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* glx: indent -br -i3 -npcs --no-tabs singlepix.cRALOVICH, Kristóf2008-10-131-138/+145
* glx: indent -br -i3 -npcs --no-tabs single2.cRALOVICH, Kristóf2008-10-131-681/+718
* glx: indent -br -i3 -npcs --no-tabs renderpix.cRALOVICH, Kristóf2008-10-131-102/+111
* glx: indent -br -i3 -npcs --no-tabs render2.cRALOVICH, Kristóf2008-10-131-272/+296
* glx: indent -br -i3 -npcs --no-tabs pixelstore.cRALOVICH, Kristóf2008-10-131-254/+271
* glx: indent -br -i3 -npcs --no-tabs pixel.cRALOVICH, Kristóf2008-10-131-349/+373
* glx: indent -br -i3 -npcs --no-tabs packsingle.hRALOVICH, Kristóf2008-10-131-107/+107
* glx: indent -br -i3 -npcs --no-tabs packrender.hRALOVICH, Kristóf2008-10-131-121/+121
* glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.cRALOVICH, Kristóf2008-10-131-28/+42
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_program.cRALOVICH, Kristóf2008-10-131-159/+169
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array_priv.hRALOVICH, Kristóf2008-10-131-53/+56
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf2008-10-131-22/+29
* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.cRALOVICH, Kristóf2008-10-131-1344/+1454
* glx: indent -br -i3 -npcs --no-tabs indirect_transpose_matrix.cRALOVICH, Kristóf2008-10-131-28/+30
* glx: indent -br -i3 -npcs --no-tabs indirect_texture_compression.cRALOVICH, Kristóf2008-10-131-255/+251
* glx: indent -br -i3 -npcs --no-tabs glx_query.cRALOVICH, Kristóf2008-10-131-36/+37
* glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf2008-10-131-193/+191
* glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf2008-10-131-252/+299
* glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf2008-10-131-6/+10
* glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf2008-10-131-689/+704
* glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf2008-10-131-265/+284
* glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf2008-10-131-1564/+1642
* glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf2008-10-131-312/+306
* glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf2008-10-131-68/+74
* glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf2008-10-131-294/+298
* glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf2008-10-131-456/+467
* glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf2008-10-131-8/+9
* glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf2008-10-131-211/+219
* glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf2008-10-131-23/+20
* glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf2008-10-131-237/+248
* glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf2008-10-131-229/+235
* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-131-120/+125
* glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf2008-10-131-76/+83
* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-1343-0/+43
* glx: No need to zero a local variable.RALOVICH, Kristóf2008-10-131-1/+0
* glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf2008-10-131-8/+8
* i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao2008-10-131-0/+13
* intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt2008-10-111-1/+196
* mesa: fix asst. issues in _mesa_texstore_argb8888()Brian Paul2008-10-101-40/+10
* mesa: include needed headerBrian Paul2008-10-101-0/+1
* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
* mesa: fix error codes in _mesa_GetObjectParameterivARB(), bug 17861Brian Paul2008-10-101-1/+12
* mesa: rename macro params to emphasize that there's no particular color orderingBrian Paul2008-10-101-12/+12
* mesa: remove unneeded includesBrian Paul2008-10-102-2/+0
* intel: GLSL 1.20 is broken in Mesa, so disable it in the i965 driverIan Romanick2008-10-101-0/+4
* i965: Add missing intel_pixel_draw.c symlink to fix build.Eric Anholt2008-10-101-0/+1
* i965: Accelerate depth textures with border color.Eric Anholt2008-10-092-6/+20
* i965: Actually hook up the accelerated DrawPixels support.Eric Anholt2008-10-093-3/+3
* i915: Accelerate depth textures with border color.Eric Anholt2008-10-082-8/+16
* mesa: vertex emit debug code (disabled)Brian Paul2008-10-081-22/+58