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* swr: [rasterizer archrast] move to pass by valueTim Rowley2016-11-142-2/+2
| | | | | | | | | Move to pass by value since most events are very small in size. We can look at pass by reference but will need to create multiple versions to handle temp objects. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] add mode for aux buffer in the SWR_SURFACE_STATETim Rowley2016-11-141-0/+16
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer common] don't bleed NOMINMAX definition after <windows.h>Tim Rowley2016-11-141-1/+4
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer archrast] add eventsTim Rowley2016-11-146-6/+541
| | | | | | | Added events for tracking early/late Depth and stencil events, TE patch info, GS prim info, and FrontEnd/BackEnd DrawEnd events. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] fix culling issuesTim Rowley2016-11-141-66/+119
| | | | | | | | | - Do proper culling of wireframe triangles (including non-culling of degenerates) - Fix degenerate culling of CCW front-facing triangles in wireframe and conservative rast Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core/jitter] fix alpha test bugTim Rowley2016-11-143-3/+15
| | | | | | | | Alpha from render target 0 should always be used for alpha test for all render targets, according to GL and DX9 specs. Previously we were using alpha from the current render target. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] various code style changesTim Rowley2016-11-146-5/+26
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer archrast] don't generate empty filesTim Rowley2016-11-144-8/+39
| | | | | | | Don't generate files when no events have been generated outside the header events. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer archrast] fix open file handle limit issueTim Rowley2016-11-141-6/+44
| | | | | | | | Buffer events ourselves and then when that's full or we're destroying the context then write the contents to file. Previously, we're relying ofstream to buffer for us. Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer archrast] fix double free issueTim Rowley2016-11-149-24/+41
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] separate frontend/backend stats enablesTim Rowley2016-11-146-26/+51
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr: [rasterizer core] 16-wide tile store nearly completedTim Rowley2016-11-145-314/+917
| | | | | | | | | | * All format combinations coded * Fully emulated on AVX2 and AVX * Known issue: the MSAA sample locations need to be adjusted for 8x2 Set ENABLE_AVX512_SIMD16 and USD_8x2_TILE_BACKEND to 1 in knobs.h to enable Reviewed-by: Bruce Cherniak <[email protected]>
* docs: add news item and link release notes for 13.0.1Emil Velikov2016-11-142-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 13.0.1Emil Velikov2016-11-141-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit b47ce6ddb8be51d72d40ea0abc3d77b667c8552f)
* docs: add release notes for 13.0.1Emil Velikov2016-11-141-0/+187
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit f2f487ebbb808010528edd69000694bfe525f87b)
* i965/vec4: skip registers already marked as no_spillJuan A. Suarez Romero2016-11-141-2/+2
| | | | | | | Do not evaluate spill costs for registers that were already marked as no_spill. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't crash on function names with invalid identifiers.Kenneth Graunke2016-11-121-2/+4
| | | | | | | | | | | | | | | | Karol Herbst's fuzzing efforts noticed that we would segfault on: void bug() { 2(0); } We just need to bail if the function name isn't an identifier. Based on a bug fix by Karol Herbst. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97422 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Fix assert fails when assignment expressions are in array sizes.Kenneth Graunke2016-11-121-8/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | Karol Herbst's fuzzing efforts discovered that we would hit the following assert: assert(dummy_instructions.is_empty()); when processing an illegal array size expression of float[(1=1)?1:1] t; In do_assignment, we realized we needed an rvalue for (1 = 1), and generated a temporary variable and assignment from the RHS. We've already flagged an error (non-lvalue in assignment), and return a bogus value as the rvalue. But process_array_size sees the bogus value, which happened to be a constant expression, and rightly assumes that processing a constant expression shouldn't have generated any code. instructions. To handle this, make do_assignment not generate any temps or assignments when it's already raised an error - just return an error value directly. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98694 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-123-5/+76
| | | | | This is Jonas Pfeil's code from the kernel, brought back to Mesa by anholt.
* vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt2016-11-123-1/+6
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* vc4: Flag the last thread switch in the program as the last.Eric Anholt2016-11-123-0/+34
| | | | | | We don't allow the last thread switch to be inside control flow, to be sure that we hit the last state exactly once. If the last texturing was in control flow, fall back to single threaded.
* vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.Eric Anholt2016-11-122-0/+49
| | | | | This is a suboptimal implementation, but Jonas Pfeil found that it was still a massive performance gain.
* vc4: Add some spec citations about texture fifo management.Eric Anholt2016-11-121-5/+37
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* vc4: Use ra14/rb14 as the spilling registers.Eric Anholt2016-11-122-8/+8
| | | | This makes the raddr fixups compatible with FS threading.
