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* gallium/docs: clarify definition of PIPE_CAP_USER_CONSTANT_BUFFERS, etcBrian Paul2013-07-311-5/+8
* i965/vs: Put lod parameter in the correct place for Gen4Chris Forbes2013-07-311-1/+1
* i965/vs: set up sampler state pointer for Gen4/5.Chris Forbes2013-07-311-6/+21
* st/dri: add a new driconf option disable_shader_bit_encoding for UnigineMarek Olšák2013-07-307-2/+21
* st/mesa: fix opcode translation for ARB_shader_bit_encoding functionsMarek Olšák2013-07-301-0/+7
* mesa,glsl,st/dri: add a new driconf option force_glsl_version for UnigineMarek Olšák2013-07-309-8/+64
* mesa: add MESA_GLSL debug flag to dump shaders on compile errorMarek Olšák2013-07-302-5/+15
* driconf: enable app-specific workarounds for all driversMarek Olšák2013-07-302-2/+6
* st/dri: remove driOptionCache from dri_context in favor of dri_screenMarek Olšák2013-07-302-13/+1
* st/dri: move enabling postprocessing to dri_screenMarek Olšák2013-07-304-16/+18
* st/dri: remove more unused driconf optionsMarek Olšák2013-07-301-6/+1
* st/dri: implement the driconf option force_s3tc_enable properlyMarek Olšák2013-07-306-21/+24
* driconf: remove the unused option allow_large_texturesMarek Olšák2013-07-302-11/+1
* st/dri: support the driconf option disable_blend_func_extendedMarek Olšák2013-07-305-4/+10
* st/osmesa: initialize disable_glsl_line_continuationsMarek Olšák2013-07-301-0/+1
* gallium/postprocessing: convert blits to pipe->blitMarek Olšák2013-07-305-25/+54
* gallium/postprocessing: fix shader parsingMarek Olšák2013-07-301-2/+2
* docs/GL3: clarify core vs compatibility extension supportMarek Olšák2013-07-301-0/+8
* mesa: default texture buffer format should be R8 in the core profileMarek Olšák2013-07-301-2/+2
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-308-10/+12
* st/mesa: expose EXT_framebuffer_multisample_blit_scaled if MSAA is supportedMarek Olšák2013-07-301-0/+1
* st/mesa: fix sRGB renderbuffers without EXT_framebuffer_sRGB supportMarek Olšák2013-07-302-0/+15
* Revert "r300g: Give CLIP_DISABLE another try"Marek Olšák2013-07-302-3/+2
* get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick listCarl Worth2013-07-301-1/+1
* glsl: Remove redundant writes to prog->LinkStatusPaul Berry2013-07-302-2/+0
* glsl: Improve error message for interstage interface block mismatch.Paul Berry2013-07-301-1/+2
* glsl: Use a consistent technique for tracking link success/failure.Paul Berry2013-07-305-82/+75
* glsl: Add error message for intrastage interface block mismatch.Paul Berry2013-07-303-3/+8
* glsl: Remove bogus check on return value of link_uniform_blocks().Paul Berry2013-07-303-6/+4
* r600g/compute: Added missing address space checking of kernel parametersJonathan Charest2013-07-301-3/+2
* clover: Added missing address space checking of kernel parameters v2Jonathan Charest2013-07-301-15/+31
* mesa: Remove broken assertion about enabled texture targets.Kenneth Graunke2013-07-291-4/+2
* build: unify mesa version by using a VERSION fileEmil Velikov2013-07-296-12/+10
* i965: Don't create a swrast context on ES2+.Kenneth Graunke2013-07-291-1/+1
* glsl: Remove shader stage checking for extension handling.Kenneth Graunke2013-07-291-61/+28
* mesa: Expose OES_surfaceless_context.Matt Turner2013-07-291-0/+1
* mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.Matt Turner2013-07-291-2/+6
* gles3: Update gl3.h to 2013-02-12.Matt Turner2013-07-291-4/+4
* gles2: Update gl2ext.h to revision 22161.Matt Turner2013-07-291-114/+357
* gles2: Update gl2.h to revision 20555.Matt Turner2013-07-291-3/+3
* gles: Update glext.h to revision 20798.Matt Turner2013-07-291-3/+3
* gallivm: (trivial) git rid of assertion in float->uint conversion codeRoland Scheidegger2013-07-291-2/+3
* nvc0: force use of correct firmware fileMaarten Lankhorst2013-07-281-1/+1
* glsl: Less const for glsl_type convenience accessorsIan Romanick2013-07-272-8/+8
* glsl: Disallow auxiliary storage qualifiers on FS outputs.Kenneth Graunke2013-07-271-0/+14
* glsl: Classify "layout" like other identifiers.Kenneth Graunke2013-07-271-1/+1
* glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.Paul Berry2013-07-278-122/+122
* gallivm: fix float->SNORM conversionRoland Scheidegger2013-07-272-11/+47
* util: don't flush overflowing values to infinity in half-float conversionRoland Scheidegger2013-07-272-9/+17
* tgsi: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-271-5/+35