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* radeonsi: update hack for HTILE corruption in ARK: Survival EvolvedSamuel Pitoiset2017-10-276-13/+13
| | | | | | | | | | | | It appears that flushing the DB metadata is actually not sufficient since the driver uses the new VS blit shaders. This looks quite strange though, but it seems like we need to flush DB for fixing the corruption. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955 Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radv: add support for local bos. (v3)Dave Airlie2017-10-2611-22/+51
| | | | | | | | | | | | This uses the new kernel interfaces for reduced cs overhead, We only set the local flag for memory allocations that don't have a dedicated allocation and ones that aren't imports. v2: add to all the internal buffer creation paths. v3: missed some command submission paths, handle 0/empty bo lists. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/miptree: Take an isl_format in render_aux_usageJason Ekstrand2017-10-265-27/+39
| | | | | | | | | | | Not all rendering matches the miptree format. We allow rendering to texture views so there are cases where it may not match. In those cases, our current scheme of just passing the value of ctx->sRGBEnabled isn't viable. Instead, just do what we do for texturing and pass the view format in directly. Reviewed-by: Topi Pohjolainen <[email protected]> Cc: [email protected]
* i965/blorp: Use more temporary isl_format variablesJason Ekstrand2017-10-261-8/+7
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Cc: [email protected]
* i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptreesJason Ekstrand2017-10-261-1/+2
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Cc: [email protected]
* spirv: Claim support for the simple memory modelJason Ekstrand2017-10-261-1/+2
| | | | | | | | | | It's rather surprising that we've never actually hit this before. Aparently, Ian's SPIR-V generator currently claims the Simple when you don't do anything complex. We really shouldn't assert-fail on it. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: [email protected]
* Android: egl: add dependency on libnativewindowRob Herring2017-10-261-0/+4
| | | | | | | | | | | system/window.h is no longer available by default and is part of libnativewindow, so add it to the shared libraries. It has to be conditional because the library is only present in O and later. Really, we should only be depending on vndk/window.h now, but that's only in O and changing would be pretty invasive. Signed-off-by: Rob Herring <[email protected]>
* meson: build nouveau vieux driverDylan Baker2017-10-264-2/+99
| | | | | | | | | Build tested only. v2: - fix spelling error (veaux -> vieux) Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: build r200 driverDylan Baker2017-10-264-2/+98
| | | | | | | | | v2: - remove TODO that is done Build tested only Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meson: build r100 driverDylan Baker2017-10-264-2/+94
| | | | | | | build tested only Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* install_megadrivers: print the full path with driver nameDylan Baker2017-10-261-1/+1
| | | | | | | Instead of just the path. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel/tools/disasm: correctly observe FILE *out parameterKevin Rogovin2017-10-261-2/+2
| | | | | | Signed-off-by: Kevin Rogovin <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/compiler: brw_validate_instructions to take const void* instead of void*Kevin Rogovin2017-10-262-2/+2
| | | | | | | The disassembler does not (and should not) be modifying the data. Signed-off-by: Kevin Rogovin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* loader: drop empty function aliasEric Engestrom2017-10-261-11/+2
| | | | | | | While at it, drop the duplicate return. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* radeonsi: add a workaround for weird s_buffer_load_dword behavior on SIMarek Olšák2017-10-261-3/+10
| | | | | | | | | | | | | | See my LLVM patch which fixes the root cause. Users have to apply this patch and then they have 2 choices: - Downgrade to LLVM 5.0 - Update to LLVM git after my LLVM patch is pushed. It won't be possible to use current and earlier development version of LLVM 6.0. Reviewed-by: Nicolai Hähnle <[email protected]> Cc: 17.3 <[email protected]>
* util: use OpenBSD/NetBSD code on FreeBSD/DragonFlyGreg V2017-10-261-1/+2
| | | | | | | | | Obtained from: FreeBSD ports Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> [Emil Velikov: wrap long line] Reviewed-by: Emil Velikov <[email protected]>
* winsys/svga/drm: add ERESTART define for *BSDGreg V2017-10-261-0/+5
| | | | | | | Obtained from: FreeBSD ports Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* loader: use drmGetDeviceNameFromFd2 from libdrmGreg V2017-10-261-35/+1
| | | | | | | | | | | Reduce code duplication and automatically benefit from OS-specific fixes to libdrm (e.g. in FreeBSD ports). API was introduced with 2.4.74 and we already require 2.4.75 globally. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103283 Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* meson: wayland-egl depends on wayland-clientDaniel Stone2017-10-261-0/+1