* vc4: Add support for register allocation for threaded shaders.Eric Anholt2016-11-123-20/+85
| | | | | | We have two major requirements: Make sure that only the bottom half of the physical reg space is used, and make sure that none of our values are live in an accumulator across a switch.
* vc4: Split register class setup for physical files from accumulators.Eric Anholt2016-11-121-17/+19
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* vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.Eric Anholt2016-11-121-4/+4
| | | | | | We have had no reason to separate ability to store in an accumulator from ability to store in B, but with FS threading, we need to be able to force values to be stored only in the physical regfiles.
* vc4: Add support for QPU scheduling of thread switch instructions.Eric Anholt2016-11-121-2/+27
| | | | This is vaguely based off of Jonas Pfeil's thread switch support branch.
* vc4: Add a thread switch QIR instruction.Eric Anholt2016-11-123-0/+18
| | | | | | | This will eventually be generated at the QIR level, so that vc4_qir_schedule.c can arrange the separation of tex_strb from tex_result correctly. It will also be important so that register allocation set the register classes appropriately for values that are live across the switch.
* vc4: Add a bit of QPU validation for threaded shaders.Eric Anholt2016-11-121-1/+102
| | | | | These are both bugs we've run into along the way writing multithreaded FS support.
* vc4: Fix register class handling of DDX/DDY arguments.Eric Anholt2016-11-121-1/+1
| | | | | | | I had this exactly backwards, but apparently the piglit tests were all landing in r0-r3 anyway. Cc: "13.0" <[email protected]>
* radv/pipeline: Don't dereference NULL dynamic state pointersDarren Salt2016-11-121-20/+47
| | | | | | | | | | | | | | | | | This is a port of commit a4a59172482d50318a5ae7f99021bcf0125e0f53: Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts of pCreateInfo members are moved to the earliest points at which they should not be NULL. This fixes a segfault, related to pColorBlendState, seen in Talos Principle which I've observed after startup is completed and when exiting the menus, depending on when Vulkan rendering is selected. v2: moved the NULL check in radv_pipeline_init_blend_state to after the declarations. Acked-by: Edward O'Callaghan <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* freedreno/ir3: fixup ralloc falloutRob Clark2016-11-122-2/+2
| | | | | | | Fixes fallout from acc23b04 ("ralloc: remove memset from ralloc_size"). We were still depending on zero'd allocations in a couple of places. Signed-off-by: Rob Clark <[email protected]>
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is currently no protection against walking a hash (using _mesa_HashWalk()) and modifying it at the same time, for instance by inserting or deleting elements. This leads to segfaults in multithreaded code if e.g. someone calls glTexImage2D (which may have to walk the list of FBOs) while another thread is calling glDeleteFramebuffers on another thread with the two contexts sharing lists. The reason for this is that _mesa_HashWalk() doesn't actually take the mutex that normally protects the hash; it takes an entirely different mutex. Thus, walks are only protected against other walks, and there is also no outer lock taking this. There is an old comment saying that this is to fix problems with deadlock if the callback needs to take a mutex; we solve this by changing the mutex to be recursive. A demonstration Helgrind hit from a real application: ==13412== Possible data race during write of size 8 at 0x3498C6A8 by thread #1 ==13412== Locks held: 2, at addresses 0x1AF09530 0x2B3DF400 ==13412== at 0x1F040C99: _mesa_hash_table_remove (hash_table.c:395) ==13412== by 0x1EE98174: _mesa_HashRemove_unlocked (hash.c:350) ==13412== by 0x1EE98174: _mesa_HashRemove (hash.c:365) ==13412== by 0x1EE2372D: _mesa_DeleteFramebuffers (fbobject.c:2669) ==13412== by 0x6105AA4: movit::ResourcePool::cleanup_unlinked_fbos(void*) (resource_pool.cpp:473) ==13412== by 0x610615B: movit::ResourcePool::release_fbo(unsigned int) (resource_pool.cpp:442) [...] ==13412== This conflicts with a previous read of size 8 by thread #20 ==13412== Locks held: 2, at addresses 0x1AF09558 0x1AF73318 ==13412== at 0x1F040CD9: _mesa_hash_table_next_entry (hash_table.c:415) ==13412== by 0x1EE982A8: _mesa_HashWalk (hash.c:426) ==13412== by 0x1EED6DFD: _mesa_update_fbo_texture.part.33 (teximage.c:2683) ==13412== by 0x1EED9410: _mesa_update_fbo_texture (teximage.c:3043) ==13412== by 0x1EED9410: teximage (teximage.c:3073) ==13412== by 0x1EEDA28F: _mesa_TexImage2D (teximage.c:3105) ==13412== by 0x166A68: operator() (mixer.cpp:454) There are many more interactions than just these two possible. Cc: 11.2 12.0 13.0 <[email protected]> Signed-off-by: Steinar H. Gunderson <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Drop tabs in brw_state.h.Kenneth Graunke2016-11-111-13/+13
