Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | More GLSL code: | Michal Krol | 2006-04-11 | 39 | -583/+882 |
| | | | | | | | | | | | | - use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs; | ||||
* | get fog going(for real) | Aapo Tahkola | 2006-04-11 | 1 | -1/+0 |
| | |||||
* | rectangular fp16 fixes (Ewald Snel) | Aapo Tahkola | 2006-04-11 | 1 | -0/+18 |
| | |||||
* | Fog support (Ewald Snel) | Aapo Tahkola | 2006-04-11 | 6 | -24/+177 |
| | |||||
* | use _mesa_debug() instead of message() - fixes poor formatting of output | Brian Paul | 2006-04-10 | 1 | -55/+34 |
| | |||||
* | Destroy the GL context after driDestroyTextureHeap, because the driver's | Eric Anholt | 2006-04-09 | 3 | -12/+12 |
| | | | | DestroyTexObj has a dependence on the glCtx and may segfault otherwise. | ||||
* | fix some conflict happenings at context destroy by freeing buffers ↵ | Aapo Tahkola | 2006-04-08 | 2 | -8/+14 |
| | | | | immediately. array locking can be done with vbos for vtxfmt_a so we dont really need to try to reuse them. | ||||
* | regenerate SPARC assembly dispatch (bug 6484) | Brian Paul | 2006-04-07 | 2 | -6/+17 |
| | |||||
* | added sunos5-64-gcc (bug 6484) | Brian Paul | 2006-04-07 | 1 | -0/+1 |
| | |||||
* | replace >&/dev/null with >/dev/null so it works with all shells | Brian Paul | 2006-04-07 | 1 | -1/+1 |
| | |||||
* | bump version to 6.5.1 | Brian Paul | 2006-04-07 | 2 | -8/+8 |
| | |||||
* | Fix some warnings on x86_64 | Alan Hourihane | 2006-04-07 | 8 | -10/+16 |
| | |||||
* | make miniglx use libdrm properly | Dave Airlie | 2006-04-07 | 2 | -5/+3 |
| | |||||
* | Coverity #943: Avoid a NULL chase. | Adam Jackson | 2006-04-07 | 1 | -4/+7 |
| | |||||
* | Coverity #1083: Fix a use after free case. | Adam Jackson | 2006-04-06 | 1 | -3/+7 |
| | |||||
* | fixed line clipping bug 6512 | Brian Paul | 2006-04-06 | 1 | -0/+1 |
| | |||||
* | Rename CLIP_ALL_BITS to CLIP_FRUSTUM_BITS to reflect the fact that the value | Brian Paul | 2006-04-06 | 7 | -9/+11 |
| | | | | | only includes the 6 frustum bits, not the user-clip plane bit, nor the vertex cull bit. | ||||
* | Fix line clipping bug 6512. | Brian Paul | 2006-04-06 | 1 | -24/+28 |
| | | | | This fix is to discard the line if both dot products are negative. | ||||
* | minor CFLAGS clean-up | Brian Paul | 2006-04-06 | 1 | -2/+4 |
| | |||||
* | Set DRIVER_DEFINES instead of DEFINES to fix duplicate flags problem | Brian Paul | 2006-04-06 | 3 | -4/+4 |
| | |||||
* | Replace DEFINES with DRIVER_DEFINES. If a driver needs to set extra flags, | Brian Paul | 2006-04-06 | 1 | -4/+4 |
| | | | | | do so with DRIVER_DEFINES. This eliminates the duplicated flags we were passing to each cc command. | ||||
* | minor CFLAGS reordering | Brian Paul | 2006-04-06 | 1 | -2/+2 |
| | |||||
* | remove unused var | Brian Paul | 2006-04-06 | 1 | -2/+0 |
| | |||||
* | update a couple MESA_FORMAT_Zxxx occurances | Brian Paul | 2006-04-06 | 1 | -2/+2 |
| | |||||
* | re-enable animation | Brian Paul | 2006-04-06 | 1 | -1/+1 |
| | |||||
* | fix render to depth texture bugs | Brian Paul | 2006-04-06 | 1 | -0/+1 |
