| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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set suitable defaults for 'dri-drivers', 'gallium-drivers', 'vulkan-drivers'
and 'platforms' options for osx, windows and cygwin, adding cygwin where
appropriate.
v2: error() for unknown OS
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Ken called this out in review, but it seems I forgot to make the change.
I noticed that the control flow annotations in the fragment shader
disassembly of tests/shaders/glsl-fs-loop-continue.shader_test were not
correct, and moving this line to the correct place fixes it.
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According with OpenGL GLSL 3.20 spec, section 4.3.9:
"It is a link-time error if any particular shader interface
contains:
- two different blocks, each having no instance name, and each
having a member of the same name, or
- a variable outside a block, and a block with no instance name,
where the variable has the same name as a member in the block."
This fixes a previous commit 9b894c8 ("glsl/linker: link-error using the
same name in unnamed block and outside") that covered this case, but
did not take in account that precision qualifiers are ignored when
comparing blocks with no instance name.
With this commit, the original tests
KHR-GL*.shaders.uniform_block.common.name_matching keep fixed, and also
dEQP-GLES31.functional.shaders.linkage.uniform.block.differing_precision
regression is fixed, which was broken by previous commit.
v2: use helper varibles (Matteo Bruni)
Fixes: 9b894c8 ("glsl/linker: link-error using the same name in unnamed block and outside")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104668
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104777
CC: Mark Janes <[email protected]>
CC: "18.0" <[email protected]>
Tested-by: Matteo Bruni <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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If extensions GL_KHR_texture_compression_astc_hdr or
GL_KHR_texture_compression_astc_sliced_3d are implemented then ASTC
format are supported in CompressedTex*Îmage3D.
Fixes KHR-GLES2.texture_3d.* with this format.
CC: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Juan A. Suarez Romero <[email protected]>
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build_id_find_nhdr_for_addr() fails to find the build-id if the first LOAD
segment has a virtual address other than 0x0.
For most shared libraries, the first LOAD segment has vaddr=0x0:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
LOAD 0x000000 0x00000000 0x00000000 0x2d2e26 0x2d2e26 R E 0x1000
LOAD 0x2d2e54 0x002d3e54 0x002d3e54 0x2e248 0x2f148 RW 0x1000
However, compiling the Intel Vulkan driver as 32-bit binary on Android produces
the following ELF header with vaddr=0x8000 instead:
Type Offset VirtAddr PhysAddr FileSiz MemSiz Flg Align
PHDR 0x000034 0x00008034 0x00008034 0x00100 0x00100 R 0x4
LOAD 0x000000 0x00008000 0x00008000 0x224a04 0x224a04 R E 0x1000
LOAD 0x225710 0x0022e710 0x0022e710 0x25988 0x27364 RW 0x1000
build_id_find_nhdr_callback() compares the address of dli_fbase from dladdr()
and dlpi_addr from dl_iterate_phdr(). With vaddr > 0, these point to a
different memory address, e.g.:
dli_fbase=0xd8395000 (offset 0x8000)
dlpi_addr=0xd838d000
At least on glibc and bionic (Android) dli_fbase refers to the address where
the shared object is mapped into the process space, whereas dlpi_addr is just
the base address for the vaddrs declared in the ELF header.
To compare them correctly, we need to calculate the start of the mapping
by adding the vaddr of the first LOAD segment to the base address.
