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* mesa/main: fix error checking logic on CopyImageSubDataAlejandro Piñeiro2016-07-021-5/+10
* st/glsl_to_tgsi: don't increase immediate index by 1.Dave Airlie2016-07-021-1/+1
* st/mesa: get max supported number of image samples from driverIlia Mirkin2016-07-011-1/+5
* nvc0: fix up image support for allowing multiple samplesIlia Mirkin2016-07-017-49/+108
* st/mesa: check the texture image level in st_texture_match_imageNicolai Hähnle2016-07-011-0/+3
* st/mesa: an incomplete texture may have a zero-size first imageNicolai Hähnle2016-07-011-0/+3
* st/vdpau: use bicubic filter for scaling(v6.1)Nayan Deshmukh2016-07-013-14/+106
* vl: add a bicubic interpolation filter(v5)Nayan Deshmukh2016-07-013-0/+528
* mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.Vinson Lee2016-07-011-6/+6
* docs: update MESA_DEBUG envvar documentation.Alejandro Piñeiro2016-07-011-2/+11
* i965: intel_texture_barrier reimplementedAlejandro Piñeiro2016-07-011-1/+20
* nv30: go back to not using viewport validate function for swtnlIlia Mirkin2016-07-012-1/+16
* nv30: fix viewport clipping settings to be based on viewport, not rtIlia Mirkin2016-07-012-17/+11
* gallium/util: check for window cliprects in util_can_blit_via_copy_region()Brian Paul2016-06-301-0/+1
* gallium: Force blend color to 16-byte alignmentChuck Atkins2016-06-301-1/+11
* swr: Refactor checks for compiler feature flagsChuck Atkins2016-06-302-25/+52
* st/wgl: make own_mutex() non-staticBrian Paul2016-06-302-4/+7
* glsl: atomic counters are different than their uniformsAndres Gomez2016-06-301-37/+37
* glsl: count atomic counters correctlyAndres Gomez2016-06-301-4/+10
* svga: use SVGA3D_vgpu10_BufferCopy() for buffer copiesBrian Paul2016-06-301-4/+28
* svga: add SVGA3D_vgpu10_BufferCopy()Brian Paul2016-06-302-0/+30
* svga: flush buffers when mapping for readingBrian Paul2016-06-301-13/+24
* svga: enable ARB_copy_image extension in the driverNeha Bhende2016-06-301-1/+2
* svga: try blitting with copy region in more casesBrian Paul2016-06-301-1/+7
* svga: use copy_region_vgpu10() for region copies when possibleBrian Paul2016-06-301-4/+37
* svga: use vgpu10 CopyRegion command when possibleNeha Bhende2016-06-301-2/+147
* svga: set render target flag for snorm surfacesBrian Paul2016-06-301-0/+10
* svga: add new svga_format_is_uncompressed_snorm() helperBrian Paul2016-06-302-0/+24
* svga: adjust sampler view format for RGBXBrian Paul2016-06-301-1/+5
* svga: adjust render target view format for RGBXBrian Paul2016-06-301-1/+13
* svga: don't advertise support for R32G32B32_UINT/SINT surface formatsNeha Bhende2016-06-301-2/+2
* svga: use untyped surface formats in most casesBrian Paul2016-06-301-4/+7
* gallium/util: add tight_format_check param to util_can_blit_via_copy_region()Brian Paul2016-06-302-11/+30
* gallium/util: simplify a few things in util_can_blit_via_copy_region()Brian Paul2016-06-301-12/+8
* gallium/util: new util_try_blit_via_copy_region() functionBrian Paul2016-06-302-15/+32
* svga: Fix failures caused in fedora 24Neha Bhende2016-06-304-6/+26
* st/wgl: remove unneeded inline qualifiersBrian Paul2016-06-302-4/+4
* st/wgl: add a stw_device::initialized fieldBrian Paul2016-06-303-24/+35
* st/wgl: refactor framebuffer locking codeBrian Paul2016-06-304-51/+68
* st/wgl: rename curctx to old_ctx in stw_make_current()José Fonseca2016-06-301-8/+8
* st/wgl: release the pbuffer DC at the end of wglBindTexImageARB()Brian Paul2016-06-301-1/+6
* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
* i965: Simplify foreach_inst_in_block_safe() macro.Matt Turner2016-06-301-3/+2
* Revert "i965: get PrimitiveMode from the program rather than the shader struct"Andres Gomez2016-06-301-2/+3
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-3011-339/+283
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-308-17/+11
* glsl: simplify link_uniform_blocks()Timothy Arceri2016-06-303-10/+5
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3058-215/+386
* mesa: don't print name in _mesa_append_uniforms_to_file()Timothy Arceri2016-06-301-1/+1
* mesa: remove unreachable code from _mesa_write_shader_to_file()Timothy Arceri2016-06-301-10/+0