| | |||||
* | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | 2006-04-06 | 12 | -129/+299 |
| | | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions. | ||||
* | Added render to depth texture support with GL_EXT_framebuffer_object. | Brian Paul | 2006-04-06 | 1 | -99/+227 |
| | | | | | Only render the shadow/depth texture when really needed, not every frame. Remove support for old SGIX shadow extensions. | ||||
* | do additional checking for setting up depth/stencil wrappers | Brian Paul | 2006-04-06 | 1 | -3/+7 |
| | |||||
* | remove duplicated framebuffer attachment test | Brian Paul | 2006-04-05 | 1 | -1/+2 |
| | |||||
* | Remove the code that checks for duplicated framebuffer attachments (which | Brian Paul | 2006-04-05 | 1 | -21/+1 |
| | | | | | generated the error GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT). This was removed in version 117 of the GL_EXT_framebuffer_object spec. | ||||
* | pass -m32 or -m64 to linker for SunOS as needed (bug 6484) | Brian Paul | 2006-04-05 | 1 | -4/+22 |
| | |||||
* | add tiling/fence support for the miniglx driver | Dave Airlie | 2006-04-05 | 2 | -20/+292 |
| | |||||
* | don't waste the reserved memory, take an approximation of the pool | Dave Airlie | 2006-04-05 | 1 | -19/+89 |
| | | | | allocator from the X.org driver - not as complicated | ||||
* | just some comments/docs | Brian Paul | 2006-04-05 | 1 | -3/+19 |
| | |||||
* | set the texture border color for the depth texture | Brian Paul | 2006-04-05 | 1 | -1/+5 |
| | |||||
* | first 6.5.1 bug fix - bug 6498 | Brian Paul | 2006-04-05 | 1 | -0/+7 |
| | |||||
* | Check/use texture border color when sampling depth textures. (bug 6498) | Brian Paul | 2006-04-05 | 1 | -9/+16 |
| | | | | Silence some warnings. | ||||
* | Silence minor compiler warnings (-Wextra). | Brian Paul | 2006-04-05 | 7 | -12/+22 |
| | |||||
* | We always have a back buffer. Fixes visual problems. | Alan Hourihane | 2006-04-04 | 1 | -1/+1 |
| | |||||
* | use gart base from drm not try to work it out ourselves.. bump radeon client | Dave Airlie | 2006-04-04 | 1 | -27/+22 |
| | | | | to need 1.6 drm where this first appeared.. this fixes r300 on PCIE | ||||
* | switch to card_type rather than IsPCI, doesn't change any functionality yet | Dave Airlie | 2006-04-04 | 5 | -24/+27 |
| | |||||
* | Add bitset.h. | Michal Krol | 2006-04-04 | 1 | -0/+4 |
| | |||||
* | Fix texcoord interpolation for fragment shaders. | Michal Krol | 2006-04-04 | 1 | -9/+12 |
| | |||||
* | More GLSL code: | Michal Krol | 2006-04-04 | 8 | -59/+295 |
| | | | | | | | - add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end; | ||||
* | Bit set. | Michal Krol | 2006-04-04 | 1 | -0/+72 |
| | |||||
* | Return GLSL version string (1.10). | Michal Krol | 2006-04-04 | 1 | -3/+11 |
| | |||||
* | Define MAX_VERTEX_ATTRIBS to 16. | Michal Krol | 2006-04-04 | 1 | -2/+3 |
| | |||||
* | Fix license header to SGI FreeB. (Eric Kunze, SGI) | Adam Jackson | 2006-04-03 | 1 | -12/+34 |
| | |||||
* | Bug #5754: Allocate texture memory correctly. (Richard Drummond) | Adam Jackson | 2006-04-03 | 1 | -3/+4 |
| |