| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> (v4)
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It is possible to have DEBUG disabled but asserts on (NDEBUG), which
cannot build because these asserts work on members that are only present
when DEBUG is on.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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Meson doesn't allow setting environment variables for custom targets, so
we either need to not pass this as an environment variable or use a
shell script to wrap the invocation. The chosen solution has the
advantage of working for both autotools and meson.
v2: - put rules back in top scope (Ken)
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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This unbreaks waffle/gbm (piglit/gbm) which fails initialization.
v2: also don't set queryDmaBufFormats
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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This should save us some round trips while resizing.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: [email protected]
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We convert it over to an inti/finish model and make create/destroy
wrappers for the former.
Reviewed-by: Daniel Stone <[email protected]>
Cc: [email protected]
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:
The function
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
specifies the minimum number of video frame periods per buffer swap
for the draw surface of the current context, for the current rendering
API. [...]
The parameter interval specifies the minimum number of video frames
that are displayed before a buffer swap will occur. The interval
specified by the function applies to the draw surface bound to the
context that is current on the calling thread. [...] interval is
silently clamped to minimum and maximum implementation dependent
values before being stored; these values are defined by EGLConfig
attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
respectively.
The default swap interval is 1.
Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.
Fix this by defaulting dri2_dpy's min_swap_interval, max_swap_interval
and default_swap_interval to 1 in dri2_setup_screen() and let platforms,
which support this functionality set their own values after this
function returns. Thanks to patches merged earlier, we can also remove
the dri2_fallback_swap_interval() completely, as with a singular range
it would not be called anyway.
v2: Remove dri2_fallback_swap_interval() completely thanks to higher
layer already clamping the requested interval and not calling the
driver layer if the clamped value is the same as current.
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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That's unnecessary to double-check that dcc_offset is not 0
because all callers already check that.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Found by inspection.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It's safer and more elegant.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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No need to check if screen->pipe != pipe, so we can just assign it. Just do it.
Reviewed-by: Bruce Cherniak <[email protected]>
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Swr caches fb contents in tiles. Those tiles are stored on a per-context
basis.
When switching contexts that share resources we need to make sure that
the tiles of the old context are being stored and the tiles of the new
context are being invalidated (marked as invalid, hence contents need
to be reloaded).
The context does not get any dirty bits to identify this case. This has
to be, then, coordinated by the resources that are being shared between
the contexts.
Add a "curr_pipe" hook in swr_resource that will allow us to identify a
MakeCurrent of the above form during swr_update_derived(). At that time,
we invalidate the tiles of the new context. The old context, will need to
have already store its tiles by that time, which happens during glFlush().
glFlush() is being called at the beginning of MakeCurrent.
So, the sequence of operations is:
- At the beginning of glXMakeCurrent(), glFlush() will store the tiles
of all bound surfaces of the old context.
- After the store, a fence will guarantee that the all tile store make
it to the surface
- During swr_update_derived(), when we validate the new context, we check
all resources to see what changed, and if so, we invalidate the
current tiles.
Fixes rendering problems with CEI/Ensight.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Cc: [email protected]
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In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the
surface index. We want to copy propagate so we can use an immediate
message descriptor, rather than an indirect send.
Reviewed-by: Ian Romanick <[email protected]>
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Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD, vgrf5.xyzw:D
which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated. The swizzle works for the other source,
but both of them ought to be .xxxx.
Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Cc: "17.2 17.1 17.0 13.0" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6aa4a9d (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This makes it easier to loop over programs.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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vc5 MMU mappings are access-controlled at a 128kb boundary, so the 4kb
here was too small for that purpose. Allowing any valid align2 value that
u_mm's 32-bit addressing can represent will still catch most cases of
people passing in a byte alignment.
Reviewed-by: Nicolai Hähnle <[email protected]>
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I was implementing the same enum support in broadcom's gen_pack_header.py,
and did this same simplification there.
Reviewed-by: Kenneth Graunke <[email protected]>
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cleared_and_retried is always reset to false when jumping to the retry
label, thus leading to an infinite retry loop.
Fix that by moving the cleared_and_retried variable definitions at the
beginning of the function. While we're at it, move the create variable
with the other local variables and explicitly reset its content in the
retry path.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Fixes: 78087676c98aa8884ba92 "vc4: Restructure the simulator mode."
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I was overwriting view->texture with the shadow resource when we need to
do shadow copies (retiling or baselevel rebase), but that tripped up some
critical new sanity checking in state_tracker (making sure that stObj->pt
hasn't changed from view->texture through TexImage-related paths).
To avoid that, move the shadow resource to the vc4_sampler_view struct.
Fixes: f0ecd36ef8e1 ("st/mesa: add an entirely separate codepath for setting up buffer views")
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We are pushing 16-bytes of constants, so we have to save/restore
the same amount of data to avoid data corruption.
Cc: 17.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The wayland-drm callback struct is referenced, rather than duplicated,
inside wayland-drm. Constifying this struct involved moving it on to the
stack; as a result, starting any EGL client on Wayland called into
random stack memory, and killed the compositor.
This reverts commit 1d0be5b3fe548ee33d4520092f583c76d42510a6 and
39d539e321c6c97433a15660c9d9a20ad8657ff0.
