZE in glXChooseVisual() | Brian Paul | 2000-10-05 | 1 | -6/+7 |
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* | drawing color-index image to RGB window was broken | Brian Paul | 2000-10-05 | 2 | -22/+17 |
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* | Committing in . | Jouk Jansen | 2000-10-05 | 1 | -3/+4 |
| | | | | | | | | | Modified Files: Mesa/demos/paltex.c Silenced compiler warnings ---------------------------------------------------------------------- | ||||
* | improved to test alpha blending with texture palette | Brian Paul | 2000-10-04 | 1 | -17/+113 |
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* | more work to support N texture units | Brian Paul | 2000-10-02 | 1 | -9/+17 |
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* | textured line test | Brian Paul | 2000-09-30 | 1 | -0/+196 |
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* | support for N texture units | Brian Paul | 2000-09-30 | 3 | -140/+134 |
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* | added fps output | Brian Paul | 2000-09-29 | 1 | -1/+20 |
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