Note: musl users will need the following patch.
https://git.musl-libc.org/cgit/musl/commit/?id=b3ae7beabb9f0c219bb8a8b63567a01c6530c1ac
Cc: Chad Versace <[email protected]>
Cc: <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104642
Fixes: 5c98d38 "util: Query build-id by symbol address, not library name"
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Enable vcn encode for HEVC main profile on Raven.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement HEVC encode functions based on VAAPI HEVC encode interface.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add a separate file for HEVC encode functions.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Logics that related to dual instances encode should only be done for
H264, not other codecs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add entrypoint check for HEVC to differentiate decode and encode jobs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add HEVC picture desc, and add codec check when creating and destroying
context.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Move all H264 encode related functions into separate file. Similar to
VAAPI decode side, there will be separate file for each codec on encode
side as well.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement encoding of sps, pps, vps, aud, and slice headers for HEVC
based on HEVC specs.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Implement required ibs for vcn HEVC encode.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Pass pipe_picture_desc instead of pipe_h264_enc_picture_desc so that
it can be used for different codecs. Add functions to handle picture
parameters that will be used for HEVC encode.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add vcn encode interface for HEVC, and rename radeon_enc_h264_enc_pic
to radeon_enc_pic since radeon_enc_pic is used by both H264 and HEVC.
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Add HEVC encode interface
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Fixes:
KHR-GLES3.shaders.struct.uniform.sampler_array_fragment
KHR-GLES3.shaders.struct.uniform.sampler_array_vertex
KHR-GLES3.shaders.struct.uniform.sampler_nested_fragment
KHR-GLES3.shaders.struct.uniform.sampler_nested_vertex
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We need to clamp the LOD to 0 if mip filtering is disabled. This is part
of fixing KHR-GLES3.shaders.struct.uniform.sampler_array_fragment.
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Fixes: df1d5174fcc ("ac/nir: replace SI.buffer.load.dword with amdgcn.buffer.load")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Obviously it would be good to have an ADD and a MUL and a signal together,
but we can even potentially have multiple signals merged, as well.
total instructions in shared programs: 100423 -> 97874 (-2.54%)
instructions in affected programs: 78812 -> 76263 (-3.23%)
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We emit some MOVs to track lifetimes of payload registers, but we don't
need there to be actual MOV instructions for them.
total instructions in shared programs: 101045 -> 100423 (-0.62%)
instructions in affected programs: 37083 -> 36461 (-1.68%)
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I must have misplaced it in the instruction packing rework.
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If this is an image buffer, we need to calculate the correct resource
id.
Fixes:
KHR-GL45.shader_image_size.*
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a crash in:
KHR-GL45.texture_cube_map_array.texture_size_compute_sh.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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4 bits per draw buffer, 8 draw buffers in total --> 32 bits.
This is easier to work with.
Reviewed-by: Eric Anholt <[email protected]>
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When the disk shader cache CI testing was enabled, we started noticing
occasional failures on deqp test runs. (Mainly SNB, rarely HSW)
Before this change, when we cleared the (in memory) program cache we
reused the same bo. Since the disk shader cache quickly restores
programs, it appears that this would lead to overwrites of the older
program binaries in the in memory program cache that apparently were
still executing in some cases. If these programs were still executing,
this could cause a GPU hang.
This issue is probably not disk shader cache specific, but may have
been hidden due to the compiler taking time to recompile programs
after the cache was cleared.
v2:
* Don't add `copy` param to brw_cache_new_bo (Ken)
* Call from brw_program_cache_check_size (Ken)
Cc: Kenneth Graunke <[email protected]>
Cc: [email protected]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The count field is in terms of dwords and not bytes. In
7d4007d58ab7c0c1796e116b55814f8be4e699a9, I fixed one instance
of this but missed another.
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This should increase performance by reducing SDRAM bank conflicts when
crossing between UIF columns (particularly on power-of-two height
textures).
The uif_xor_disable setup is dropped, since we need to allow XOR on lower
miplevels even when level 0 is XOR. The level 0 force UIF and level 0 XOR
flags should handle setting XOR properly on imported buffers.
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The alignment here means that we can't get back the padded height from the
size/stride any more, so it's now a field in the slice as well.
Fixes piglit fbo-generatemipmap-formats RGBA16 NPOT.
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Fixes fbo-generatemipmap-formats, fbo-alphatest-formats, etc. tests for
GL_RGBA4, GL_RGB4, GL_RGBA2, etc.
