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* windows: updated VC8 project fileKarl Schultz2009-11-031-99/+103
| | | | Signed-off-by: Brian Paul <[email protected]>
* windows: remove old entrypoints from mesa.def fileKarl Schultz2009-11-031-12/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák2009-11-031-5/+15
| | | | Signed-off-by: Brian Paul <[email protected]>
* st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul2009-11-031-0/+2
| | | | | | | | util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
* st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul2009-11-031-7/+5
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* glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee2009-11-021-1/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* Add --with-dri-searchpath argumentChow Loong Jin2009-10-303-2/+9
| | | | | | | * Add an extra argument to configure which allows for specifying different DRI driver search paths to libGL (FDO #24766) Signed-off-by: Dan Nicholson <[email protected]>
* progs/tests: fixes for drawbuffers.cBrian Paul2009-10-291-5/+12
| | | | | Disable GL_DEPTH_TEST before glDrawPixels. Show color buffer 0 on left, color buffer 1 on right.
* progs/tests: added test for GL_EXT_texture_compression_s3tc supportBrian Paul2009-10-281-0/+6
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* mesa: Fix memory leak if we run out of memoryVinson Lee2009-10-281-1/+5
| | | | Signed-off-by: Brian Paul <[email protected]>
* intel: Fix memory leak in case of renderbuffer bad formatVinson Lee2009-10-281-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: remove unneeded #includesBrian Paul2009-10-282-9/+0
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* mesa: include imports.h to silence warningBrian Paul2009-10-281-0/+1
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* intel: Fix memory leak in event of mip tree allocation failureVinson Lee2009-10-281-1/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick2009-10-275-207/+337
| | | | | | | | | | | | | | | | Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
* ARB prog parser: Don't leak program stringIan Romanick2009-10-271-0/+4
| | | | | The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
* ARB prog parser: Don't leak symbol table header structuresIan Romanick2009-10-271-0/+16
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* intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-271-1/+1
| | | | | Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
* intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul2009-10-271-0/+6
| | | | This fixes the second part of bug 23552.
* progs/tests: added new blitfb.c testBrian Paul2009-10-273-0/+261
| | | | | | | | Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
* intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
* glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | A slightly modified version of a patch from Vinson Lee.
* i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-6/+20
| | | | Bug #24734.
* i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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* Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
* draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | This would only be hit if we got and invalid index_size.
* docs: document Intel glBitmap fixesBrian Paul2009-10-261-0/+1
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* intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-261-4/+3
| | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| | | | | The texture format should not be checked until validation time since the format might be changed by a subsequent glTexImage() call.
* mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
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* intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
| | | | | | | | | By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
* progs/tests: print requested/internal format infoBrian Paul2009-10-231-1/+7
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* docs: document updated GL extension header filesBrian Paul2009-10-231-0/+2
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* gl: updated wglext.h to version 17Brian Paul2009-10-231-5/+40
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* gl: updated glxext.h to version 25Brian Paul2009-10-231-4/+92
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* gl: updated glext.h to version 56Brian Paul2009-10-231-3/+215
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* docs: document cell, glGetTexLevelParameter() fixesBrian Paul2009-10-231-0/+3
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* mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul2009-10-231-1/+9
| | | | | Need to return the actual compressed format when the user originally requested a generic compressed format.
* mesa: added _mesa_compressed_format_to_glenum()Brian Paul2009-10-232-0/+54
| | | | | | Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for querying a texture's actual format when a generic format was originally requested.
* mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul2009-10-231-8/+8
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* ARB prog parser: Fix parameter array size comparisonIan Romanick2009-10-222-2/+2
| | | | | | | | Array indexes are invalid when >= the maximum, but array sizes are only in valid when > the maximum. This prevented programs from declaring a single maximum size array. See the piglit vp-max-array test.
* intel: flush old context before binding new contextBrian Paul2009-10-221-2/+15
| | | | | Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
* glx: don't destroy context immediately if it's currently boundBrian Paul2009-10-221-0/+10
| | | | | | | According to the GLXDestroyContext() man page, the context should not immediately be destroyed if it's bound to some thread. Wait until it's unbound to really delete it. The code for doing the later part is already present in MakeContextCurrent() so no change was needed there.
* mesa: code refactoring- new _mesa_finish(), _mesa_flush()Brian Paul2009-10-222-8/+37
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* progs/xdemos: fix command line flag typoBrian Paul2009-10-221-1/+1
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* i965: fix hacked Fallback usage in brw_prepare_vertices()Brian Paul2009-10-222-2/+6
| | | | | | | | Setting intel->Fallback = 1 clobbered any fallback state that was already set. Not sure where this hack originated (the git history is a little convoluted). Define and use a new BRW_FALLBACK_DRAW bit instead. This shouldn't break anything and could potentially fix some bugs (but no specific ones are known).
* intel: define INTEL_FALLBACK_DRIVER for driversBrian Paul2009-10-221-0/+1
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* intel: Fallback field is a bitmask, use GLbitfieldBrian Paul2009-10-223-5/+14
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* i965: remove unused brw_context::tmp_fallback fieldBrian Paul2009-10-221-1/+0
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