| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows for more optimizations relating to power-of-two divisions.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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The predicate is always CC_NOT_P as defined in
processSurfaceCoordsNVE4(), so we only want to emit OR.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The previous power-of-two rules didn't catch idiv (because i965 doesn't
set lower_idiv) and imod cases. The udiv and umod cases should have
been caught, but I included them for orthogonality.
This fixes silly code observed from compute shaders with local_size_[xy]
= 1.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98299
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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since GBM is enabled by default, this is also enabled by default
the whitespace changes remove tabs
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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These constant value VS PARAM exports:
- 0,0,0,0
- 0,0,0,1
- 1,1,1,0
- 1,1,1,1
can be loaded into PS inputs using the DEFAULT_VAL field, and the VS exports
can be removed from the IR to save export & parameter memory.
After LLVM optimizations, analyze the IR to see which exports are equal to
the ones listed above (or undef) and remove them if they are.
Targeted use cases:
- All DX9 eON ports always clear 10 VS outputs to 0.0 even if most of them
are unused by PS (such as Witcher 2 below).
- VS output arrays with unused elements that the GLSL compiler can't
eliminate (such as Batman below).
The shader-db deltas are quite interesting:
(not from upstream si-report.py, it won't be upstreamed)
PERCENTAGE DELTAS Shaders PARAM exports (affected only)
batman_arkham_origins 589 -67.17 %
bioshock-infinite 1769 -0.47 %
dirt-showdown 548 -2.68 %
dota2 1747 -3.36 %
f1-2015 776 -4.94 %
left_4_dead_2 1762 -0.07 %
metro_2033_redux 2670 -0.43 %
portal 474 -0.22 %
talos_principle 324 -3.63 %
warsow 176 -2.20 %
witcher2 1040 -73.78 %
----------------------------------------
All affected 991 -65.37 % ... 9681 -> 3353
----------------------------------------
Total 26725 -10.82 % ... 58490 -> 52162
v2: treat Undef as both 0 and 1
Reviewed-by: Nicolai Hähnle <[email protected]> (v1)
Tested-by: Edmondo Tommasina <[email protected]> (v1)
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Found that information message while replaying a trace from
Metro 2033 Redux. Mark that property as useless for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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st/mesa does this for us.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: rebased
Reviewed-by: Brian Paul <[email protected]>
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it's always true
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I don't know what this was supposed to do, but all TGSI labels were
always 0.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Never used. The GLSL compiler doesn't even look at EmitNoFunctions.
v2: add back "return" support in "main"
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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sizeof(glsl_to_tgsi_instruction): 384 -> 264
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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sizeof(glsl_to_tgsi_instruction): 416 -> 384
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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sizeof(glsl_to_tgsi_instruction): 464 -> 416
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I noticed that glsl_to_tgsi_instruction is too huge.
sizeof(glsl_to_tgsi_instruction): 752 -> 464 (-38%)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Earlier commit replaced the default platform specific libglapi.so name
with an #error.
This may have been overzealous since the name is the correct for the BSD
platforms, at least. Reinstate the hunk - bringing back OpenBSD, et al.
to a successful build state.
Fixes: 7a9c92d071d ("egl/dri2: non-shared glapi cleanups")
[Emil Velikov: format the patch from Eric, add commit message and tag.]
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Before we can read the fmask using the compute shader, we need
to decompress the fmask in place.
This fixes a bunch of remaining failure and hopefully multisampling
in Talos.
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This was returning an inversion, so not doing as it should have.
We need to compare the fmask value with 0, and return the result
from that.
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The code in anv is right, there's a pending patch to fix this up
different, but I'll sync the code for now.
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We were using the wrong descriptor in the fmask picking code.
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There is no need for anything but a noop shader here.
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This adds some comments and adds defines for the user sgprs,
so that we can move them around easier later and not have
to change/revalidate every one of these.
Signed-off-by: Dave Airlie <[email protected]>
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This drops all the radv WSI code in favour of using
the new shared code that was ported from anv
This regresses Talos for now, Jason has pointed out
the bug is in Talos and we should wait for them to fix it.
Reviewed-by: Jason Ekstrand <[email protected]>
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This moves the shared code to a common subdirectory
and makes anv linked to that code instead of the copy
it was using.
Reviewed-by: Jason Ekstrand <[email protected]>
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the WSI code should be now be clean for sharing.
Reviewed-by: Jason Ekstrand <[email protected]>
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Next task is to rename all the anv_ out of this,
and move to a common location
Reviewed-by: Jason Ekstrand <[email protected]>
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This avoids having to know the toplevel API name.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This moves these outside the wsi platform code, so we can reuse
that code
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Just use the wsi_device instead.
Reviewed-by: Jason Ekstrand <[email protected]>
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