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* glsl: revert "glsl: atomic counters can be declared as buffer-qualified varia...Iago Toral Quiroga2015-09-281-3/+3
* gallium/util: avoid unreferencing random memory on buffer alloc failureIlia Mirkin2015-09-281-1/+1
* mesa: don't leak interface_nameIlia Mirkin2015-09-281-0/+1
* glsl: fix component size calculation for tessellation and geom shadersTimothy Arceri2015-09-281-1/+1
* docs/GL3.txt: fix typoBoyan Ding2015-09-271-1/+1
* i965/gs: Optimize away the EOT write on Gen8+ with static vertex count.Kenneth Graunke2015-09-261-0/+15
* i965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_OFFSET.Kenneth Graunke2015-09-262-2/+14
* i965: Implement "Static Vertex Count" geometry shader optimization.Kenneth Graunke2015-09-265-4/+28
* i965: Move GS_THREAD_END mlen calculations out of the generator.Kenneth Graunke2015-09-262-2/+2
* nir: Add a function to count the number of vertices a GS emits.Kenneth Graunke2015-09-263-0/+96
* i965: Simplify handling of VUE map changes.Kenneth Graunke2015-09-264-42/+17
* i965/gs: Remove the dependency on the VS VUE map.Kenneth Graunke2015-09-262-11/+14
* i965: Don't re-layout varyings for separate shader programs.Kenneth Graunke2015-09-265-18/+67
* i965/vue: Make assign_vue_map() take an explicit slot.Kenneth Graunke2015-09-261-16/+19
* i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.Kenneth Graunke2015-09-261-1/+1
* i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.Kenneth Graunke2015-09-261-4/+2
* main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity testSamuel Iglesias Gonsalvez2015-09-261-1/+1
* docs: add news item and link release notes for 11.0.1Emil Velikov2015-09-262-0/+7
* docs: add sha256 checksums for 11.0.1Emil Velikov2015-09-261-1/+2
* docs: add release notes for 11.0.1Emil Velikov2015-09-261-0/+133
* glsl: calculate component size for arrays of arrays when varying packing disa...Timothy Arceri2015-09-261-3/+10
* glsl: validate binding qualifier for AoATimothy Arceri2015-09-261-1/+1
* glsl: add helper for calculating size of AoATimothy Arceri2015-09-261-0/+19
* glsl: clean-up link uniform codeTimothy Arceri2015-09-261-11/+6
* radeonsi: add scratch buffer to the buffer list when it's re-allocatedMarek Olšák2015-09-261-0/+1
* radeon/vce: fix vui time_scale zero errorLeo Liu2015-09-251-0/+3
* mesa: Add locking to programs.Matt Turner2015-09-252-8/+12
* mesa: Add locking to sampler objects.Matt Turner2015-09-252-4/+7
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-256-61/+0
* c11/threads: Assert that mtx is non-NULL and check return values.Matt Turner2015-09-251-25/+23
* glsl: fix packed varyings interface type and add default caseTapani Pälli2015-09-251-0/+4
* glsl: Mark as active all elements of shared/std140 block arraysAntia Puentes2015-09-251-0/+24
* docs: Mark ARB_shader_storage_buffer_object as done for i965Iago Toral Quiroga2015-09-251-2/+2
* i965: Enable ARB_shader_storage_buffer_object extension for gen7+Samuel Iglesias Gonsalvez2015-09-251-0/+1
* mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1Samuel Iglesias Gonsalvez2015-09-252-2/+2
* mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constantsSamuel Iglesias Gonsalvez2015-09-252-0/+23
* glapi: add ARB_shader_storage_block_buffer_objectSamuel Iglesias Gonsalvez2015-09-254-2/+59
* main/tests: add ARB_shader_storage_buffer_object tokens to enum_stringsSamuel Iglesias Gonsalvez2015-09-251-0/+15
* main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...Samuel Iglesias Gonsalvez2015-09-255-12/+278
* glsl: Do not allow reads from write-only buffer variablesIago Toral Quiroga2015-09-251-0/+56
* glsl: Do not allow assignments to read-only buffer variablesIago Toral Quiroga2015-09-251-1/+10
* glsl: Allow memory qualifiers on shader storage buffer blocksSamuel Iglesias Gonsalvez2015-09-251-0/+14
* glsl: Apply memory qualifiers to buffer variablesIago Toral Quiroga2015-09-253-3/+91
* glsl: Allow use of memory qualifiers with ARB_shader_storage_buffer_object.Iago Toral Quiroga2015-09-251-5/+5
* glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer ob...Samuel Iglesias Gonsalvez2015-09-251-2/+4
* mesa: Add queries for GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-09-251-0/+31
* mesa: add glShaderStorageBlockBinding()Samuel Iglesias Gonsalvez2015-09-252-0/+56
* glsl: First argument to atomic functions must be a buffer variableIago Toral Quiroga2015-09-251-0/+42
* i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79
* i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-252-0/+79