| Commit message (Collapse) | Author | Age | Files | Lines |
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This enables tessellation shaders and sets some values for
the maximums.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This seems to get lost in the rebases, should fix
the tessellation demos, crash in llvm.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just ports the relevant radeonsi pieces.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This emits the tessellation shaders and state to the command stream.
It contains the logic to emit the LS/HS shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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So tess shaders have some circular dependencies,
TCS needs the TES primitive mode
TES needs the TCS vertices out
This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This ports the code from radeonsi to build the if/endif,
and ports the tess factor emission code. This code has
an optimisation TODO that we can deal with later.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for the tessellation inputs/outputs to the
shader compiler, this is one of the main pieces of the patch.
It is very similiar to the radeonsi code (post merge we should
consider if there are better sharing opportunities). The main
differences from radeonsi, is that we can have "compact" varyings
for clip/cull/tess factors, and we have to add special handling
for these.
This consists of treating the const index from the deref different
depending on the compactness.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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As this may be the last shader to emit clip distances.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for the nir intrinsics that tessellation uses.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This hooks up the tessellation shader info to the nir values
and ctx generated ones.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This calculates the pipeline state for tessellation.
It moves the gs ring calculation down to below
where the tessellation shaders will be compiled,
as it needs the info from those shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just fills out the rsrc registers for tess shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just ports the workaround from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This add support for tessellation patch inputs to the code
that finds the unique parameter index.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This ports the VGT_VERTEX_REUSE register settings
for Polaris GPUs from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just takes the radeonsi values.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just configures all the register inputs for the tessellation
related stages.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just sets up the necessary pointers on the compiler
side for the rings needed for tessellation.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This patch adds support for the offchip rings for storing
tessellation factors and attribute data.
It includes the register setup for the TF ring
v2: always do tess ring size calcs (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the tess pieces for shader keys and shader info,
it adds the necessary bits to the vertex key/info as well.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for tess to the shader stage conversion
and emits the per-stage descriptors/constants for tess stages.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: 2b35b60d: radv: move to using nir clip/cull merge pass.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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src_va contains the clear value in this case.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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GFX9 hangs instead of writing VM faults to dmesg.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Vulkan doesn't set more than 508.
Reviewed-by: Nicolai Hähnle <[email protected]>
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no change in behavior, just making sure that no later chips will use
the workarounds
Reviewed-by: Nicolai Hähnle <[email protected]>
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Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code
with -O2 or -O3 causing a random driver crash when running programs
that use GLSL. Most Mesa demos in the glsl/ directory trigger the
bug, but not the fragcoord.c test.
Use a #pragma to force -O1 for this file for later MinGW versions.
Luckily, this is basically one-time setup code. I suspect the bug
is related to the sheer size of this file.
This should let us move to newer versions of MinGW-w64 for Mesa.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Trivial.
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Reviewed-by: Brian Paul <[email protected]>
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This adds the wglMakeContextCurrentARB() and wglGetCurrentReadDCARB()
functions.
Signed-off-by: Brian Paul <[email protected]>
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To avoid dereferencing a null pointer in case wglMakeCurrent() wasn't
called. Found while debugging SWKOTOR game.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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v2: don't add a new decompress helper function
Reviewed-by: Nicolai Hähnle <[email protected]>
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for threaded gallium, which can't use pipe_context in create_surface
v2: don't add a new decompress helper function
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fix a bug that was caused by a type mismatch in the shift count between
GLSL and TGSI. I briefly considered adjusting the TGSI semantics, but
since both LLVM and AMD GCN require both arguments to be of the same type,
it makes more sense to keep TGSI as-is -- it reflects the underlying
implementation better.
I'm also sending out piglit tests that expose this error.
v2: use the right number of components for the temporary register
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: use Emil's recommendation
change rule to closer to genxml/genX_bits.h
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The commit mentioned below required the __DRI2FlushExtension to have
version 4 or above, for GBM functionality. That broke GBM with some
classic dri drivers. Relax that requirement so that we only flush
after unmap if we have version 4 or above. Drivers that require the flush
for correct functionality should implement the desired version.
Fixes: ba8df228 ("gbm/dri: Flush after unmap")
Cc: <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Dylan Baker <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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