| | | | | | | | | | | | Since wayland-egl.h is currently provided by the core Wayland package, depend on wayland-client to make sure we get it in our include path. Signed-off-by: Daniel Stone <[email protected]> Acked-by: Emil Velikov <[email protected]> Fixes: 108d257a16 ("meson: build libEGL") Cc: Tobias Klausmann <[email protected]> Cc: Dylan Baker <[email protected]> Cc: Gert Wollny <[email protected]>
* freedreno: implement pipe->invalidate_resource()Rob Clark2017-10-262-1/+28
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: GL_ARB_texture_barrierRob Clark2017-10-262-1/+13
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a5xx: rename invalidate_resource()Rob Clark2017-10-261-8/+9
| | | | | | This is different from pipe->invalidate_resource().. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a5xx: mem2gmem is read-only for BORob Clark2017-10-261-1/+1
| | | | | | | | This should be OUT_RELOC() since the operation isn't writing to the buffer. Technically it doesn't matter much currently, since we'd anyways to a gmem2mem later. But that will change. Signed-off-by: Rob Clark <[email protected]>
* freedreno: small renameRob Clark2017-10-261-4/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* radeon/video: add gfx9 offsets when rejoin the video surfaceLeo Liu2017-10-261-1/+4
| | | | | | | | For CPU access. Signed-off-by: Leo Liu <[email protected]> Cc: [email protected] Reviewed-by: Christian König <[email protected]>
* radv: only copy the dynamic states that changedSamuel Pitoiset2017-10-261-23/+69
| | | | | | | | | | | | | | | | When binding a new pipeline, we applied all dynamic states without checking if they really need to be re-emitted. This doesn't seem to be useful for the meta operations because only the viewports/scissors are updated. This should reduce the number of commands added to the IB when a new graphics pipeline is bound. Also, rename radv_dynamic_state_copy() to radv_bind_dynamic_state() and set the dirty flags directly there. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: store the dynamic state mask into radv_dynamic_stateSamuel Pitoiset2017-10-263-7/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: only emit the depth bounds test values when set dynamicallySamuel Pitoiset2017-10-261-2/+1
| | | | | | | | The depth bounds test values are either set at pipeline creation or dynamically using vkCmdSetDepthBounds(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl/linker: Fix type checks for location aliasingIago Toral Quiroga2017-10-261-3/+19
| | | | | | | | | | | | | | From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68, (Location aliasing): "Further, when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer)." The current implementation is too strict, since it checks that the the base types are an exact match instead. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: refactor check_location_aliasingIago Toral Quiroga2017-10-261-64/+46
| | | | | | | Mostly, this merges the type checks with all the other checks so we only have a single loop for this. Acked-by: Ilia Mirkin <[email protected]>
* glsl/linker: validate explicit locations for SSO programsIago Toral Quiroga2017-10-263-0/+71
| | | | | | | | | | | v2: - we only need to validate inputs to the first stage and outputs from the last stage, everything else has already been validated during cross_validate_outputs_to_inputs (Timothy). - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia) Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: generalize validate_explicit_variable_location for SSOIago Toral Quiroga2017-10-261-2/+16
| | | | | | | | | | | | | | | | | | | For non-SSO programs, we only need to validate outputs, since the cross validation of outputs to inputs will ensure that we produce linker errors for invalid inputs too. Hoever, for the SSO path there is no output to input validation, so we need to validate inputs explicitly. Generalize the function so it can handle this as well. Also, notice that vertex shader inputs and fragment shader outputs are already validated in assign_attribute_or_color_locations() for both SSO and non-SSO paths, so we should not try to validate that here again (in fact, the function would require explicit paths to handle these two cases properly). Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: create a helper function to validate explicit locationsIago Toral Quiroga2017-10-261-39/+55
| | | | | | | | | Currently, we only validate explicit locations for non-SSO programs. This creates a helper that we can call from both SSO and non-SSO paths directly, so we can reuse all the logic behind this. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: outputs in the same location must share auxiliary storageIago Toral Quiroga2017-10-261-6/+30
| | | | | | | | | | | | | | | | | | From ARB_enhanced_layouts: "[...]when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer) and the same auxiliary storage and interpolation qualification.[...]" Add code to the linker to validate that aliased locations do have the same aux storage. Fixes: KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: outputs in the same location must share interpolationIago Toral Quiroga2017-10-261-4/+41
| | | | | | | | | | | | | | | | | From ARB_enhanced_layouts: "[...]when location aliasing, the aliases sharing the location must have the same underlying numerical type (floating-point or integer) and the same auxiliary storage and interpolation qualification.[...]" Add code to the linker to validate that aliased locations do have the same interpolation. Fixes: KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation Reviewed-by: Timothy Arceri <[email protected]>
