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* i965: Drop pointless stage == MESA_SHADER_FRAGMENT checks.Kenneth Graunke2016-10-021-5/+1
* glsl: add missing headers to blob.hTimothy Arceri2016-10-021-0/+2
* nir/spirv/cfg: Detect switch_break after loop_break/continueJason Ekstrand2016-10-011-2/+2
* nir/spirv/cfg: Handle switches whose break block is a loop continueJason Ekstrand2016-10-011-0/+13
* nir/spirv: add spirv2nir binary to .gitignoreEric Engestrom2016-10-011-0/+1
* nir/spirv: improve mmap() error handlingEric Engestrom2016-10-011-1/+9
* nir/spirv: improve lseek() error handlingEric Engestrom2016-10-011-2/+10
* nir/spirv: add some error checking to open()Eric Engestrom2016-10-011-0/+9
* mesa: use uint32_t rather than unsigned for xfb struct membersTimothy Arceri2016-10-011-10/+10
* i915/i965: remove commented out warningTimothy Arceri2016-10-012-6/+2
* mesa: move _mesa_valid_to_render() to api_validate.cBrian Paul2016-09-305-191/+195
* gallium/hud: Add support for CPU frequency monitoringSteven Toth2016-09-304-0/+286
* Revert "gallium/hud: automatically print % if max_value == 100"Marek Olšák2016-09-301-12/+6
* docs: update the list of Mesa major versions and API supportBrian Paul2016-09-301-0/+25
* gallium/radeon: fix crash/regression in performance countersNicolai Hähnle2016-09-301-0/+9
* gallium/radeon: update documentation of buffer_get_virtual_addressNicolai Hähnle2016-09-301-0/+3
* gallium/radeon: emit relocations for query fencesNicolai Hähnle2016-09-304-9/+15
* radeon/uvd: adjust the buffer offset when relocation is usedNicolai Hähnle2016-09-301-0/+1
* radeon/vce: adjust the buffer offset when relocation is usedNicolai Hähnle2016-09-301-0/+1
* radeon/video: don't use sub-allocated buffersNicolai Hähnle2016-09-302-1/+10
* gallium/hud: Add power sensor supportSteven Toth2016-09-294-5/+45
* nv50/ir: teach insnCanLoad() about SHLADDSamuel Pitoiset2016-09-291-0/+2
* nv50/ir: optimize SHLADD(a, b, c) to MOV((a << b) + c)Samuel Pitoiset2016-09-291-0/+3
* nv50/ir: optimize SHLADD(a, b, 0x0) to SHL(a, b)Samuel Pitoiset2016-09-291-0/+8
* nv50/ir: optimize IMAD to SHLADD in presence of power of 2Samuel Pitoiset2016-09-291-0/+7
* nvc0/ir: add emission for SHLADDSamuel Pitoiset2016-09-293-0/+127
* nv50/ir: add preliminary support for SHLADDSamuel Pitoiset2016-09-295-7/+17
* nvc0: update GM107 sched control codes formatSamuel Pitoiset2016-09-292-23/+23
* gallium/radeon: use smaller buffers for query resultsNicolai Hähnle2016-09-291-1/+1
* gallium/radeon/winsyses: add radeon_winsys::min_alloc_sizeNicolai Hähnle2016-09-293-0/+7
* radeonsi: enable ARB_query_buffer_object (v2)Nicolai Hähnle2016-09-293-8/+16
* gallium/radeon: implement get_query_result_resource (v2)Nicolai Hähnle2016-09-294-1/+402
* gallium/radeon: zero all query buffersNicolai Hähnle2016-09-292-17/+11
* gallium/radeon: cleanup getting PIPE_QUERY_TIMESTAMP resultNicolai Hähnle2016-09-291-5/+1
* gallium/radeon: add query fences and r600_get_hw_query_paramsNicolai Hähnle2016-09-291-16/+91
* radeonsi: add save_qbo_stateNicolai Hähnle2016-09-293-0/+22
* radeonsi: add si_get_shader_buffers/get_pipe_constant_buffers (v2)Nicolai Hähnle2016-09-292-0/+51
* gallium/radeon: add r600_gfx_{write,wait}_fenceNicolai Hähnle2016-09-293-38/+60
* gallium/radeon: add barrier_flags to r600_common_screenNicolai Hähnle2016-09-293-0/+23
* glsl: remove remaining tabs from ast_type.cppTimothy Arceri2016-09-291-23/+16
* glsl: remove remaining tabs from ast_to_hir.cppTimothy Arceri2016-09-291-40/+38
* glsl: remove remaining tabs from ast_array_index.cppTimothy Arceri2016-09-291-37/+36
* glsl: remove tabs from ast_expr.cppTimothy Arceri2016-09-291-1/+1
* glsl: remove tabs from linker.{cpp,h}Timothy Arceri2016-09-292-408/+407
* gallium/hud: Add support for block I/O, network I/O and lmsensor statsSteven Toth2016-09-289-0/+1306
* i965: Remove useless (harmful) assertionBen Widawsky2016-09-281-1/+1
* vc4: Emit perf debug when we fall back to quad clears.Eric Anholt2016-09-281-0/+2
* nir: Optimize out discard_ifs with a constant 0 argument.Eric Anholt2016-09-281-0/+8
* gallium/radeon: Initialize pipe_resource::next to NULLMichel Dänzer2016-09-282-0/+2
* glsl: don't crash when dumping shaders if some come from cacheTimothy Arceri2016-09-282-6/+17