Signed-off-by: Daniel Stone <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Krzysztof Sobiecki <[email protected]>
Fixes: 1d0be5b3fe54 ("wayland-drm: constify the callbacks struct")
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Trivial
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Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().
Signed-off-by: Thomas Helland <[email protected]>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
V2: Also convert this pattern in glsl_lexer.ll
V3: Remove a misplaced comment
V4: Use a temporary char to avoid type change
Remove bogus +1 on length check of identifier
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Migrate removal of line continuations to string_buffer. Before this
it used ralloc_strncat() to append strings, which internally
each time calculates strlen() of its argument. Its argument is
entire shader, so it multiple time scans the whole shader text.
Signed-off-by: Vladislav Egorov <[email protected]>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
V2: Adapt to different API of string buffer (Thomas Helland)
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Signed-off-by: Thomas Helland <[email protected]>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
V2: Pointed out by Timothy
- Fix pp.c reralloc size issue and comment
V3 - Use vprintf instead of printf where we should
- Fixes failing make-check tests
V4 - Use buffer_append_char in a couple places
- Use append_char in even more places
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More tests could probably be added, but this should cover
concatenation, resizing, clearing, formatted printing,
and checking the length, so it should be quite complete.
Signed-off-by: Thomas Helland <[email protected]>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
V2: Address review feedback from Timothy, plus fixes
- Use a large enough char array
- Actually test the formatted appending
- Test that clear function resets string length
V3: Port to gtest
V4: Fix test makefile
Fix copyright header
Fix missing extern C
Use more appropriate name for C-file
Add tests for append_char
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Based on Vladislav Egorovs work on the preprocessor, but split
out to a util functionality that should be universal. Setup, teardown,
memory handling and general layout is modeled around the hash_table
and the set, to make it familiar for everyone.
A notable change is that this implementation is always null terminated.
The rationale is that it will be less error-prone, as one might
access the buffer directly, thereby reading a non-terminated string.
Also, vsnprintf and friends prints the null-terminator.
Signed-off-by: Thomas Helland <[email protected]>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
V2: Address review feedback from Timothy and Grazvydas
- Fix MINGW preprocessor check
- Changed len from uint to int
- Make string argument const in append function
- Move to header and inline append function
- Add crimp_to_fit function for resizing buffer
V3: Move include of ralloc to string_buffer.h
V4: Use u_string.h for a cross-platform working vsnprintf
V5: Remember to cast to char * in crimp function
V6: Address review feedback from Nicolai
- Handle !str->buf in buffer_create
- Ensure va_end is always called in buffer_append_all
- Add overflow check in buffer_append_len
- Do not expose buffer_space_left, just remove it
- Clarify why a loop is used in vprintf, change to for-loop
- Add a va_copy to buffer_vprintf to fix failure to append arguments
when having to resize the buffer for vsnprintf.
V7: Address more review feedback from Nicolai
- Add missing va_end corresponding to va_copy
- Error check failure to allocate in crimp_to_fit
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For now linking is just removing unused varyings between stages.
shader-db results BDW:
total instructions in shared programs: 13198288 -> 13191693 (-0.05%)
instructions in affected programs: 48325 -> 41730 (-13.65%)
helped: 473
HURT: 0
total cycles in shared programs: 541184926 -> 541159260 (-0.00%)
cycles in affected programs: 213238 -> 187572 (-12.04%)
helped: 435
HURT: 8
V2:
- lower indirects on demoted inputs as well as outputs.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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This will allow us to insert a nir linking step in brw_link_shader().
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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This will help us call gather info at a later point and allow us
to do some linking in nir.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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The initial helpers add support for removing unused varyings between
stages.
V2:
- Moved the io mask helper function into this file rather than
nir.h so it's not used elsewhere considering it doesn't handle
all corner cases.
- Use bitmask rather than hash table to handle tcs outputs (Ken)
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used by the nir linking pass so that we don't remove
otherwise unused varyings.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Will be used in nir link pass to decided if we can remove a varying
or not.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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This marks the end of code sharing between r600 and radeonsi.
It's getting difficult to work on radeonsi without breaking r600.
A lot of functions had to be renamed to prevent linker conflicts.
There are also minor cleanups.
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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do_flush_locked isn't a great name - especially given that there's no
locking going on in our code relating to execbuf.
Reviewed-by: Chris Wilson <[email protected]>
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We have a nice utility function for this, which eliminates the need for
locking stuff. This isn't really performance critical, but it's less
code to use the atomic.
p_atomic_inc_return does pre-increment rather than post-increment, so we
change screen->program_id to be initialized to 0 instead of 1. At which
point, we can just delete the initialization because intel_screen is
rzalloc'd.
Reviewed-by: Chris Wilson <[email protected]>
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There's no real advantage or disadvantage here, it's just for stylistic
consistency with the rest of the codebase.
Reviewed-by: Chris Wilson <[email protected]>
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These have been unused for a while now.
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Supported in JitGatherVertices(); FetchJit::JitLoadVertices() may require
similar changes, will need address this if it is determined that this
path is still in use.
Handle Force Sequential Access in FetchJit::Create.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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