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The VC5 HW puts A in the low bits and R in the high bits. We can't just
swizzle in the shaders because the blending HW can't pick what channel A
is in, so make a new format to match it.
Reviewed-by: Marek Olšák <[email protected]>
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swapBytes operates on bytes, not 4-bit channels, so you can't just take
non-swapBytes cases and flip the REV flag.
Avoids piglit texture-packed-formats regressions when enabling the
ABGR4444 format.
Fixes: c5a5c9a7db89 ("mesa/formats: add new mesa formats and their pack/unpack functions.")
Reviewed-by: Marek Olšák <[email protected]>
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cc: [email protected]
cc: [email protected]
Reviewed-by: Dylan Baker <[email protected]>
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Move generated files from codegen/meson.build to other directories, in order
to satisfy generated include file dependencies
Add correct file lists for architecture-specific libraries.
cc: [email protected]
cc: [email protected]
Reviewed-by: Dylan Baker <[email protected]>
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Only these are supported:
- LLVM 4.0
- LLVM 5.0
- LLVM 6.0
- master (7.0)
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Currently we always check for 3.9.0, which is pretty safe since
everything except radv work with >= 3.9 and 3.9 is pretty old at this
point. However, radv actually requires 4.0, and there is a patch for
radeonsi to do the same.
Fixes: 673dda833076 ("meson: build "radv" vulkan driver for radeon hardware")
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Currently there is not a separate option for setting the search path of
DRI drivers in meson, like there is in scons and autotools. This is an
oversight and needs to be fixed. This adds an extra option
`dri-search-path`, which will default to the value of
`dri-drivers-path`, like autotools does.
v2: - Split input list before joining.
v3: - use : instead of ; as the delimiter. The autotools help string
incorrectly says ; but the code uses :
v4: - Take list in pre : delimited form (Ilia)
- Ensure that the dri-search-path is absolute when using
dri_drivers_path
Fixes: db9788420d4bc7b4 ("meson: Add support for configuring dri drivers directory.")
Reported-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v2)
Reviewed-by: Eric Engestrom <[email protected]> (v3)
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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On travis, for OSX, python2 from homebrew is pre-installed. per [1]:
python points to the macOS system Python (with no manual PATH modification)
python2 points to Homebrew’s Python 2.7.x (if installed)
python3 points to Homebrew’s Python 3.x (if installed)
pip doesn't exist
pip2 points to Homebrew’s Python 2.7.x’s pip (if installed)
pip3 points to Homebrew’s Python 3.x’s pip (if installed)
We will end up using 'python2' for building mesa.
Just use 'pip2' instead of 'pip', as that seems to work for all platforms on
travis.
[1] https://docs.brew.sh/Homebrew-and-Python.html
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Use a '|' YAML literal block to avoid the convoluted syntax needed to put
the entire conditional on a single line.
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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An additional stub for applegl_create_context() is needed
Cannot test indirect API as it's not built on osx, currently
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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downsize_format_if_needed takes an integer as number of uploads
parameter. Hence, let's do an integer comparation instead of a boolean
check, since that is confusing.
Since we are at it, fix a couple of wrongly tabbed indents.
Cc: Alejandro Piñeiro <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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This only affects drivers that set DriverFlags.NewBlend.
v2: - fix typo advanded -> advanced
- return "enum gl_advanced_blend_mode" from
_mesa_get_advanced_blend_sh_constant
- don't call FLUSH_VERTICES twice
Reviewed-by: Ian Romanick <[email protected]>
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The old one generates useless instructions in there, found while
comparing geometry shaders between RadeonSI and RADV.
This improves all Vulkan demos that use geometry shaders, +4%
for deferredshadows, +9% for viewportarray, +7% for
geometryshader on Polaris10.
This seems to also improve DOW3 a little bit (+1%).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I think the cp packets can be made work, but I think it might
need a kernel change, so for now just do the worst thing.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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