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* r300g: fix hardlocks in occlusion queriesMarek Olšák2010-06-181-1/+1
* r300g: debug option for fake occlusion queriesMarek Olšák2010-06-183-6/+58
* draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12
* draw: implement triangle lists with adjacency support in gsZack Rusin2010-06-172-1/+31
* draw: fix a silly errorZack Rusin2010-06-171-1/+1
* draw: implement line strip adjacencyZack Rusin2010-06-171-0/+5
* draw: implement lines with adjacency in geometry shadersZack Rusin2010-06-172-18/+48
* draw: validate stream output buffersZack Rusin2010-06-171-1/+16
* draw: fix some unsigned issueZack Rusin2010-06-171-4/+4
* egl: s/EGL_DISPLAY/EGL_PLATFORM/.Chia-I Wu2010-06-178-57/+64
* egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.Chia-I Wu2010-06-174-15/+15
* st/egl: Build sw/fbdev winsys for fbdev backend.Chia-I Wu2010-06-171-0/+3
* r300g: more reasonable MSPOS defaults in error pathMarek Olšák2010-06-171-2/+2
* r300g: fix surface leaksMarek Olšák2010-06-171-0/+3
* gallium/docs: GLSL glossary entry.Corbin Simpson2010-06-161-0/+4
* gallium/docs: Explain DFRACEXP/DLDEXP.Corbin Simpson2010-06-161-5/+15
* gallium/docs: Remove unneeded "doubles", add double blurb.Corbin Simpson2010-06-161-13/+18
* gallium/docs: Label opcodes by capability bits.Corbin Simpson2010-06-161-9/+20
* gallium/docs: R and RG texture swizzles.Corbin Simpson2010-06-161-2/+2
* gallium/docs: Flesh out the distro information.Corbin Simpson2010-06-162-10/+46
* gallium/docs: Fix RST error.Corbin Simpson2010-06-161-1/+1
* r300g: Fix uninitialized variable warnings in error path.Vinson Lee2010-06-161-0/+2
* intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
* draw: make sure we correctly iterate over output buffers on stream outZack Rusin2010-06-161-5/+11
* graw: remove wrong testZack Rusin2010-06-161-23/+0
* draw: add stream output decomposition fileZack Rusin2010-06-161-0/+123
* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-167-128/+196
* translate: don't crash on elts paths with instancesZack Rusin2010-06-161-10/+13
* r300g: Fix up resolve.Corbin Simpson2010-06-161-12/+8
* r300g: Fix MSAA state size.Corbin Simpson2010-06-161-1/+1
* r300g: Don't multisample non-32-bpp render targets.Corbin Simpson2010-06-161-0/+6
* r300g: Finish resolve function.Corbin Simpson2010-06-161-6/+14
* r300g: Add resource resolve function.Corbin Simpson2010-06-161-0/+35
* r300g: Moar MSAA setup.Corbin Simpson2010-06-164-11/+63
* r300g: Fix indentation.Corbin Simpson2010-06-161-4/+7
* r300g: Old MSAA code from before gallium-msaa.Corbin Simpson2010-06-164-9/+15
* util: add alloc checkAlan Hourihane2010-06-161-0/+2
* draw: add alloc checkAlan Hourihane2010-06-161-0/+2
* r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
* r600: fix warningsMarc2010-06-161-2/+2
* osmesa: always build standalone for internal symbolsDan Nicholson2010-06-162-21/+3
* draw: handle some out of memory conditionsAlan Hourihane2010-06-1612-35/+69
* graw: add a gs test for non-sequential inputsZack Rusin2010-06-162-10/+52
* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-153-26/+23
* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
* graw: test multiple cb's in geometry shadersZack Rusin2010-06-152-18/+82
* graw: fix setup for multiple constant buffersZack Rusin2010-06-152-21/+64
* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1