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* ac/nir/llvm: Fix setting function attributes for intrinsicsDaniel Scharrer2016-11-111-1/+5
| | | | | | | | This fixes a NULL pointer dereference for intrinsics with more than one function attribute introduced in commit 2fdaf38. The fix is ported from the lp_build_intrinsic changes in commit 8bdd52c. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* i965: Update a comment: s/brw_state_cache/brw_program_cache/gKenneth Graunke2016-11-111-2/+2
| | | | | | Tim renamed this recently - stop referring to it by the old name. Signed-off-by: Kenneth Graunke <[email protected]>
* clover: fix building since llvm r286566Laurent Carlier2016-11-111-0/+5
| | | | pretty trivial fix
* egl/wayland: fix return value in dri2_wl_swrast_commit_backbufferEmil Velikov2016-11-111-1/+1
| | | | | | | | | | The function returns "void" rather than int. We could rework that, yet again there will be no benefit since all the callers have no use of it. Fixes: 9ca6711faa0 ("Revert "wayland: Block for the frame callback in get_back_bo not dri2_swap_buffers"") Reviewed-by: Daniel Stone <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glsl: define __STDC_FORMAT_MACROS to get PRIx64 macroBrian Paul2016-11-111-0/+1
| | | | | | | Otherwise, inttypes.h may not define the macro for C++ on MinGW. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98681 Reviewed-by: Emil Velikov <[email protected]>
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
| | | | Trivial.
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
| | | | | | Otherwise it'll be missing in the release tarball. Signed-off-by: Emil Velikov <[email protected]>
* i965: update gl_PrimitiveIDIn to be a system variableTimothy Arceri2016-11-113-13/+4
| | | | | | | Now that we have switched to using nir_shader_gather_info() we can remove the hacks and just use the system variable. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: use nir_shader_gather_info() over do_set_program_inouts()Timothy Arceri2016-11-112-2/+2
| | | | | | | This takes us one step closer to being able to drop the GLSL IR optimisation passes during linking in favour of the NIR passes. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: remove remaining tabs in brw_program_cache.cTimothy Arceri2016-11-111-30/+28
| | | | Acked-by: Kenneth Graunke <[email protected]>
* i965: rename brw_state_cache_check_size() to brw_program_cache_check_size()Timothy Arceri2016-11-114-4/+4
| | | | Acked-by: Kenneth Graunke <[email protected]>
* i965: rename brw_state_cache.c -> brw_program_cache.cTimothy Arceri2016-11-114-9/+9
| | | | Acked-by: Kenneth Graunke <[email protected]>
* i965/gs: Allow primitive id to be a system valueJason Ekstrand2016-11-101-1/+2
| | | | | | | | | This allows for gl_PrimitiveId to come in as a system value rather than as an input. This is the way it will come in from SPIR-V. We keeps the input path working for now so we don't break GL. Reviewed-by: Kenneth Graunke <[email protected]> Cc: "13.0" <[email protected]>
* vulkan/wsi/x11: Implement FIFO mode.Jason Ekstrand2016-11-101-10/+164
| | | | | | | | | | | This implements VK_PRESENT_MODE_FIFO_KHR for X11. Unfortunately, due to the way the present extension works, we have to manage the queue of presented images in a separate thread. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: "13.0" <[email protected]>
* vulkan/wsi: Report the correct min/maxImageCountJason Ekstrand2016-11-102-26/+20
| | | | | | | | | | | | | | | | | | | | | | | | | From the Vulkan spec 1.0.32 section 29.6 docs for vkAcquireNextImageKHR: "Let n be the total number of images in the swapchain, m be the value of VkSurfaceCapabilitiesKHR::minImageCount, and a be the number of presentable images that the application has currently acquired (i.e. images acquired with vkAcquireNextImageKHR, but not yet presented with vkQueuePresentKHR). vkAcquireNextImageKHR can always succeed if a ≤ n - m at the time vkAcquireNextImageKHR is called. vkAcquireNextImageKHR should not be called if a > n - m with a timeout of UINT64_MAX; in such a case, vkAcquireNextImageKHR may block indefinitely." With minImageCount == 2 (as it was previously, the client is allowed to acquire all but one image withoutblocking. If we really need 4 images for mailbox mode + pageflipping, then we need to request a minimum of 4 images up-front. This is a bit unfortunate because it means we will always consume 4 images. In the future, we may be able to optimize this a bit by waiting until the server starts to flip and returning OUT_OF_DATE to get the client to re-allocate with more images or something like that. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Cc: "13.0" <[email protected]>