* glsl/linker: fix location aliasing checks for interface variablesIago Toral Quiroga2017-10-261-12/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The existing code was checking the whole interface variable rather than its members, which is not what we want: we want to check aliasing for each member in the interface variable. Surprisingly, there are piglit tests that verify this and were passing due to a bug in the existing code: when we were computing the last component used by an interface variable we would use the 'vector' path and multiply by vector_elements, which is 0 for interface variables. This made the loop that checks for aliasing be a no-op and not add the interface variable to the list of outputs so then we would fail to link when we did not see a matching output for the same input in the next stage. Since the tests expect a linker error to happen, they would pass, but not for the right reason. Unfortunately, the current implementation uses ir_variable instances to keep track of explicit locations. Since we don't have ir_variables instances for individual interface members, we need to have a custom struct with the data we need. This struct has the ir_variable (which for interface members is the whole interface variable), plus the data that we need to validate for each aliased location, for now only the base type, which for interface members we will take from the appropriate field inside the interface variable. Later patches will expand this custom struct so we can also check other requirements for location aliasing, specifically that we have matching interpolation and auxiliary storage, that once again, we will take from the appropriate field members for the interface variables. v2: - Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia) Fixes: KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations Fixes (these were passing before but for incorrect reasons): tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/linker: refactor link-time validation of output locationsIago Toral Quiroga2017-10-261-55/+73
| | | | | | | | | Move the checks for explicit locations to a separate function. We will use this in a follow-up patch to validate locations for interface variables where we need to validate each interface member rather than the interface variable itself. Reviewed-by: Timothy Arceri <[email protected]>
* glsl/linker: report linker errors for invalid explicit locations on inputsIago Toral Quiroga2017-10-261-0/+7
| | | | | | | | | | | We were assuming that if an input has an invalid explicit location it would fail to link because it would not find the corresponding output, however, since we look for the matching output by indexing the explicit_locations array with the input location, we still need to ensure that we don't index out of bounds. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* ac/llvm: drop pointless wrappers around umsb/imsbDave Airlie2017-10-261-14/+2
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/llvm: consolidate find lsb function.Dave Airlie2017-10-264-54/+38
| | | | | | | This was the same between si and ac. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/llvm: drop v4f32empty. (v2)Dave Airlie2017-10-261-12/+0
| | | | | | | | | This was unused. v2: drop args. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/llvm: add i1false/i1true to common code.Dave Airlie2017-10-263-41/+33
| | | | | | | These get used in fair few places. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/llvm: use the ac i32 0/1 and f32 0/1 llvm types.Dave Airlie2017-10-261-60/+52
| | | | | | | This just avoids having two copies of these. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* ac/nir: move lds declaration/load/store into shared code.Dave Airlie2017-10-265-57/+55
| | | | | | | This was duplicated between both drivers, share here. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/mesa: enable nir path for all shaders.Dave Airlie2017-10-261-9/+1
| | | | | | | | There is no reason to block this here, if a driver enables it, let it handle it. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/program: add support for gs/tes/tcs nir shaders.Dave Airlie2017-10-263-4/+56
| | | | | | | | This probably needs more work but this just add the initial code to convert gs/tcs/tes nir based shaders in the state tracker. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/program: rework basic variant interfaceDave Airlie2017-10-263-15/+12
| | | | | | | This just passes st_common_program and uses it. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* anv/entrypoints: Dump useful data if mako throws an exceptionJason Ekstrand2017-10-251-5/+17
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* nir/opt_intrinsics: Rework progressJason Ekstrand2017-10-251-5/+9
| | | | | | | | | This commit fixes two issues: First, we were returning false regardless of whether or not the function made progress. Second, we were calling nir_metadata_preserve far more often than needed; we only need to call it once per impl. Reviewed-by: Lionel Landwerlin <[email protected]>
* intel/compiler: Call nir_lower_system_values in brw_preprocess_nirJason Ekstrand2017-10-253-4/+2
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>